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A little more explanation on how upgrades change things would help. Your upgrades changed how turrets worked in ways I didn't understand from the explanations. It took me a while to figure out why AP turrets were just sitting there not firing when there was a hero coming towards them in a straight line (but far away). The chargers especially took a while to sort out how they would actually behave based on their upgrades. So, either a bit more explanation would be good or (and this would take more work) a short optional tutorial that would demonstrate things. Really good game, still 5/5 but some unneeded frustration. Also, maybe I'm a little slow today, but it took me about 4 levels to find out that I needed to click on the turrets and upgrade them. A lot of games you buy an upgrade and it automatically/passively kicks into gear. I never clicked turrets after I placed them so took a while to figure out :-S
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I agree with MadCrimson, there should be a way to upgrade from the level selection screen instead of actually having to start a level. I'm a little confused by the upgrading order. I can use my stars to get the basic turret upgrade, which gives me access to the rocket and laser turret upgrades, even if I don't have rocket or laser turrets yet...is there a point to using stars to access rocket (or laser) turret upgrade without having rocket (or laser) turrets?
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You could have done a lot more with the story, I really thought something would come of the amnesia bit, and was disappointed. On the other hand, there's an ending song, so yay! The game itself is very easy. Several different aspects (shields, drones, possibly others) are abusable for a trivial, if pointless, win. Not your best game, but much better than the last one.
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Employee: There's the mastermind! His shields are pretty much down! Should I take one step back to shoot him with my pistol?
Employee's Superior: No, go all the way around this deathtrap then try to shoot him again!
Employee: Ok boss. (Shot to death by turrets)
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This is a funny and dynamic version of the tower defense concept. I really enjoyed the dialogues, short and still long enough for the story. You have to stay awake to save your evil hero, much more than in classic tower defense games. It's a great idea to allow his teleportation. The traps and their upgrades are more classic. The game is rather easy so just enjoy it.
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Cool game, but is there any downside to just mass producing drones? They divert fire from your character, they can attack anywhere on the map, and none of the heroes are immune to them...So they have a strong advantage over every other type of weapon.
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Love the ability to reset upgrades, but having to click through the dialogue each time instead of a simple level reset (which has its own button already) is completely unnecessary.
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I wanna share my strategy with you guys ^^
I got pretty far with the drone only strategy, then the anti-drone tech appeared and i decided to try something new.
I bought the ice-traps and combined them with fully upgraded Chargers in a chokeposition, after that just build tons of boosters.
That worked pretty well until i came to the problem with the hackers, however, after i build some simple +turrets with line of fire there, even this problem was solved ^^
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Subnote 1 - Most annoying enemy ever, exterminator suit + jetpack suit. The weapon it has is irrelevent, you'll need tons of damage to break through the darn thing. In random, it started in wave 2, and was the last guy killed in wave 3. (Immunity to all mobility reduction makes chargers worthless and he'll be healing massive amounts while dashing across the board with no mines to slow him down between heal spots.)
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I see your evil plan, Nerdook! You're using your awesome games to train up an evil army, which you'll use to take over the world!
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I'm an Evil Genius trapped in my own base... How did the teacher get in? How are the "Heroes" getting in? Why is my brain encased? And if this is my base, how are they laying Health stations without me knowing and why am I not making countermeasures?
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Who needs turrets? I got Hulk Drones. *Anti Drone Tech Enters*
Is it too late to get turrets?
Well made game. And the survival mode is great! 5/5
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I got this feeling that Nerdook is that main person who you see in the games... Nerd's a Sun God, a Mastermind, a Super Insane Rogue AI... and so on. :O
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First Reaction on Nerdook games: Meh... these graphs suck ¬¬ I'll try it... *5 minutes later* ZOMG O_O I LOVE THIS GUY!! -------------- I really have to admit that you, sir, are an examplar designer, keep up the work! PS: IMMA FIRING MAH LAZORS!!
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walkthrough for every level: place as much drones as you can. teleport to the place with the least number of heroes around. place more drones once you have the money. do not upgrade to prawns or hulks. for technology upgrades: upgrade all the "general" upgrades, then upgrade all drone upgrades. during the later levels there will be a "boss" character which due to very high hp will remain as last hero in the level. the boss can kill drones very quickly. in this situation you can sell some drones and build some turrets with gas traps.
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Some people may think he's copy and pasting the same game, just because he's copy and pasting his art. If you think about it, thats actually genious, as he only has to draw something once and he can spend more time on the actual design of the game!
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Constantly innovative. I keep waiting for you to produce a mediocre game, but at this point, I don't think it's possible. You certainly have a style to your games that is very nice. Out of all the developers you're certainly one that stands out, so bravo, nerdook.