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Same thing darkwarrior42 said above, except I'm only giving 3/5, as the lack of a colorblind mode in a color-based game is a major flaw.
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Mirrors occasionally refract light beams instead of reflecting them, this makes difficult levels nearly impossible as even when you're doing it right, you fail.
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Personally I'm not a fan of these kind of "Make sure your mouse is moving PERFECTLY" type of games. But this idea for a game is original as hell. You have my 5 sir.
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Can't see the colors. Maybe you could add a colorblind mode or simply change one of the colors to blue? Very few people have a problem with blue and a dark shade of it would be easier to see than any other color imo.
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i took 2 color blind test with the result i'm not color blind; yet i still can't see anything besides a pink screen. help?!
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Interestiung Idea, terrible execution. I must advise the author that trying to giuve your audience a headache is not a good selling tactic. Also, why "Unity" was needed for this instead of flash I don't know. Unity should be saved for games that flash can't handle, since so many systems have problems with it. Overall, however, to bad.
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Nice game, but like everybody else who's commenting, that red/green colorblindness really kills the game. (and the rays)
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awesome concept, great mechanics, i even enjoy the bmg, perhaps the option to change the colored lines into different patterns for those having issues with the colors. you sir receive my first 5 star rating ever
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Very cool once I actually figured out what was going on, heh. A color-blind option (usually done by using textured greys) would go a long way to making it better. I'm not color-blind, but I have friends who are and I can appreciate the pain this game would cause them. 3/5
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Its nice the flickering has to do with the old CRT displays, but there should be the option of turning it off for people who cant handle that
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I cant even figure out how to start the game with all the flickery effects going on, im going to stop playing this now because its giving my a headache and i might go into an epileptic fit.
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It's a very interesting concept, but the scanlines just make it harder to play. I also find the game less of skill, and move of how smoothly you can move the mouse.
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Very cool concept for a game. It is not only colour blind people that have difficulties with it, but that shouldnt lower the rating. The brightness of the colours make them very similar, perhaps if they were a bit more vivid it would be easier. 4 / 5 for overall concept, well done mate :)
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I hate how so many colorblind people are downrating this, just ignore this and go play another game. Also why do even the non-downrating ones somehow think making the developer magically come up with some way, its not like he can shape the lines, that would be remotely impossible to do and at the same time keep the gameplay the same. Its one game, you don't have to play it, and don't make somebody go a mile out of his/her way just because you want to play it. The theme is lines, how could he possibly "fix" this? If your going to complain, at least tell him/her HOW they can do it.
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Like many people, my eyes have trouble differentiating between colors. It seems more and more games these days are color-based, and are often unplayable for people like me. This game is one of the worst offenders - the whole thing is based on color, one mistake restarts a level, and with graphics that are fuzzy and constantly shifting, I have no idea what color anything is. Too bad, it might have been a good game, but I'll never know.
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I'm getting a lot of gray static-like bars going across the field. Is this normal, a problem with my browser, or what?
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Ended up tanking the rating because the "static-y" nature of the graphics rapidly moved from thematic element to active aggravation.