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any one wants both badges. a wolf pack = BBQ hakz. seriously 3 dogs is almost unbeatable. move them in a L formation they all regen each other. then us lick face every time it comes up. constant healing pretty hard hitting crew
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Having just played through the whole game in order to be able to fight the final boss and upload my family to the Kong thing, I find that I can't even do this! Whenever I click on the "War Bunker", it comes up with a list of families. I click one. NOTHING HAPPENS!
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you get the easy badge about half way through the neighbour hood so i would personally suggest you keep going for the medium badge as well...
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It's a shame that you can't really see other player's families' true potential as the cpu will never co-ordinate them as a true team. PvP would be awesome. Otherwise a really solid game.
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Police: Sir, why exactly did you and your family think it was OK to brutally kill your neighbors?
Me: I thought they were part of a terrorist organization. I mean, come on, their kid carried around a bloody sickle everywhere he went!
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Nerdook, You guys really make me happy as a Kongregate user, I've been around for awhile and to see you guys always pump out fun, small, addictive games is a real treat.
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EpicWinz that is normal... After beating the first fight he even posts a message basically talking about how you only get 15 skill points to make the ultimate family. Next time how about you read what the GREAT NERDOOK has to say.
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You should be able to keep getting upgrade points, even if in a slower rate or doing certain achievements like "10 victories in a row", "win with only physical attacks" and so on. I think the game limits itself being so short. What's the point to get all the 50 items if you've long beaten the game and get nothing else for keeping playing? It IS a really nice game, though. Before people think that I hated it.
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If you have the skill that creates zombies for every enemy you kill and you fight a cat(s) with 9 lives, hello zombie city!
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i think zombies a slow. but they have increased power. and a immune to most forms of body harm. (make them immune to some attacks from types of class)
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Double guns and a tank based bruiser made it astoundingly simple. Pyros are indeed too strong. At least in the early stages. To balance i would reduce their move time. Otherwise they set all your ranged stuff on fire far too easily.
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Implemented the Coins system to unlock classes. I'm considering adding new classes soon, including Zombies and Aliens!
To address past criticism: I've actually used a new art and animation system for this game. It's much more brush based and a bit more fluid than usual, so let me know if you like it. Still has that Nerdook quality, though!
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Irony at its finest: Pyros: Deals 50/100% extra damage against zombies. Zombies: Deals (i dont remember the amount) extra damage while burning
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amazing how I can get 4 or 5 fights in with little resistance and then Im massacred by the same units with doubled damage and four times attack speed :/
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I'm curious if with the 9 lives upgrade for the cat, does it count as dying every time its killed? If so then that'd be OP.
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ULTIMATE ABILITIES: (1) Bruiser: Shaken Earth - Damages all enemies on screen and stuns them for 3 seconds. (2) Cat: Kitty Litter - Summons 2 cats with 50hp each. (3) Charger: Omega Strike - Your next hit does 5x dmg and burns the target. (4) Cutter: Behead Enemy - Teleport strike to the enemy with the lowest HP for 125% dmg. Gain 75 HP. (5) Dog: Sacrifice Doggie - You and all enemies take 75 dmg. (6) Emo Goth: Summon Demon - Instantly kills yourself and summons a more powerful demon. (7) Kid: Teleport Strike - Teleport 4 times, striking random enemies. (8) Pyro: Burning Tsunami - Deals 25-50 dmg to all foes and starts random fires. (9) Shooter: Glass Cannon - Lose 25% current hp; triples max damage. (10) Thrower: Meteor Drop - Drops a Meteor on a random enemy, dealing 100 damage and starting fires. (11) Tinker: Sentry Gun - Summon a turret that fires up to 15 bullets at random enemies for 5-10 dmg. (12) Zombie: Zombie Horde - Summon 3 zombies with 35hp each (+35hp per dead enemy).
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dragonace11:
It counts as dying for the purpose of the zombie upgrade that spawns a zombie every time you kill an enemy. So every time your zombie takes a life away from the cat, you spawn a zombie. Quite fun actually!