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Nice concept and I DID learn some things, but "the instructions listed in-game" were not clear at all. The mechanics were explained, but what you actually have to do to achieve them is entirely trial by error. I still gave it a 4/5 for originality and informational content, but there was way too much guesswork involved.
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lol thanks to the top comments i've spent 2 minutes playing with the sunrise on the title screen. now to play the game
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I must say, this is one of the most educational games I have played and really enjoyed it. Learning + video games together, now no one can say I wasn't being productive.
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He gets mauled, sneezed on, starves, and chased but he keeps going unless you lost then he died then wow letting fred die he didn't fail you when you needed help surviving in the forest
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for the nerves don't do 'em individually, do 'em at the same time, a bit at a time. Took me 2 tries to figure that one out.
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In biology class:
Teacher: The body has an extremely complex job.
Me: No, all it uses is a mouse and laptop.
Later that year: Biology grade: D-
Me: Aww Crap.
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I'm getting the frame, but not the game. If I wanted to tweet, or pin, or share a game I haven't been able to play, or visit the Museum of Science and Industry page, that would be fine, but I'd prefer to be able to play the game itself.
Flash is up-to-date an works on everything else, just not this.
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I think this guy has a body that works 50x faster than anyone else
Gets hungry in 10 minutes,dog bites all meat and flesh from his leg but regenerates it in 5 mins.
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Getting bacteria in his system would have made more sense from eating ground-found cake than finding an old guru in the woods.
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Biggest complaint is what the hell am I supposed to do. First "task" click like crazy? Second task click on blood in the lungs.. only took a few moments to figure that out... now I can oxygenate my muscles... oh wait I'm supposed to click there too? GRRRR
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'oh hi fred how ya doing...oh look some wolves came too lets have a bonfire *whisper* lets get burning sticks and kill the wolves.'
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"Follow the instructions listed in-game" -- Designers, are you aware you haven't actually given any instructions? You're telling the player what the actions he's about to do are supposed to represent, but not how to do them. Trial-and-error for timed minigames isn't particularly good design, sorry.