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great game. disappointing ending. No boss on the last level and to make things worse once you win your saved game disappear and your forced to start again!
:(
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Hmm, this is going to sound a bit dumb, but maybe add an indicator early on to let us know the pumpkins contain gold? I was actually on wave 5 smacking things with my plank before I realized I should have been collecting cash this whole time.
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It felt like a lesser version of Zombocalypse. The movement speed is annoying, and the weapons hit individual enemies rather than AOE attacks, which makes fighting really annoying. I did love the dying animation though.
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I like the game but needs more weapon, need to be able to obtain money easier, and Like someone said near the top you should get some sort of special manure grenade.
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@8008man2 the latest tequila zombies game was made 3 months ago, thats like saying nobody can make a ragdoll physics flash game because someone made that months ago
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great game just a few requests first pumpkins should be able to shoot open second money 4 kills last mele should hit more than 1 target
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Would love to see some power-ups coming out of pumpkins - health boost, ammo, speed boost, or such. Once I've maxed out my weapons, there's no need to crush pumpkins and I can just keep shooting vegetables.
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Did I miss something? Level 4 and no cash, and can't figure out how to get any. It's impossible with just a plank at that level.
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Fun little game, it is a shame you did not consider spending a little effort creating a nice ending... for example the rabbit could be tossing salad using a couple of uzis as utensils...
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Pro tips: Pumpkins disappear, jump on them quick. Game will end when you kill your last vegetable, even if you're standing in front of a coin. Extra weapons are one time use only. Buy when you have excess monies.
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Plenty of potential, but also plenty of large flaws. First of all, there is absolutely no point in having the ability to jump if the only thing you use it for is trying to jump on pumpkins. Because of this gameplay is completely mindless. Keep tapping space and walk back and forth; no strategy or any real measure of skill required.