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On the musical interface. The only musicians that use the score as primary interface are experienced composers, others use a musical instrument. I can't click into the score to generate notes, so the real input device is the piano keyboard. Using the mouse to interact with it is cumbersome - piano programs on computers have used the keyboard for this for ages, using the top row for white keys and numbers for black keys (you could use shift to get into the second octave) (mind different keyboard layouts though). But the best and most intuitive interface for this game would be to use the game map itself for playing - to click on a section of the map to place the note or the chord, and have the map itself be the score; this would also allow for feedback on which boxes have appeared. A musical score could be an extra, but it shouldn't be divided in lines, but rather scroll horizontally, like a sequencer.
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After having played level 1, I see two problems:
a) I try to place all boxes, but I need to manually count how many of each note I've already placed - and since I can't see all of the score all the time (why not? Too small for phones? I'm playing this on a big screen!) this is somewhat annoying.
b) Absolute showstopper: when I go back to a level I've already played (in this case, 1-1), the tune I carefully composed is gone. The game should have warned me to save it if it didn't save itself - autosaving is pretty much standard on many construction games, and it's needed if you want to improve on what you did before. Very very annoying.
c) Desirable feature: Autochord. Unless I misunderstand what chords do (i.e. if the specific chord would set the direction of the shockwave), the game could just guess at the chords that best fit a bar. Related to that is tonality: can I use F1# to activate an F1 block? If not, many of teh chords are wasted. The tutorial didn't make that clear.
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Noooo!!!!! Too simple composition! I want more bars! I want more notes! I want an aumented sixth chord, or a minor seventh chord with augmented fifth! I want to... Compose! How can I write counterpoint in a game like this?
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I tried to approximate At Zanarkand to the best of my ability. Two initial problems. 1. Length 2. wrong time signature. 8 lines of 4 was not enough so i had to cut some of the song. hopefully it wasn't key. And the original song was in 3/4 not the 4/4 the game gives you. also only giving us quarter notes makes it tricky to do most songs. I would also like to suggest allowing chords to played anywhere within a bar and having it's sound last perhaps a whole note. Basically I'm asking for a better music editor xD. But good job! 5/5. The Menu music was also very good.
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Didn't understand how certain songs make the game easier but it's fun, also, maybe there should be a search function when importing music.
And maybe make it so that rather than to stay in the air rather than jumping repeatedly, just let the charecter fly.
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I love the changes you made to it Nerdook! It may be another TD game...but it's a very unique one! I think you'd make an amazing RPG! *wants you to make it*
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I'm not saying that it's a bad game, I just think that people should stop rating after what status the developer got. If you are a good music composer and likes the game, fine! Rate it high. But when I see comments like bubblecars you know...
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Alright guys, you must start rating for what it actually is. Like bubblecars, "I dont have any idea what I was doing, but anyway great game! 5/5". What? So you didn't understand anything, but gives it 5/5 anyway? You don't help the developer by saying things "you should say", you help him MUCH MORE if you say what you actually think about it.
I guess this comment will just be downrated, but I have told you my opinion now...
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aunts whiskey bottle? gives me an idea of how she died...
the story made me feel a bit sad anyway great game as always 5/5
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For a music game, there's not all that much you can do with the notes. Come on! No slurs? No Glissandos? No Dottes notes? No HALF NOTES???
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I'm sure I would have enjoyed this game vastly more if I was gifted with the knowledge of how to compose music, but that aside; as usual your game is beautifully done, it's got a fun, solid concept, gameplay that rarely feels like a repetitive grind, and a fun rewards system to keep us playing even when it seems hard. Very fun. P.S. The song in the opening menu is beautiful.
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Is anyone else having trouble with the chords on the music composer? They keep switching to the other line and it's really getting me irritated.
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Pressing right and left through the position and up and down as well is super glitched out, it kept copying my line 1 to line 2 and then line 2 would disappear, it was pissing me off so much, I don't know if I'm ever going to finish saints go marching just to play the level >.>
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So, I have no musical talent. However, I beat the game easily by letting the cat play the piano and stacking every single item I could to increase my little dude's damage.
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only 3.69, this game deserves about 4.25, considering that you can cheat, but the cheating saves time. And the plot is good, but not Nerdook's best.
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Thumb up if a cat dancing on your magic piano is more powerful then 20 minutes of careful composition! If so, you and I have something in common. xD
Great game 5/5
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If you want more flaws to correct, an option to have the game ask if you are sure before clearing your work would be wonderful, because losing my entire song to a misclick is a bitch. Other nice things to have would include tempo and rhythm control and a wider range of notes.
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i am amazed at how many skilled song writers are here! have you heard louiie's song it is genius!!!!!
+to keep pplz making epic songs!!!!
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agreed. love the honest comments! vote honestly people... also, the game has some flaws that prevent it from being really good, so i'm taking the better parts of the game and working on a new music game. there's time yet til the deadline!
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Absolutely beautiful game, the Random button is nice for people like me who had no idea what they were doing with the boxes even after they read the tutorial. Just another great game from a great game maker! 5/5
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I love Nerdook's games but am confused why people vote 5/5 and then complain or criticize. I think he would be perfectly OK with constructive input and a fair score based on how you liked it. That way he can continuously improve. If you don't like it, 2/5 is perfectly fair since 2/5 means "I didn't like it."
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I enjoyed it, but I enjoyed it as a musical sandbox more than I did as a game. The whole entertainment of the game was making something yourself, and then seeing how it reacted inside the levels was an afterthought. Because of this I felt that being able to make my song longer was more of a reward, rather than a difficulty enhancer.
Because of this, I feel you are handling a very small target audience with this, and don't really see how it would be enjoyable to people without any knowledge of music. Especially if they just mash the random button.
Good concept, though a little restricted. The actual gameplay isn't as fun as the composing, meaning many people without an interest in music will likely feel closed off.
My advice to anybody playing this game is to avoid the random button at all costs. Even if you suck at music just play around and try to make something that sounds good. Beating the levels should come pretty easily as you have fun with the piano itself.
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great game, great concept, but maby an attack button, use mouse? that way for attack timing you could just add a stamina bar or action bar or somthing.