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Fun game but the difficulty ramps up a bit quickly at the later levels. Not a huge issue but it surprised me. Reminds me of the Insane AI game. Very well done!
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great game wish the spell had more lvls thought also the ultimates arent really that great
the achievments are fairly easy (got them all)
on survival i spent like 20 min got to wave 28 (i think) and it got really boring
soul jar is fairly useless in lvls but really nice in survival, also i think the black angel (or whats its called) is too weak the brute can beat him 1 on 1 sometimes also the skeletons are really weak too but non the less great game
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I got 2 achievements (Earthquake at 95%, Polymorphed Brutes) while in survival and didn't get the Scarab tokens for them.
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a good spell to master early is the fireballs has it will cost 2 mana and is quite good if used with skeletons,worms and those death angels (later in the game)
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good game still waiting for legends of kong though! it'd be nice if there were hot keys i think that would really increase the overall gameplay
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@Omegnight, It's the same same 6 powers if you stick to the first you are given, if you read the game menu you will notice there is a "Power select screen" after you get your seventh. Not a 50 spell diversity but I there are atleast 13 spells
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omeqnight have YOU played the entire game, you would know there are more than 6 powers, but you only get to pick 6 of them to fight on a level
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slave: sun king i dont know how but skeletons have apeared ontop of your temple and giant worms are eating our slaves what should we do?!
sun king: KEEP BUILDING just ignore them and keep building no matter what keep building even if your friends and family and dieing
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Finally you have moved away from your phase of predictability and obsesion with music based games, hope this continues.
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Very easy to win with: Polymorph for Brutes/Champions on higher floors; Confusion when large amount of enemies group together; keep Skeletons & Reaper on top floor (if a strong enemy reaches the top, spam Skeletons, as they do a hit immediately when spawning); spam Soul Jar during downtime for mana boost and doing damage on the lower floor; keep Earthquake on standby in case you fell asleep. I got bored after 25minutes, but felt I could pretty much keep going forever as my mana was nearly always at max.
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Think it's been years since I saw a good game of this type. Rather funny, too. Didn't like achievements being required for upgrades, though - even if they did show how to effectively use spells...
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"Avg: 4.20" ... Did you people actually played the game? It's the same all long, only 6 powers. And I'm sorry but the music made me sleep. This game is not bad but it don't deserve 4.20 just because it's Nerdook's game.
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Its really frustrating when you reach the last level using a style focusing on disruption and chaos, only to have just the sun god left with no way for you to kill him. Disappointing ending to an otherwise great game.