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Comments for Bamboo Dino

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littlebenlbp

Mar. 09, 2015

Under rating threshold (show) I liked it. Fun. 5 stars

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(0)

SuperheroofTime

Apr. 05, 2014

Under rating threshold (show) I wonder if those bosses borrowed Yizmat's insane health... Anyways, like everybody says, hit detection is bullshit. :P

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(-1)

Darvious

Nov. 27, 2013

Under rating threshold (show) What's the point in dying, if you just keep going back to where you left off, with no penalty? Might as well take dino health completely out of the game sense you can't be 'killed', and just put an upgrade button in the corner.

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(1)

InGodWeTrust

Oct. 16, 2013

Under rating threshold (show) hey..did you steal that music from elephant quest?

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(-1)

pacattack25

Oct. 14, 2013

Under rating threshold (show) *looks at discription* HIS eggs back??? Aren't most animals that lay eggs female...

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(0)

Dumbasa

Oct. 12, 2013

Under rating threshold (show) The upgrades need more firepower. What is the point of upgrading a weapon if the enemies also upgrade and take longer to kill. Basically this is a dodge game until fire breath is maxed out. Smooth controls and good sound though.

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(2)

comandoawsome123

Mar. 26, 2013

Under rating threshold (show) why dont we have bombs?

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(0)

inaspin

Dec. 01, 2012

Under rating threshold (show) Doesn't the creator know the difference between a dino and a dragon?

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(3)

bububoss44

Aug. 25, 2012

Under rating threshold (show)

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(-7)

Funny8888

Jul. 13, 2012

Under rating threshold (show)

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(-4)

ragefisten

Jun. 27, 2012

Under rating threshold (show)

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(-5)

kaiwoklaw

Jun. 24, 2012

Under rating threshold (show) If neanderthals were this accurate with thrown weapons historically, it would no wonder humanoids took over the world.

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(1)

chugdan

Jun. 16, 2012

Under rating threshold (show)

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(-3)

Epos

Jun. 16, 2012

Under rating threshold (show)

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(-3)

1Nicademus3

Jun. 12, 2012

Under rating threshold (show) I feel like I'm attacking the Kool-aid man's family.

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(3)

Eloc21

Jun. 12, 2012

Under rating threshold (show) When using the mouse to control, it should be positioned from where the shots come from and not the body.

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(1)

NyghtShaden

Jun. 12, 2012

Under rating threshold (show) Hit boxes WAY to small. Makes this game really boring. As well as the mouse controls. BUT this is a very CUTE game. can't wait to see this go further

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(0)

nemesisgdv

Jun. 12, 2012

Under rating threshold (show) Fun little game. I wish it was a bit longer though. =)

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(-2)

OneLeggedRhino

Jun. 12, 2012

Under rating threshold (show) On movement: You decelerate as you approach the mouse. This makes dodging and tight movements really hard. Please make it so you move at full speed and stop on a dime when you reach the mouse.

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(24)

OneLeggedRhino

Jun. 12, 2012

Under rating threshold (show) ROFL When you die, the enemies don't even heal. You can just slowly wear them down as you die. Wow.

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(1)

Developer response from myplayyard

The idea of the game is minimum number of death... so doing it your way, you will win the game, but with a bad score.

satorian

Jun. 12, 2012

Under rating threshold (show) This one is not quite ready for prime time. As other have said, the enemy hit boxes need to be much bigger, and the dragon hit box smaller. There is bad hit point bloat. If I max my type and power, I should be taking out peons in 1-2 shots. Levels of protection should do more. Peons should only do small damage to maxed protection. Also, any reason specials don't start charged?

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(25)

Asmun

Jun. 12, 2012

Under rating threshold (show) There's absolutely no penalty for dying. Needs to have a bit more tension when playing, and another vote for bigger hitboxes.

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(0)

primeoffense

Jun. 12, 2012

Under rating threshold (show) Rated 4/5 originally, but after playing deeper, dropped it to 3/5. This thing is very very grindy when you get into it, and even regular enemies seem to hit harder than I do with almost maxed out power/type. Rather than being a fun evader, it turns into a war of attrition.

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(0)

MrBrookins

Jun. 12, 2012

Under rating threshold (show) Anti-climatic, repetitive and the hit boxes are way too small. Pretty much lack luster.

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(24)

sven1010

Jun. 12, 2012

Under rating threshold (show) itd be nice if the boss's hit boxes were a bit bigger, cause there kinda small.

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(34)

FudgeMunkee

Jun. 12, 2012

Under rating threshold (show) mouse control seems a lil sluggish. i do like the little kids graphics the bonus round is fun. and yea, clicking on menu does seem to recharge your health fully

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(0)

Developer response from myplayyard

fixed. thank you :)

sirspikey

Jun. 12, 2012

Under rating threshold (show) Love it, fun and addictive :) Though the hitbox for the bosses are a bit small making it very hard to hit, and the hitbox for your dragon is to big, . The hitbox for your character should allways be slightly smaller then the acctual graphic.

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(23)

yaddab

Jun. 12, 2012

Under rating threshold (show) Dieing or pausing mid level, just resets dino's health with no apparent penalty, boss and other mobs remain at part health - is that intended ?

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(0)

Developer response from myplayyard

no, it is not. fixed. thank you.

leach09

Jun. 12, 2012

Under rating threshold (show) I can skill for a saw... and I'm a dino... Am I a Dinosaw with it? (Get it?) :D

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(2)

nonamelab

Jun. 12, 2012

Under rating threshold (show) Repetitive close to the end but still addictive. Some suggestions for sequel. Jumping fireball instead of saw will look more native. Stronger enemies on higher levels can loose part of their armor when get hit. Maybe some "protection" cloud flowing in the sky where dragon can hide from arrows/axes/spears. And "PLAY AGAIN" not "AGAINE" :) Good game, had some fun playing it.

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(9)

Developer response from myplayyard

Thank you for the good ideas. Spelling error - fixed

dekleinewolf

Jun. 12, 2012

Under rating threshold (show)

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(-7)

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