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Arviel: If there's a third, I hope that you bring back the system from the first with some added skills. This one wasn't bad, but it was alot harder to hit people with the slower fireballs and random skills.
@Arviel: Some hats make fireballs go faster!
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The multiplayer feature is amazing!!! But how about THIS project: putting multiplayer online? How about that in the 3rd game?
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If there's a third, I hope that you bring back the system from the first with some added skills. This one wasn't bad, but it was alot harder to hit people with the slower fireballs and random skills.
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level two cat god eh... so why does he have the ability to use level 3 firewall every time i hit him, resetting every single unit i had on the screen?
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This is fun, but I kind of get turned off by the fact that you get screwed for killing the enemy "too quickly". In other words, you need to deliberately be ineffectual in order to milk the level for coins, in order to succeed. It would be nice to have that "efficiency penalty" tempered with some sort of quick finishing bonus.
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Huh, I got the gold Scarab on level #7 Sun Emperor posthumously. Cat God had one life left when he killed the emperor, but one of the sun kings killed him with a fireball after the "Defeat" dialogue appeared. Since 1750+ coins had been collected, I checked to if I earned the scarab and noticed that I had. I do not know if it would counted if I had lost the normal way.
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If you make a third Cat God vs Sun King, please bring back the ability to choose the powers we use, and when to use them.