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Why is my level three mage going straight home after level 1? The barbarians are getting onto the other levels fine. Do they choose to go home?
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why do i keep getting new adventurers randomly that respawn at floor 1 instead of keeping them from there floor 10 point and not leaving? its annoying!
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AT FIRST LOOK AT THE HARD BADGE, I really thought that it's a panda...
AFTER A FEW MINUTES, I think that the image of a panda is not a cool image for a hard badge...
AFTER A FEW MINS. AGAIN, i look closer, god i'm so dumb, IT WAS A TROPHY WITH A #1 in it... this is the evidence that the stupidity is infinity...
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27 days... NOOOOooo
But the song at the end made up for it.
Great game, a few quirks (adventurer! you've been on that empty floor for ten minutes now!) but otherwise good quality stuff; what I expect from Nerdook.
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Apparently, the "day __" at the right is deceptive; in other words, if it says day 25, it's actually day 26.
I completed on "day 25", but apparently, I'm one off.
ARRRRRGGGGGGGHHHHHHHHHHHHHHHH!
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Tip: The best items I find are not the offensive items. But the defensive items. Damage Taken -2, and Regen per Tile, and 33% Full Restore, and Gold Bonus. Contrary to the opinion of the top Best Comment, you get MORE experience when you use defensive items, because EXP comes when you swing your sword more. Killing enemies quick means little EXP.
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Units seem to prefer going down/left rather than up/right. Makes it easier to get them to go down the proper path knowing that =\
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2x2 room with two paths, 1 is arrow leading out and the other is arrow leading in, How stupid does someone have to be to walk in circles for about 15 mins constantly trying only the path that dosen't work?