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20 Days on my second try. Tile health regeneration and a full purchase of floor 15 are the keys. Until then, get as many enemies as you can without extensive detours/unneccessary trap runs. Two rogues and a barbarian took the dragon first turn of the floor.
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Fun, addictive game. A little tweak to the AI system to at least make them not randomly backtrack if you have anything other than a straight path would be great. Not very amusing watching one reach a turn that shifts one block left/right to divert around an obstacle, only to see them turn on their heels rather than taking the only forward path possible. Other than that, great job. 4/5
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To beat the dragon, buy every (yes, every) tile on level 15, and give your adventurers some HP/empty tile equips. It takes forever, but they regen back to full by the time they figure out where the dragon is.
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I'd love to know why sometimes adventurers go back with no apparent reason where only a way is possible... or why sometimes they get stuck doing the same wrong route back and forth for something around ten times in a streak...
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i love it, its briliant and straight forward, and has badges! so awesome! great job! now please for the love of my future gaming exp, make a second one... infinite level mode, (skills, and mabey a more indepth item shop) for DM make a larger then 6x10, and also a skill description before choosing worrior, and a chance to randomize dungeon as you progress so it doesnt feel so much like cheating ;-) again i loved it!
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Not really even sure what I'm doing. Just sending everyone in to kill everyone while avoiding all traps and grabbing money. But guess it's a free badge or two.
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day 25 i reach the dragon build to him, make sure my guys have good gear and send em in. NO GOLD ON LVL 14! day 26 victory... #fml
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I gave it a two, too easy to keep them alive (even though they stop and think before running straight into traps.) And I had one berserker clearing the way for everybody else nd getting all the xp. He was the only one who could fight that dragon
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Holy ****. My last character, that was level 11, was the one that killed the dragon about 20 seconds after my initial group was killed by it. After the "fight" my level 11 character had no visible hp left. I guess I can call myself lucky xD
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After seeing my guys loop through the same path over 100 times (I kid you not), I was ready to bash my screen in... Nerdook, in the future, please make more advanced AI pathing! Even a random calculated path would have achieved its goal by now... Otherwise, this game was shear awesomeness. 5/5 from me. :)
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I didn't understand until halfway through the game that the "money bags" subtract gp, not add. I would place the money bags in every free space to maximize gp gain, but then would get -3000 gp at the end of each day.
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Paladin:oh hey he didnt tell us EXACTLY where to go so lets keep walking a circle and hit the moneybags 49 times. Rogue:sure that sounds like a lot of fun!
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Hahah I had my finger hovering over stop as the dragon and my last adventure were nearing 0 HP on day 25, somehow I got lucky and the dragon went a fraction of a second first. Good times.
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definitly think its best to start with rogue he disarms everything and give him an hp per tile he just runs around dragon beat in 24 days cuz of rogue
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aside from gold, also take note of level requirement to determine whether or not an adventurer will proceed to the next floor