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I actually wish you guys would have gone a little further with it. Creating songs was a lot of fun but there's only so much you can do with single quarter notes and rests.
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Click + if you sang together with Jacob the song at the end of the game. xD Definatly an awesome game, with a creative new idea. 5/5
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Needs to be a lot easier to jump upwards through an open space between blocks. If you don't have a block horizontally parallel to one to line yourself up right, it can take numerous tries to get through the hole.
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You don't need to know what you are doing with music, if you do know, then your levels will have nice background music.
Each of the sectors labeled on the screen gets a tower when a note is played corresponding to the name of the sector. Just hit at least one of every note. More than 1 of the same note changes the type of tower.
Strategy is: Hit at least one of every (non-chord) note so everything gets an arrow tower.
I was confused by the tutorial, because I am stupid, hope this helps someone.
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O_o Did the game change since last I played? I would have sworn there was more levels, and I had a flamingo to attack the ghosts with...
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i've always been a fan of your work, especially your music direction, and this game really impressed me on a lot of levels. i seriously should expect for each new game to be awesome but i'm still blown away every single time, and this is no exception.
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Can you add one thing Nerdook?, can you make it so we can have a mini preview mode in the compose mode. That way I don't need to click on view to see the locations of the blocks all the time. If not, can you stop the position arrow from resetting to the first line when I click back to compose mode from view mode?
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What is the music in the background? I really like it, and would appreciate a lot if you could give us the site for the sheets! :D
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@Icantlose; We rate it 5/5 because it's a great game, it's hard, but it's still great, you can't rate a game down just because you lack the skill to play it well.
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this is one of the few nerdook games i don't like, and it isn't because i don't understand music. faults with seeing the effect of each note and lack of a learning curve have been pointed out already, but my main issue is composing music; you can only hear it from the start, and viewing different lines can be annoying if your tweeking measures at the ends.
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i liked it better when the cat played in the customization menu, since everyone could here the cat rock out at high speeds! X3
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There are three major problems with this game. 1.) There are a lot of options in Compose mode that do absolutely nothing outside of making your song sound nicer. The black keys, the chords, and rest notes do absolutely nothing when you start playing the level (outside of certain clothing/object bonuses). 2.) Certain options that would affect Play mode are missing, most notably the ability to change tempo, adding time signatures, and so on. 3.) The player is forced to choose between composing something that sounds pretty, and something that functions well in Play mode. There is very little room for compromise. As it stands, this game is a real stinker. Even someone as talented as you can't rescue a bad idea like this.
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For people who arent musically literate: (C chord: C-E-G), (D: D-F#-A), (E: E-G#-B) (F: F-A-C) (G: G-B-D) (A: A-C#-E) (B: B-D#-F#) (#)means sharp= the closest black key to the right of the note rate up so people can actually figure out what they are doing
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I really do love your work, and conceptually this really seems awesome. But even after reading through the brief tutorial and then tinkering a little with the game.... I feel like I have NFI what is actually going on, or how to actually manipulate it in any meaningful way. <3