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Tivar

Dec. 16, 2010

Under rating threshold (show) ALSO: Turn off tips option. I don't need the text after making my 6th dungeon :)

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(38)

Delthin

Dec. 18, 2010

Under rating threshold (show) Restating before it drops too low: Adventurers need to PASS OVER a bag of Gold, or they won't pass on to the next Level. Simply having a bag of Gold on the level is not enough; I put a bag on each level AFTER the exit (Hey, why would I want to pay the dumb brutes if I don't have to?) and they would only do the first level. As soon as I put a bag in the path they'd pass over, then they would go on to level 2.

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(32)

mussak

Jul. 04, 2016

Under rating threshold (show) Great game, pretty fun. The ending song was awesome, beaten the game twice just to hear it again hahaha 5/5

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(5)

mnj888

Nov. 04, 2016

Under rating threshold (show) Paladin got lost in a straight corridor, 10/10 pathing AI, too funny.

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(5)

Lumin

Dec. 16, 2010

Under rating threshold (show) My biggest complaint is the random people you get. Currently I have a party of 2 clerics and 4 mages. I think it would be better if you had a choice between classes, or a certain order that it spun through so you don't end up with one or two types. Other than that, fairly clever and a fun time. Though money bags could force 2 movement from their location to help deal with large blocks of pre-built dungeon that you have to go through.

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(19)

LuDwig85

Dec. 15, 2010

Under rating threshold (show) the secret is to create a large dungeon on last level (remember two things: they regenerate while walking and that they donn't need to engage the dragon :) )

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(17)

kevin5882

Mar. 22, 2020

Under rating threshold (show) would've rated 4 because it got a bit boring in the middle and end but that song at the end made this 5 out of 5

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(5)

Krowzgaze

Jan. 28, 2014

Under rating threshold (show) Good concept, 5/5 -1 for retarded adventurers -1 for extremely retarded adventurers 3/5 still good :)

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(5)

lolsome

Jan. 25, 2014

Under rating threshold (show) If I just send them and then immediately stop the raid I get free money.

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(5)

friedemann_bach

Nov. 03, 2011

Under rating threshold (show) When engaging the Dragon, make sure to create enough empty tiles around it (two in each direction), so your heroes will heal by randomly walking around, and hit the dragon when passing by.

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(5)

asgamoth

Oct. 17, 2011

Under rating threshold (show) i belive that when you arrive near the 14th level the best thing to do is : give to a thief everything you have to raise the damage dealt and play as him is the only character you have because he doesn´t care about traps and if you give him something to raise his life in level below he will become like a war-machine when you need, when i´m arrived at the dragon my rogue can kiil it ALONE in just two days!!!

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(5)

keudo

Dec. 23, 2010

Under rating threshold (show) I don't like how the adventurers respond to walls and such. I had one guy who never went to an exit, even with gold on the ground, directing him towards the exit. JJust kept running around in circles taking all my money.

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(5)

eric914

Apr. 09, 2015

Under rating threshold (show) Tis game is awesome and if you start with 2 rouges that is like the best start.

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(4)

TheWaaagh

May. 09, 2011

Under rating threshold (show) I love how every time I get ready to give a game five stars and see who made it... it's Nerdook. While I doubt you'll ever see this, I just want you to know that you are the only flash developer's name I've actually bothered to learn.

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(24)

Dumm1984

Dec. 09, 2010

Under rating threshold (show) Great game! - Tip: The stupid behaviour of the heroes is an essential part of the game. You have to plan your maze accordingly. Never risk their walking back, or even in circles! (Only exception: When you build a side-track which begins at the entrance and which is very short.) - Tip: Give every hero an item that makes him go back at X% health. - Tip: Build your maze so that your heroes get every piece of XP there is. It costs more (tiles / gold piles), but it's worth it. Later on, your success depends on the number of heroes you have that can start at level 13. - Tip: Build your maze so that your heroes get every treasure chest there is. It costs more (tiles / gold piles), but you need every "return at X% health" item you can get. - Bug: Double-clicking on an item in the shop doesn't turn it into gold. Right now, you have to unequip a hero, give him and then sell the unwanted items one by one.

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(49)

Onedeadfirst

Jan. 09, 2016

Under rating threshold (show) 6/5 I'm really gonna have to laugh while watching these adventurers moving around the rooms in any floor. In fact, they are dumb.

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(4)

quicklearner2

Apr. 08, 2015

Under rating threshold (show) lol @ my 4 lvl 15's hit and running the dragon. They all have health regen out of combat and every path connected to the dragon but one has an arrow pointing away from it. They're all spending 50x as much time out of combat as in combat so there is ~0% chance of any of them dying and 100% chance of me getting the hard achievement.

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(3)

Mycroft00

Apr. 08, 2015

Under rating threshold (show) Ben, you have to build the dungeon xD

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(3)

Setari

Feb. 12, 2013

Under rating threshold (show) The end song is awesome. Totally worth the headache of this game.

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(45)

gottabepro

Mar. 07, 2016

Under rating threshold (show) I don't understand why the adventurer has to go down EVERY hallway at least twice or something like that, its like whats he looking for? the magic fairy to finally show up to give him special powers to fight the dragon he doesn't even know exists? but anyway, great game! ;D

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(3)

Banannapie

Apr. 07, 2015

Under rating threshold (show) Do you NEED to upgrade your adventurers before they can fight the Red Dragon, or not? I've placed money bags on the 14th floor, for the adventurers to follow, but when they exit the floor, the day ends, and they appear back at floor 0. Any help?

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(3)

SamTheWeasel

Apr. 07, 2015

Under rating threshold (show) Oh well, took 26 days. The adventurers would have won on day 25 but I did not block them from portalling away from the dragon.

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(3)

cheesemeister18

Feb. 12, 2013

Under rating threshold (show) a small tutorial would be very useful. At each non blank square each adventurer takes his own randomised decision about which direction to go from there, and will continue in that direction until he comes to another non blank square. This means the most cost effective thing to do each level is place a single money bag immediately before the exit. Also, each time you add a new level, don't put a money bag on it until you've added the next one, the adventurers will go to your new level even without a money bag, they just won't go to the one after that if you add another and leave 2 in a row without bags, also they won't jump-to-start on a level without a bag

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(11)

The_Red_Eye

Mar. 10, 2016

Under rating threshold (show) Why is that some characters don't continue to the next floor despite having a high enough level and gold?

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(9)

AppleWapple

Dec. 10, 2010

Under rating threshold (show) I have never ever played a game like this EVER! Not only do you get to choose how the adventurers go through the dungeon but you also get to design the dungeon. In this game there's no good or bad person coz you control it! keep it up Nerdook! ^_^

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(43)

cuukiejar

Apr. 09, 2011

Under rating threshold (show) Wow,I Want To Punch These Adventurers For Their Stupidness :\

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(25)

Cotton_Candy6

Jul. 01, 2016

Under rating threshold (show) adventurer: oh look the exit oh wait theres a hallway with gold coins :O me:JUST GO TO THE NEXT FLOOR

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(4)

MagicWalnut

Dec. 11, 2011

Under rating threshold (show) better name for the first badge "It's Bat Easy"

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(10)

DB888

Aug. 04, 2017

Under rating threshold (show) Those heroes are dumb. 5 coinmarks where to go. Still get lost.

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(3)

cammander1

Jun. 29, 2014

Under rating threshold (show) You know the more diversity of men you have, the better. Sadly of my men are mages. THERE IS ONLY MAGIC.

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(4)

Grinder09

Apr. 26, 2011

Under rating threshold (show) Alright a sword! Awesome duel-wielding! Yes! triple- wait a second, how am I holding three swords? Oh, who cares, slash and burn baby, slash and burn!

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(19)

lvxferre

Apr. 22, 2011

Under rating threshold (show) Nerdook's games: completely different genres, but you'll definitely know when you see one, The cartoonish style is wonderful, and are these kind of games we keep playing just for the fun, even after badges.

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(19)

skulblaka_doom

Dec. 19, 2010

Under rating threshold (show) You know what would be nice is if all the adventurers always started on lvl 1 and went down from there instead of randomly popping up at lvl 1,4,7,10 ect. and if all the monsters respawned after being killed by one adventurer so all the adventurers have to all fight that monster. Other then that i think it's a really fun game! :)

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(4)

Ellpo

Dec. 19, 2010

Under rating threshold (show) Should be an option of what to do with treasure chests when dungeon crawling. Would be nice with some more things to put on the ground. e.g a doorway you can only pass from one side and a "switcher" that makes adventurers take different paths (first left, second right, third lefta again and so on)

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(4)

Muruskal

Dec. 18, 2010

Under rating threshold (show) Great game 5/5. It would be nice if you could choose which Item should be replaced at the Dungeon Crawl Mode. By the way, the ending song is awesome ^^

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(4)

RocketZX

Dec. 15, 2010

Under rating threshold (show) nice update with the dungeon crawl mode :D in my opinion to make this a better game you'll need to do the following: (1)make an AI!! random directions are ridiculous and a lot of people hate it!! try to make it so that they go towards objects of interest (monsters, gems, heck even traps if you want them to still be "stupid") (2) the amount of gold obtained from a killed hero is horrible, it should be more of an exponental function like gold=10*(level^2) or something, geting 200 gold for a level 20 hero dying is absurd. heck better yet don't make their level reset when they die, just toss their equips (3)IMPORTANT ONE: SHOW WHY EACH HERO RETURNED!! IT'LL HELP EVERYONE!! other than that though i love the game, just really hard to get it done in 25 days >_<;

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(4)

RocketZX

Dec. 15, 2010

Under rating threshold (show) okay a lot of people seem to be confused as to why the heroes return before going through all the floors... couple of reasons: 1. there has to be ONE BAG OF GOLD ON EACH FLOOR to advance 2. they won't go higher than a floor 1 higher than their level, example lv 10 hero will only go to floor 11 then return. 3. they had a RETURN AT % ITEM on them 4. they ran into a blue portal and returned because their HP WAS LESS THAN 50% 5. they died

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(4)

MichaelConvick

Dec. 14, 2010

Under rating threshold (show) Good game overall, but the pathfinding is super frustrating >< 4/5 though, killed a couple of hours with it :) wish it was longer though, just as your guys are getting amazing, you have to start over :(

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(4)

darkrage6316

Dec. 14, 2010

Under rating threshold (show) at final stage, build paths leading into and out of the dragon, equip ur chars that are fighting the dragon with 2 x increase health per step and 1 x health back to full when it hits x%. this way u gain life as they stupidly wander around in circles and over time DURING the same day u will kill the dragon

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(4)

Chaseung

Dec. 09, 2010

Under rating threshold (show) Sure, sure, you just come in my home, that's right, kill all my pets, take my money, take my items, hey, whilst you're at it, WHY DON'T YOU JUST TAKE MY CAR AND STEAL MY LUNGS TOO?!

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(55)

nerdook

Dec. 10, 2010

Under rating threshold (show) you know, i'm beginning to suspect almost nobody reads what the king says. :p

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(26)

Zicter

Dec. 20, 2010

Under rating threshold (show) TIP: The same tutorial every new game is very, very annoying.

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(18)

klonr1

Dec. 09, 2010

Under rating threshold (show) Great game again form our dearest Nerdook!

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(101)

dizzydude1

Jun. 11, 2012

Under rating threshold (show) Wonder what they're trying to accomplish going in a circle 5 million times...

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(9)

Ireneuszz

Oct. 28, 2011

Under rating threshold (show) Even if this game has cartoon graphics, it is not a game for little childies. You know, you shouldn't complain so much without giving the reason. Like a little child.

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(9)

Pecco

Aug. 08, 2011

Under rating threshold (show) The adventurers are superhumans: they can use 3 weapons at the same time....

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(9)

pmsrhino

Dec. 23, 2010

Under rating threshold (show) Love this game! Only wish there was an infinite type mode where I could just sit around and constantly build more floors and level up my guys. :)

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(9)

Jeddak

Dec. 23, 2010

Under rating threshold (show) The more I play it the more amazed I am at how well balanced it is. Here are a few tips: 1 pay attention to what the guy tells you in the chat bubbles. 2 In the beginning dont worry too much if you have to run several days just to build up cash to open the next floors. 3 Stopping a run with several wounded adventurers can be very profitable . 4 each class has a bonus so keep that in mind when you give them equipment. 5. The shop overwrites existing items when full so you might lose that key item if you don't pay attention. 6 If you need help quick and don't have enough higher level fighters go back and adjust the dungeon to help them along. 7 The fulll health items don't always work and its not just on the dragon so you have to play attention. 8. Damage per centage items are usually better than having damage plus items 9 Adventurers won't enter a level more than 2 levels higher than them or a level without any gold directional bags. Just a few tips for those having problems.

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(9)

wannawatch86

Dec. 10, 2010

Under rating threshold (show) I don't like the gold bags that send the chars to a direction, I just would preffer the characters to choose paths randomly but NEVER passing through the same place more than twice (unless they have to in order to reach another unexplored area. Special squares with rewrds/enemies that get revealed only when you tile them, would be fun =P

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(9)

ShadowDark

Dec. 10, 2010

Under rating threshold (show) I was expecting to be able to purchase monsters and items and traps to put into the dungeon to help the adventures, and was disappointed by everything being predetermined.

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(9)

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