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it's really annoying when a guy dies. when at level 13-15 they die very easly, even with really good gear. I was wondering if you could make the guy just loose their gear, not there level too though.
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@scythiantaco put the gold bags from the right hand side of the screen on the tiles and it will cause the stamina bars to regenerate when they walk over, but costs you money every run. It is required if you are to get to some of the higher floors.
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im serious i say this on every nerdook if its nerdooks game u can just give it a 5/5 even if u didn't play it yet thats how good his games r =)
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finished in 30 days, just about got platinum. Hated that adventurers sometimes walked all the way back to the exit if they steped one tile off the main path, they need to have some coding or something that makes them head towards the exit when given a choice of two paths.
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hey kooder (spell it backwards) make a game just like this but you can make your own levels and share it onto kongregate and make a mode select (sandbox and campaign) and make it when they level up they get smarter brains (dont go walking randomly into ****ING TRAPS MAN) and make it so you can make enemies in the sandbox mode or you can just add all this stuff to the game and i would LOVE it btw and if the noobs hate it THEN TOUGH ****. Sincerely, Wutinic Wutnold.
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the day end casually after few seconds, many times even before the PGs reach the 10th tile! How they will reach 15th floor? O.o
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If possible, like in an upcoming game. If we could combine this game and the classic adventure game. What I mean is that what if you could design the dungeons and go through them yourself! That way you could then get a way of sharing dungeons. It's just an idea and I can go with out. But wouldn't be cool?
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I can't count the number of heroes that died in my dungeon, because instead of going to the exit, they HAD to turn back and try to explore all the traps they left out...
My level 17 Thief managed to get me a gold medal still, but I only got him at day 20, after countless other heroes fell to the endless traps.
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what give them a try before rating them but i havent played jet and I allready gave it 5 stars...sorry nerdook you are just to awsome to play before rating
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I don't see the point of having a "time" bar for each character. They're supposed to make it to the exit but unfortunately the heroes ALL run out of time before they can even complete two floors. I understand the point that they're supposed to be doing things quickly but when the heroes can't actually complete anything we're forced to repeat the same floors over and over and over.
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At first i hated that the A.I. was SO STUPID, but after they get past the 12 or so floor you satrt to get some real money and can build up really fast, I then realized something, The A.I.'s stupididy is the joy of the entire game. If the A.I. was smarter think how easy it would be, you beat it in 20days and there would be no fun, no challenge and the rankings would be 1000times harder to achieve. the game is all about working with stupid heros to get to the last floor and beat the game without this stupidity the game would be no fun. the game is great- creativty, fun,difficult, everthing is here worst part is that when the dragon gets em there gone for good 4.5/5
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Thieves should really disarm traps they come across instead of ignoring them. Especially because traps become so common in the lower floors and do a metric assload of damage
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A very unique game, and definitely worth playing.
A few suggestions:
Some of the gameplay elements don't seem to have a very big impact on the game- without visible stats it's hard to decide if items are worth buying (selling?). There's also some unclear optimization- do I really want to send my adventurers back when they're at 50%/33% health? Etc. Without any clear day limit, it's exploitable to repeatedly start and stop a day to gain money; perhaps a minimum time (such as 1 adventurer exiting the dungeon) might alleviate this.
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it would be nice if i could chose weather or not i want to accept an adventurer and their path on floor 8 all my guys walk back and fourth between 3 tiles when theres a path right there for them to go on to floor 9 then 10 then 11 then 12
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I thought it was good. I had little expectations of the game by the title, because i am not fond of Dungeon games of this sort. I liked it a lot though. Kind of short... Wish there may have been more UMF to it... if you know what i mean. Good job Nerdook! Cant wait for another weekly update :P
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Stupid realistic heroes. They refuse to go to floor 15. It is almost like they know that they game will end if they reach it. For crying out loud, Heroes, you are already overpowered.
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Actual gamers are dumb and make mindless decisions. They also get bored and bail on a raid with no prizes. 4/5 because I want all my tile money back when I decide to change a layout.
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I don't know if this is the same for everyone else, but for platinum you need to get rogues, because those traps are killer. Also, later in ther game, you want to use as many "At _% health this adventurer will be teleported back to the town" items. It usually sves them from dieing, and the rest of the adventurers get to keep going. Hope this helps! ^^
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I really, really see no reason to even have a time feature.
Adventurers should just stay in the dungeon until they A) die, or B) run out of floors.
Having to go through and manually click every third tile, then back to the gold button, then back to the NEXT third tile is unbelievably boring.
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amazing game, with the exception of the...... mentally lacking heroes. they cant honestly be that dumb and still survive.
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As far as the concept goes, I love it. I've always been a fan of dungeon-crawlers, and this is a really nice twist on the genre. Like a lot of people have said, though, the adventurer's behavior is frustrating. Obviously that's supposed to be part of the challenge, but it goes a bit far here. I'd say just make it so they never backtrack and you should achieve the right balance. And/or you could add tiles that cost larger amounts of gold (maybe 30g?), but guarantee that the adventurers will go a certain way.
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A fun original idea. However there is real problem with the heros navigation. The littles guys will turn around on a straight path for no reason. Then run back and forth till their endurance ran out. Only giving a 4/5 but if there is ever an update that fixes their sense of direction I would have a change of heart.
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ok, so i would say it was an amaizing game, but the ai sucks sooooooo bad, i had 3 palidens waist an entire day by walking between the exit and a turn, this happend 5 times, also there should be a way to determin what unit you will gain next, it seems to be random to me.
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Nerdook's game production makes him a one man game factory! If I had any money at all I'd definately donate some dammit! You deserve a REAL medal Nerdook!
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on the first level, one of the characters kept going around and around a square that i made that still led to the exit
please fix that he looks dillusional when he does that