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Would be nice to see what level the character died at so we can see the trouble spots on the level. Besides that, a very nice and addictive game.
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What am I doing wrong?! I get stuck in floor number one. When they exit is to the start. I dont find any gold coins. How am I suppose to keep going?
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Good game and quite different than the usual stuff on kongregate. I really got into the game at first as I love games where you can design content for others to play but the more I got into it I began to realize how flawed the concept really is.
First, most of the dungeons end up looking alike since all you can really do is choose the path and add directional arrows with the gold bags. And, as far as I've been able to figure out, you can only dungeon crawl through others dungeons so this really falls fairly flat as a concept.
I'd like to have more control over the dungeon design and be allowed to experience dungeons by others with a party of adventurers. I could go on for ever but I won't. Still, a good game and quite a change from what I find. The developer should be proud. :)
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Fun game, but a few things:
I couldn't keep track of if my adventurers had used their "restore health once at 0%HP" item, and they'd die if I guessed wrong.
Also player movement is very wierd, it doesn't seem to be random b/c my guys will go the wrong way 10 times before trying the right way once.
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When you reach floor 15, connect everything except townportals and a tile with cash on it, and equip your best hero with a regenerative item and 2 Uber items, let them run, and while your hero only fights the dragon a fraction of the time, and regenerates the rest of the time, you can do something else, like writing that report, or making your homework, or walking the dog, or clean your fishtank, or make yourself dinner, or go to the movies...
Vote up if you go to the movies!
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i killed the dragon on day 28. not as tragic, but it was the BEST dungeon i've ever seen. If I hadn't killed those 3 Lv. 15's on the Red Dragon, then I would have finished it 3 days earlier. >:(
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MrFong: You need to have at least one bit of gold for them to pick up or they'll leave. I'm pretty sure the tutorial tells you that.
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i completed it, and it is a great game, but when i was like at day 27 when i worked out i could use money in raids and so i could've upgraded my team a coupla times before the 25th day... :C
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this game totally rocks :DDDD totally addictive and i just thought a multiplayer game with this style would totally kick ass :oo and ofc i hope there will be more to come like this game :DDD
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I agree with Wiekluff I have all the dongons but they dont go past 13 and 14 dosent even have an exit I was on day 24 and now since that on day 63
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Nerdook you make some of the most interesting, creative (or at least add some creativities on ole same genre) games.... 1000 kudos to you, and here's hoping you keep churning these gems out!!
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Some times the AI seemed a bit stupid but they all got there in the end which works faster with the nice speed controls. And I always love your songs at the end of the game. Now that I know what i am doing on wards to the hard badge. Keep up the good work.
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took me 15 minutes to figure out what i was supposed to do to get to the second floor... this game really doesn't make sense if i control every aspect.
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Won Platinum badge on the very last day. My conclusion: Paladins are overpowered.
I had 2 characters, and 2 characters only, at the last level with the dragon. Both had 50% HP as one of them encountered the dragon. Died. (Warrior).
Paladin runs in whilst the dragon has 7000 HP left. Smacks him 5-6 times, level up, full HP. Now he manages to smack down ~5-6000 HP on the dragon without any reviving items.
Make the paladins bit more balanced. All else, awesome game.
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Adventurers do tend to keep wandering in circles, if your room is say a 2*2. The real difficulty, IMO, is trying to balance a large mix of monsters so that all, or most of your adventurers level up, while keeping their damage low enough that they can go to the next level. But then, you also want them to return to town injured, so that you're getting enough gold to buy the next level sooner. *sigh* 28 days so far. The various items that regenerate your HP when you reach a certain benchmark are great against the Dragon. Ideally, you probably want one of those, with a damage reduction item(or on a Paladin), and a healing item, then pray for a long corridor in the Dragon's room, so that your adventurers can wander down it to patch up between hits on the Dragon. Oh, and pray again that they don't get stuck looping around the 2*2 room that the Dragon occupies.