Comments for Dungeon Developer

avatar for Drovoxx
Drovoxx

Dec. 9, 2010

Under rating threshold (show) It wasn't until halfway through the game that I realized you're supposed to SAVE the adventurers, not KILL them, which I always tried to do. *facepalmheaddesk*

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(4308)

avatar for Muspell
Muspell

Sep. 1, 2011

Under rating threshold (show) It's quite simple to get the hard badge if you get how it work. First, if you start with a warrior/barbarian... restart. Paladins are the best in my opinion, but warriors and barbarians are just WEAK. Rogues are also good. Just care about your first two adventurers; all the others usually won't make it to the dragon in time. Second, simply try to make your adventurers face as many monsters as possible. There's level limitation at some floors (don't know wich ones tough), and most of the time that's the reason why you're running short on time. Third, you are the one SELLING the items, meaning you earn money when equipping adventurers! So always sell all your items. That's what the third adventurer and all the others after him are for : buying items! Damage items are better than protection items, since you earn exp faster, and levelling up restore your hp. Finally, when you reach the dragon ,hit stop if you're about to die. Better to lose a day than having to start over.

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(397)

avatar for 21thcen
21thcen

Jun. 1, 2011

Under rating threshold (show) Adventurer: I know I have been down this corridor 100 times, but I want to go again in case a leprechaun comes so i can take its pot of gold.

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(1230)

avatar for y2k_bug
y2k_bug

Jun. 23, 2011

Under rating threshold (show) it would be kind of cool that after you beat the game, you get to make a new dungeon, with the option to place the monsters and stuff on your own. that way you could be a bit more creative with your dungeons! also , maybe there could be multiple kinds of monsters for the different floors, not just one kind, because it's nice to have a bit of variety.

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(916)

avatar for Neomonster
Neomonster

Oct. 28, 2011

Under rating threshold (show) To EVERYONE complaining about your army not going to the second floor, read the announcement that says: "Warning! NO GOLD COINS on this floor! Adventurers will not go to the next floor!". That means you need to buy the next floor and then put at least one of those "money bags" on your dungeon's ground. Hope this helps.

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(638)

avatar for morrisson
morrisson

Oct. 28, 2011

Under rating threshold (show) Use this glitch; at the start of the day, sell items, buy/build/rebuild the dungeon, then click BACK, then continue game. Your items and money will reset back (no changes), but check your dungeon, that's free construction.. NOTE;ONCE a day and will not work on Day1. Tips;To counter the randomness, use the magic BACK button. Item drops sucks, BACK. New hero sucks, BACK. Messed layout, BACK. D*MN! my biggest lvl hero died! BACKKK!! #1;xHP/LVL glitch (equip then delete, hp not change), NOT TRUE. That affected hero's hp will be normalized when engaging enemy or trap or whatever. #2;Why exit so soon? a)portal. b)dungeon lvl is >= +3 than hero's lvl. i.e; hero lvl 3, exit at dungeon lvl 6. #3;Rebuild dungeon lvl 4 or your highest one into infinite (no path to exit) so the day will never end unless you STOP it. #4;Items slot max at 7, clear the path to low lvl chests. Or rebuild lvl1 dungeon to exit, so you can assign/sell items while the raid is still ongoing. #5;Rate up:)

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(12)

avatar for nerdook
nerdook

Dec. 9, 2010

Under rating threshold (show) hey everyone, this is the December entry for nerdook games. lots of love to the playtesters for all their feedback and contributions, i could never have done this without them. do give the game a try before rating it, i decided to try something different for a change. feedback and criticisms are welcome! also, Nerdook Productions now has a Facebook page. :)

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(2340)

avatar for Filthrog
Filthrog

Jan. 27, 2013

Under rating threshold (show) There's a hint that says it's a bad idea to connect too many monsters in each level.. Seriously, don't listen to it. Trying to avoid monsters will reduce your income and also prevent your heroes from leveling up.

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(11)

avatar for bowlmaster14
bowlmaster14

Oct. 4, 2011

Under rating threshold (show) while a long and thought out walkthrough may be helpful, it really isnt necessary. I won in 22 days and all I did was focus the path of each floor to use as few tile placements as necessary, so that you save enough gold to unlock each floor quickly. Make sure that when you get items, even if its one you dont want, get them. It actually gives you money instead of taking it away, and it costs nothing to sell them so you can place them and just get rid of them for the money. If one of your characters has equipment thats lower than one in the store, like +5 damage with +7 in the store, make sure you replace it. Dont give your most powerful stuff to the new people in your group because they may die, have your highest leveled character with the highest leveled stuff. Finally, once you have the last floor, swap out any equipment that gives you money because you no longer need it, focus on damaging weapons instead. Wow, this turned out to be longer than I expected 0_o

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(11)

avatar for Lazarony
Lazarony

Dec. 9, 2010

Under rating threshold (show) Frankly, I didn't have a problem with the hero navigation like everyone else seems to have had. Random makes sense, and if you don't like the path they're going, change the dungeon layout. Second, we should NOT be able to place the items on our own, that's literally the only aspect of the game that creates any sort of challenge or thought. Without that, the game has no point, as you'd just be throwing down "monster, potion, chest, coins, monster potion, chest, coins" over and over and you'd win without any effort. Great game Nerdook, much appreciated.

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(1626)

avatar for opaopa13
opaopa13

Jan. 12, 2011

Under rating threshold (show) Really great! My only nitpicks would be: 1) It should be made clear to the player that lower-level items will overwrite higher-level ones in the store, or else that shouldn't happen. I had to watch the store while a raid was in progress to notice it happening, and it's silly to make the player ignore the action like that. 2) It should be possible to sell store items without selling them to an adventurer. I assume unsold items are simply overwritten -- it's always optimal, then, to sell and immediately delete all but the last item before finishing the selling process. 3) Maybe remove the "must have at least one gold bag on a floor for adventurers to move on" mechanic? It feels very weak to carve out an entire floor and then lose a day of exploring it just because you forgot to place one gold bag. Very minor points, definitely. Great, great job!

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(222)

avatar for YoshiG1
YoshiG1

Jul. 14, 2013

Under rating threshold (show) Awesome. Doubt you'll read this, but make a sequel, where you're trying to KILL the Adventurers.

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(9)

avatar for Titandrake
Titandrake

Feb. 13, 2013

Under rating threshold (show) To beat the dragon, buy every (yes, every) tile on level 15, and give your adventurers some HP/empty tile equips. It takes forever, but they regen back to full by the time they figure out where the dragon is.

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(9)

avatar for BraveDogBFG
BraveDogBFG

Jul. 18, 2012

Under rating threshold (show) Came back to play this game again. Still fun but I just wish there was better item management and ability to remove characters that I don't want sucking experience from my new lv1 with a fancy +10 hp per level item

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(9)

avatar for akros1
akros1

Jan. 15, 2012

Under rating threshold (show) i dont care much about records and ratings, im more in the game for it being a massive level editor, ther arnt many out there: and this is one where you can build path traps out of coins, and since your adventurers move around randomly: why not torture them from their own greed?

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(9)

avatar for adam00209
adam00209

Jul. 29, 2011

Under rating threshold (show) i got alot of ideas that can be added to the game like when yu beat the game you can start puting cheats and traps and health and portals and enemies but you have a limted amount f thoose items per floor of the dugeon and you can make it as high as 100 floors and you can make the boss easy and make mini bosses

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(9)

avatar for Tiader
Tiader

Jan. 12, 2011

Under rating threshold (show) Nerdook, I would suggest that on dungeon crawl you can choose which item gets tossed instead of randomly losing one you wanted to keep. Also when you have one that allows you to resurrect from 0% hp it counted as a loss instead of reviving the character. Really fun game, I have enjoyed all you have made.

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(9)

avatar for jkfrrl
jkfrrl

Jul. 23, 2014

Under rating threshold (show) IDEA! How about "Dragon Mode"? You place the monsters, items and paths. Then, you choose adventurers (class? level? items?) and simulate a run. That could be fun. Kind of like Sandbox Mode in Bloons TD.

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(6)

avatar for Kztze
Kztze

Jun. 27, 2014

Under rating threshold (show) ......I once mistook an entrance as the exit, and put the gold coin in the wrong direction, and I feel... stupid!

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(5)

avatar for SadCookieCat
SadCookieCat

May. 28, 2013

Under rating threshold (show) lol. my cleric turns back halfway through a level as if he's said to himself "@&*# that, I'm not going in there!"

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(8)

avatar for madmaxk
madmaxk

Dec. 15, 2010

Under rating threshold (show) You can use the random movement to an advantage... For the dragon fight, open up most of the tiles and equip a few health/tile items. That way your heroes will get a chance to heal between fighting the dragon.

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(8)

avatar for jasonjie88
jasonjie88

Mar. 27, 2014

Under rating threshold (show) Hang on a minute, you're selling me an item I have already! Why on Earth would I buy it? "Because I said so, because I need the money, and because you owe me because THAT'S MY MONEY YOU'RE TAKING FROM MY DUNGEON!" ...Deal.

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(6)

avatar for Cleu1
Cleu1

Mar. 11, 2014

Under rating threshold (show) that portal right next to the entrance on the last floor is... TORTURE!

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(6)

avatar for uberslug
uberslug

May. 22, 2011

Under rating threshold (show) Nerdook, your game is a subversive masterpiece. It's not about killing the characters, it's not about killing the monsters, it's about running a dungeon for profit and reward, with due regard for players Health and Safety. It reminds me of playing D&D at the age of 14, when it was all about Hotel Dungeons, Monty Hauls and Pwnage. And as for the excruciating Victory Song . . .

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(7)

avatar for JaTTII
JaTTII

Dec. 18, 2010

Under rating threshold (show) Howbout a dungeon developper where your purpose is to stop the adventurers? That's something I'd play.

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(7)

avatar for Trickysticks
Trickysticks

Dec. 11, 2010

Under rating threshold (show) Well, there's this kind of bug thing. If the entrance is next to the edge of the map, and there's no other tiles but the entrance, the adventurers will walk off the screen if they try to walk towards the edge of the map.

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(32)

avatar for Tivar
Tivar

Dec. 16, 2010

Under rating threshold (show) ALSO: Turn off tips option. I don't need the text after making my 6th dungeon :)

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(39)

avatar for mdcastle
mdcastle

Dec. 9, 2010

Under rating threshold (show) May I strongly suggest that the adventurers have a brain larger than a pea? It seems that they've been programmed to randomly pick one of the directions they are allowed to go when they come across a turning of any kind, when they have an option of "left or the way they just come" they should always choose left. As it is they repeatedly move backwards and forwards across the same span of dungeon until they suddenly sod off. This does not make for a fun nor an entertaining game, and instead just leads to me wondering why they are too thick to even understand how to put their own shoes on.

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(680)

avatar for Delthin
Delthin

Dec. 18, 2010

Under rating threshold (show) Restating before it drops too low: Adventurers need to PASS OVER a bag of Gold, or they won't pass on to the next Level. Simply having a bag of Gold on the level is not enough; I put a bag on each level AFTER the exit (Hey, why would I want to pay the dumb brutes if I don't have to?) and they would only do the first level. As soon as I put a bag in the path they'd pass over, then they would go on to level 2.

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(30)

avatar for xyroclast
xyroclast

Dec. 9, 2010

Under rating threshold (show) Ok, on further analysis, and as I've seen complained here by others, the adventurers seem to have absolutely no drive to get to the exit. It'd disheartening when they bounce back and forth between the entrance and some totally useless dead-end.

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(1273)

avatar for nopancakemix
nopancakemix

May. 21, 2011

Under rating threshold (show) OK, I finally got it. For some unknown reason I have to buy from someone(!) every single dungeon tile I want to step on. So from top view it will look like I'm digging a tunnel. After that I have to place the gold sacks to show the directions for my low IQ champs or they will walk around randomly. For another unknown reason the more directions I place, the more gold I will lose when my champs pass though them. And the final twist is: you have to make your "tunnel" to reach monsters to level up your champs or you will not be able to enter the next dungeon. Should I mention if you don't do anything just keep walking in and out from the first dungeon you will get gold from someone at the end of the day?

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(6)

avatar for thesargerock
thesargerock

Dec. 23, 2010

Under rating threshold (show) i wish you could trade adventerures for others or add skills. 5 straight games and not a single rouge....

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(6)

avatar for Mber7560
Mber7560

Dec. 23, 2010

Under rating threshold (show) I lost about 3 guys above level 15 to a TRAP. It was quite frustrating to watch your elite characters die in such an undignified way. Even so, Nerdook made this game very well. 5/5

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(6)

avatar for Braingeyser
Braingeyser

Dec. 21, 2010

Under rating threshold (show) @everyone complaining their adventurers won't go to the next floor: they won't go to the next floor unless they run over a bag of gold. (Would YOU risk life and limb if there was no cash in it for you?) Just put one at the end of your path, shoving them into the exit.

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(6)

avatar for aaaronw
aaaronw

Dec. 20, 2010

Under rating threshold (show) the shift to fighting the dragon is a bit surprising, you might include bosses on earlier levels so you can work out some strategy for them

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(6)

avatar for arcana_benji
arcana_benji

Dec. 19, 2010

Under rating threshold (show) Hint is u want nothing more then the card just simply press space bar 125 times then buy all the dungeons... simply as that, no need to play..

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(4)

avatar for kid4ever
kid4ever

Dec. 18, 2010

Under rating threshold (show) oh, one more thing... can you choose your character's classes? cuz one game, i had like 4 rouges. im playing the game again and now i have 5 barbarians :(

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(6)

avatar for nicknow123
nicknow123

Dec. 10, 2010

Under rating threshold (show) 179 DAYS! WHOOP!

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(36)

avatar for Terastas
Terastas

Dec. 18, 2010

Under rating threshold (show) Done in 23 days. Here's how: 1) I built paths to everything EXCEPT for traps. Monsters are good for experience, potions heal and treasure allows for improvements. Traps are only good for saving money you would have otherwise just had to spend on a path. 2) Try to give your best heroes items that give them +2 steps for empty spaces. When they reach the dragon, they'll weave in and out taking potshots at it and be able to heal when they leave. 3) Include long walks and dead end paths at the final level. Your hero will keep going down those paths over and over again, which will maximize their recovery with the +2 item. 4) If a hero gets killed, give their replacement a gold increaser. They won't be able to do jack against the dragon on account of level grinding, but they can increase your revenue for the next day.

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(22)

avatar for DaednIkarus
DaednIkarus

Dec. 10, 2010

Under rating threshold (show) Needs a 1/1 or at least a 1/2 ratio of selling tiles, since a few bad tile placements early on can really mess up your entire game. Also severely sucks if you get stacked up with one kind of unit (Priests especially it seems), unless it's the rogue. Seems the key to being able to move quickly is to just get a ton of rogues to utilize trap tiles to save money, then make sure you have a couple high level ones that don't die. AI needs a little work as well. Sometimes get a few units who'll do an infinite loop with a gold bag, rather than move on.

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(28)

avatar for LuDwig85
LuDwig85

Dec. 15, 2010

Under rating threshold (show) the secret is to create a large dungeon on last level (remember two things: they regenerate while walking and that they donn't need to engage the dragon :) )

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(17)

avatar for Dumm1984
Dumm1984

Dec. 9, 2010

Under rating threshold (show) Great game! - Tip: The stupid behaviour of the heroes is an essential part of the game. You have to plan your maze accordingly. Never risk their walking back, or even in circles! (Only exception: When you build a side-track which begins at the entrance and which is very short.) - Tip: Give every hero an item that makes him go back at X% health. - Tip: Build your maze so that your heroes get every piece of XP there is. It costs more (tiles / gold piles), but it's worth it. Later on, your success depends on the number of heroes you have that can start at level 13. - Tip: Build your maze so that your heroes get every treasure chest there is. It costs more (tiles / gold piles), but you need every "return at X% health" item you can get. - Bug: Double-clicking on an item in the shop doesn't turn it into gold. Right now, you have to unequip a hero, give him and then sell the unwanted items one by one.

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(48)

avatar for Lumin
Lumin

Dec. 16, 2010

Under rating threshold (show) My biggest complaint is the random people you get. Currently I have a party of 2 clerics and 4 mages. I think it would be better if you had a choice between classes, or a certain order that it spun through so you don't end up with one or two types. Other than that, fairly clever and a fun time. Though money bags could force 2 movement from their location to help deal with large blocks of pre-built dungeon that you have to go through.

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(17)

avatar for TheWaaagh
TheWaaagh

May. 9, 2011

Under rating threshold (show) I love how every time I get ready to give a game five stars and see who made it... it's Nerdook. While I doubt you'll ever see this, I just want you to know that you are the only flash developer's name I've actually bothered to learn.

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(22)

avatar for Setari
Setari

Feb. 12, 2013

Under rating threshold (show) The end song is awesome. Totally worth the headache of this game.

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(44)

avatar for cheesemeister18
cheesemeister18

Feb. 12, 2013

Under rating threshold (show) a small tutorial would be very useful. At each non blank square each adventurer takes his own randomised decision about which direction to go from there, and will continue in that direction until he comes to another non blank square. This means the most cost effective thing to do each level is place a single money bag immediately before the exit. Also, each time you add a new level, don't put a money bag on it until you've added the next one, the adventurers will go to your new level even without a money bag, they just won't go to the one after that if you add another and leave 2 in a row without bags, also they won't jump-to-start on a level without a bag

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(11)

avatar for AppleWapple
AppleWapple

Dec. 10, 2010

Under rating threshold (show) I have never ever played a game like this EVER! Not only do you get to choose how the adventurers go through the dungeon but you also get to design the dungeon. In this game there's no good or bad person coz you control it! keep it up Nerdook! ^_^

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(43)

avatar for cuukiejar
cuukiejar

Apr. 9, 2011

Under rating threshold (show) Wow,I Want To Punch These Adventurers For Their Stupidness :\

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(25)

avatar for Krowzgaze
Krowzgaze

Jan. 28, 2014

Under rating threshold (show) Good concept, 5/5 -1 for retarded adventurers -1 for extremely retarded adventurers 3/5 still good :)

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(4)

avatar for lolsome
lolsome

Jan. 25, 2014

Under rating threshold (show) If I just send them and then immediately stop the raid I get free money.

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(4)

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