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... I unlock new levels, but they always run the first dungeon instead of the other ones, even when I select them before, so annoying. 3/5 for it not being clear.
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@Muspell
In the game itself it says that if the number of the floor is 2 levels above the level of the adventurer, the adventurer won't go to that floor and teleport to surface. THAT'S the level limitation which is on all floors.
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Tips : try to make the first four / five adventurers on the same level until you create new floor so that it would be easier to beat the boss
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In the beginning, 3 adventures got stuck and repeatedly took gold after they slayed all the rats, which got me in a loophole, which made me have to restart.
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Hang on a minute, you're selling me an item I have already! Why on Earth would I buy it? "Because I said so, because I need the money, and because you owe me because THAT'S MY MONEY YOU'RE TAKING FROM MY DUNGEON!" ...Deal.
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The song was funny but i would like to mention there's abit of a glitch in the supposed "random" hero movement. The hero will almost guaranteed move towards the batten left portion of the area, thus if the exit is in the top right. In that case unless its a direct path to the exit it can be murder to get them to the next floor, other than that great game.
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Just realised that if the adventurer doesn't get a coin it won't go up a level. Whoops - I thought you just needed the bag, not that they needed to get the coins. My bad. Loving the game tho
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Why is my level three mage going straight home after level 1? The barbarians are getting onto the other levels fine. Do they choose to go home?
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why do i keep getting new adventurers randomly that respawn at floor 1 instead of keeping them from there floor 10 point and not leaving? its annoying!
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AT FIRST LOOK AT THE HARD BADGE, I really thought that it's a panda...
AFTER A FEW MINUTES, I think that the image of a panda is not a cool image for a hard badge...
AFTER A FEW MINS. AGAIN, i look closer, god i'm so dumb, IT WAS A TROPHY WITH A #1 in it... this is the evidence that the stupidity is infinity...
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27 days... NOOOOooo
But the song at the end made up for it.
Great game, a few quirks (adventurer! you've been on that empty floor for ten minutes now!) but otherwise good quality stuff; what I expect from Nerdook.
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Apparently, the "day __" at the right is deceptive; in other words, if it says day 25, it's actually day 26.
I completed on "day 25", but apparently, I'm one off.
ARRRRRGGGGGGGHHHHHHHHHHHHHHHH!
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Tip: The best items I find are not the offensive items. But the defensive items. Damage Taken -2, and Regen per Tile, and 33% Full Restore, and Gold Bonus. Contrary to the opinion of the top Best Comment, you get MORE experience when you use defensive items, because EXP comes when you swing your sword more. Killing enemies quick means little EXP.