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...er, wait, I stand corrected. It's just the fact the zombies technically are still humans and don't count as killed (per the counter on the game screen) until they're defeated in their zombies forms. If all the remaining zombies are humans, though you don't have the full number of possible kills (29?), it still has a 100% kill percentage.
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It does seem to get quite awkward when no humans are spawning into the building because there are too many zombies (which technically count as humans - you can get cycles for their deaths, after all). That actually makes me somewhat relieved that brainwashed zombies can end up fighting other zombies.
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If you go for violence (Who wouldn't?), then it is quite a problem to try and see where a hackable computer or mainframe is through the blood splatter, dark and corpses.
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Only thing the game needs is a "realism" aspect, or other mode for it. Like "type this line within the time limit to hack this control console/start hacking this building". That'd be cool.
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i caused mass panic by anouncing that the cake was a lie!
why won't they believe me? Cause you can clearly see the cake is lying between two portals and thus unreachable!
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I know how to get a lot of money save a lot of cycles hack all the computers then lock and unlock a door over and over until your almost out of cycles.
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Main issue with the game is just liek Dragon said, ease of Pacifist takeovers, all you need to do is time it right and turn off lights.
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why does pacifist takeovers seem easier? i currently have 4 violent to 24 pacifist, i tried going violent the last game and lost due to the large cycle costs to do anything damaging.
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Neat game, but when does it end? I've gotten all the upgrades I care about (mostly speed for Pacifist completions), and gotten 21 facilities for the trophy, but I can't view the ending yet. Some sign of progress would be nice.
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Not very difficult, as long as you just try to get the pacifist bonus while always upgrading speed. That's all I do, until all speed upgrades are purchased. Simple.
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Possible easter egg: SYSTEM SHOCK EGG. If you name your AI SHODAN, the voice that announces the words on the screen becomes more distorted, and frightening. Thumbs up if this should be implemented.
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Pretty fun but could still be improved on. Seems like early on there's more strategy and later it's easier to just wait around and spam lock doors when nobody's on the floor as the special units are annoying to kill.
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"Augh! Our computer's being hacked, quick, unhack it! This could be - what? The scientist unhacked it? Cool, let's forget about it and go on with our lives..."
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I fired Bob over the intercom and everyone went insane like I did something bad. It's like they forgot he ate all the donuts in the breakroom or something.