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I wonder if those bosses borrowed Yizmat's insane health... Anyways, like everybody says, hit detection is bullshit. :P
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What's the point in dying, if you just keep going back to where you left off, with no penalty? Might as well take dino health completely out of the game sense you can't be 'killed', and just put an upgrade button in the corner.
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The upgrades need more firepower. What is the point of upgrading a weapon if the enemies also upgrade and take longer to kill. Basically this is a dodge game until fire breath is maxed out. Smooth controls and good sound though.
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when an enemy attacks my head i get hurt and when i attack a boss head i dont hit it i hit the box and i cant hot with all my fireballs
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If neanderthals were this accurate with thrown weapons historically, it would no wonder humanoids took over the world.
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Hit boxes WAY to small. Makes this game really boring. As well as the mouse controls.
BUT this is a very CUTE game. can't wait to see this go further
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On movement: You decelerate as you approach the mouse. This makes dodging and tight movements really hard. Please make it so you move at full speed and stop on a dime when you reach the mouse.
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This one is not quite ready for prime time. As other have said, the enemy hit boxes need to be much bigger, and the dragon hit box smaller. There is bad hit point bloat. If I max my type and power, I should be taking out peons in 1-2 shots. Levels of protection should do more. Peons should only do small damage to maxed protection. Also, any reason specials don't start charged?
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There's absolutely no penalty for dying. Needs to have a bit more tension when playing, and another vote for bigger hitboxes.
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Rated 4/5 originally, but after playing deeper, dropped it to 3/5. This thing is very very grindy when you get into it, and even regular enemies seem to hit harder than I do with almost maxed out power/type. Rather than being a fun evader, it turns into a war of attrition.
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mouse control seems a lil sluggish. i do like the little kids graphics the bonus round is fun. and yea, clicking on menu does seem to recharge your health fully
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Love it, fun and addictive :) Though the hitbox for the bosses are a bit small making it very hard to hit, and the hitbox for your dragon is to big, . The hitbox for your character should allways be slightly smaller then the acctual graphic.
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Dieing or pausing mid level, just resets dino's health with no apparent penalty, boss and other mobs remain at part health - is that intended ?
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Repetitive close to the end but still addictive. Some suggestions for sequel. Jumping fireball instead of saw will look more native. Stronger enemies on higher levels can loose part of their armor when get hit. Maybe some "protection" cloud flowing in the sky where dragon can hide from arrows/axes/spears. And "PLAY AGAIN" not "AGAINE" :) Good game, had some fun playing it.