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great game, tho controls didnt always responded as fast as i was moving them. and the fact that i didnt know you could push x again to automatically warp back to that point until watching the walkthru. also, when hit once and you get pushed back to a previous safe point, it drops the box you are carrying. not exactly helpful. 5/5 for game. -1 for these problems
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I can't pass stage 5. Can't transition from wall to ceiling at top left corner before exit. When I press right at the top of the wall, I jump off instead of clinging to the ceiling.
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Fun Platformer, a sequel would be nice. This isn't just your average Mario Game, it makes you think and max your playing ability.
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The platforming was too difficult and stressful for me to enjoy the puzzles; I was left wanting an 'easy mode' with more generous timing. I had to check the walkthrough twice, including the last level. On that level, the timing is so finicky I'd have abandoned the correct solution even if I'd thought of it: it took me 10+ tries even knowing exactly what to do. The news crawl was a neat way to introduce atmosphere, but the GIANT TICKING CLOCK discouraged actually soaking in that atmosphere.
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Was I supposed to clear the 18th level? I cleared it by pressing x right before I press c. Even then it was a split second finish.
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Phew, that was somewhat difficult, specially the last level, took me like, thirty tries to complete the puzzle within eight seconds.
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ugh. stupid box dropping is horrible. you can't drop straight down, it kinda tosses it, when you already have a proper toss option. trial and error and error and error is not fun.
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I can't remember the last time I had to stand on a ledge by my toes to solve a puzzle. Gotta say the level desing is great, although frustrating at times. It forces you to take everything out of that lil bot of yours.
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Epic storyline,looking forwards for a second game ^^ this was a bit tricky at first haha. Maybe I just suck at these kinds of puzzle games XD I love the graphics! Nice job!
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puzzles are great. story was sort of obvious to me but maybe that's cause I've read a webcomic with the same plot device.
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to runesgod: yes, there is the correct way to do it too, if you use the c to get up, put the boxes in, fall, then when you almost hit the ground, hit x, and x again, it resets the fall distance total
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Good concept, good level design but I think the controls are not very well chosen. I think the unintuitive way you drop behind a block from above with the same button click as picking it up makes the harder levels hard for the wrong reasons. Still fun though.
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My favorite part of this game is actually the clangs the robot makes every time you land. Adds a significant amount to the "I am a ROBOT." feeling.