Under rating threshold (hideshow)
That was just wonderful. A really enjoyable game, beautiful & moving, with none of the rough edges you expect from small web games. Hard to believe you guys did it all (and in HTML5 JS!) I *really* hope you go on to tell more of this story - I'd be willing to pay for a bigger game.
Under rating threshold (hideshow)
Wow. The story is awesome, graphisms are awesome, music is awesome... Oh, did I say that this game was the definition of awesomeness?
Seriously, this was wonderfully done, beautiful and peaceful... I don't know how to define my feelings well, so I will combine everything in a big "Thank You"...!
Under rating threshold (hideshow)
I'll show this game to anybody saying that video game are not art. Definitively 5/5.
PS : thank you to develop such amazing games !
Under rating threshold (hideshow)
"The end?" Thankfully, no. Truly LOVE your games! So deep and rich. I am waiting with baited breath for next genius addition to the series!
Under rating threshold (hideshow)
Speaking of Myst, this reminded me of URU, with the cloths, swirly connection symbols, and most notably the cleft. Would those be nods to that game or just a coincidence?
I don't know if Mark even played in it but I do (but only the begining :-(. Don't know enough about URU then to much, but if not MYST - our game would be text adventure or not exist at all. PS. Your avatar - it's from Broken Sword adventure? It took me a while to remember where I saw it. |
Message form Mark: Now that You mention it I think the great gap in the Australian desert from Myst might have been an inspiration for me, but not straightforward. I have played Uru: Ages beyond Myst and read the book Myst Reader The Book of Artus (with I strongly recommend) and I remember the landscaped "painted" by the authors had great influence on me. I wthink they were sitting somewhere in my mind when I was creating the world of AGOT.
Under rating threshold (hideshow)
Hey, really, that was one of the best games i have ever played. This, and the prequel* were simply wonderfull. Experiences i don't plan to forget. I work on Square Enix, and i wish =more games had this marvelous special kind of spirit... Its a feeling of magic. This energy it gives out... Its like the story has its own soul... I know well that all stories have a soul, but this one is alive! You, mister, have created a wonderful world... I hope the best for you in your future projects, and i wish to see all of them as well. Well, i will be watching out for more. Definitely 5/5 and the best game i have played here for years... Oh, and before i forget, i aggree with Dandan122. It indeed felt like i was on one of Miyazaki's Stories.
(Sorry, im reposting because i said sequels in my last coment. Please ignore that... XD)
Thank You very much for Your kind words. It gives us strength and persistance to carry on with our work. We hope You will enjoy not only the prequels for the "A Grain fo Truth" but also the sequels we are working on." Thank You once more. // - Mark
Under rating threshold (hideshow)
Hey, really, that was one of the best games i have ever played.
This, and the sequels were simply wonderfull. Experiences i don't plan to forget.
I work on Square Enix, and i wish =more games had this marvelous special kind of spirit... Its a feeling of magic.
This energy it gives out... Its like the story has its own soul... I know well that all stories have a soul, but this one is alive!
You, mister, have created a wonderful world...
I hope the best for you in your future projects, and i wish to see all of them as well.
Well, i will be watching out for more.
Definitely 5/5 and the best game i have played here for years...
Oh, and before i forget, i aggree with Dandan122. It indeed felt like i was on one of Miyazaki's Stories.
Under rating threshold (hideshow)
I've tried in the latest versions of Firefox and Chrome, with Adblock off, but for some reason, I can't click on any of the buttons in the main screen. They'll de-press, but the game doesn't start...
Under rating threshold (hideshow)
Simply beautiful. This made me go back to have another look at The Trader of Stories - which I had flirted briefly with some time ago, but not really got into. Now I am hooked! I felt like I was playing through a Miyazaki story. The world in which these stories are set feels so fully realised and detailed and I truly hope there is much more for us to discover in Myosotis further adventures. Well done and thanks for an all too rare, truly rewarding gaming experience.
Miyazaki's story... please it's too much. we try hard to stand still on earth - we have a lot to learn - but someday it would be a real pleasure to deserve for this comment :-]
oh it sad to hear it, i know is little cheap but here you find some good solution http://jayisgames.com/archives/2012/05/the_trader_of_stories_a_grain_of_truth.php#walkthrough
Under rating threshold (hideshow)
Oh good, yet another game that requires the ability to see color. You know, a simple tool-tip would help a great deal here...
Under rating threshold (hideshow)
The clouds separating thing is DEFINITELY glitched and need work. I often have very limited cloud tiles available to use even when loads more are completely clear of any on top.
Under rating threshold (hideshow)
Wow. I think this is the best game I've ever played on here and the only one that made me cry. Probably because it's more or less my own story... this should have been here ten years ago.
So nice and sad to hear that. I always try to find games that could make me cry but... When I'm thinking about it now - I wouldn't be prepare for anything that touch us in some way directly...
Under rating threshold (hideshow)
Ghetdangky, the end of the rope you see isn't the end which is held to the stone. 90 Blossoms ago, the rope was exactly the distance between the stone and the ground, but now it is 90 knots less than that.
Under rating threshold (hideshow)
That doesn't make sense. The characters slept for 10 blossoms, from 80 to 90 (meaning the rock ROSE 10 knots). Yet earlier it said all the rocks were sinking. The post sleep measurement should be 70 (distance from A to B).
Under rating threshold (hideshow)
Well i'm trying to play it, look fantastic, but it takes a really long time to transition. I mean that If i try you move to a new area or talk, it takes a long time.
we preload next location stage durning transtion. Sometimes it can be slow (becuase of slow connection or server overcrowed) but even here from Poland it works quite fast. Sorry for all wasted time.
Nice to hear it. Thanks. Our families only agreed for this one. For the next one we should wait a little till kids grow up and then we will vote again ;-)
Thank you. Oh we have played them both, Great games that show us the right direction. You can find a little more about the world at Mark's developer blog: http://traderofstories.blogspot.com/
Under rating threshold (hideshow)
The only vaguely negative thing I have to say is that I'd have appreciated it more if the mahjong game was randomly generated, as having only one possible solution was highly frustrating. Apart from that though, I very much enjoyed this game and hope you'll continue the story! 5/5
Not much - there is a prequel 'The Trader of Stories' - done by PastelGames studio and Marek Rudowski and his developer blog about the games and the world http://traderofstories.blogspot.com/
Under rating threshold (hideshow)
The cloud puzzle makes me feel like i'm playing the hardest game of mah jong ever! Love this game though! This is why I love point and click, when it's done right you get awesome gameplay like this gem. Also played Trader of Stories and adored it.
Under rating threshold (hideshow)
It would be great if the cloud puzzle had an undo button. I've been stuck on it an hour and most of that was redoing the moves needed to get to the parts I had trouble on.
Under rating threshold (hideshow)
Summary: Mentally injured woman stumbling through world of hallucinations manages to re-trigger past repressions, causing a personality split in the process that allows her to delude herself into acceptance of still existing damage through rejection of said damage being of her own personality, and hence probably permanent loss of full personality.
Conclusion: If the “Wiseman” was more than a mere hallucination, cutting her processing short was massively irresponsible. Comforting guidance, allowing her to fully process her past, would have led to *actual* recovery. In case he wasn’t real, such a protective figure would have been necessary, and the lack of such is a unacceptable neglect by her family, friends and society as a whole.
Wow, that is quite an analysis! Personally we have a little different approach on the subject and we would like to stay faithful to our original idea. But if we ever want to make it more "Silent Hill" we will know whom to contact :-)
Under rating threshold (hideshow)
Can we have a *BACK BUTTON*? Because it happened to me *two* times in the most key scenes, that I skipped over a essential frame because I thought it hadn’t recognized the click and I clicked again. And I ain’t gonna play this again just for those two frames.
Under rating threshold (hideshow)
I loved that she did all this *barefoot*! In a land of grass, who needs shoes anyway? :D
We should have grass sidewalks! :)