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The game is too easy. I didn't lose a single star the entire game. The majority of upgrades are obviously inferior to others, and unlimited teleports makes it way to easy to money stall/teleport around. Overall it's a pretty good game, but I feel like there's some balance issues that need to be addressed. 3/5
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Many viable winning strategies. Flame gas works well with ice, terrible against jet packs. Blast turrets in a tight pack can do massive burst damage, but are weak against hackers. Lots of boosters can give you max shields and 10k money quickly, but don't do any damage.
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So, upgraded blasters are OP. I just beat the final level with them plus a single ice trap. All the fancy armour and weapons that the heroes use, and not one of them resists blasters.
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The issue is this game LOOKS like its subscribes to tower defense norms but it doesn't and also decided to not explain the differences. Such as turrets having unlimited range but missing unless you put them at the ends of straightaways.
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Love how stage 3 doesn't give a shit about strategy no matter what you do the heroes heal way too much and you can't upgrade anything. Do you really have to make level 3 the one that you don't give any goddamn hints on how to do? Couldn't let the wall come a little later?
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Soldier: "Captain, we are stuck in a mine field, most of the men are dead and the rest can barely move due to this ice. The turrets are mowing us down, what can we do"? Captain: we will charge out that way, then hack their systems and isolate the mastermind." Solider 2: ARRRRGH" Soldier 3: RUN!! Captain: MY GOODNESS GRACIOUS IS THAT 25 HULK DRONES? EEEAUGH! Soldier 1: HELP! you know how the rest goes......:)
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is it me or do the heroes take extra damage while on fire? i keep putting the upgraded flame traps after each healing station so theyre constantly on fire taking damage from that but when the mastermind shoots them while theyre on fire it seems to me they take additional damage
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The game's storyline reminds me a little of 'Pinky and the Brain', except the game's Brain's Igor, is a pre-school teacher. The visuals look a little like 'Mars Attacks'.
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Oh my frekin gawd... I am so close. So close to that last badge but... that final level was absolutely horrible. So many dead drones...
I am torn between playing that level again and just walking away.
Hulk Drones for lyfe. They served me well. May their metallic bodies be reforged into new Hulk Drones...
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The constantly recharging/rehealing heroes is just annoying. I'd rather you had a lot more mobs than the same ones regenerating over and over.
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I'm trying to get the Badge of the Day and upgrade my weapons. I show that I have the money available but when I click on the weapon, my choices are darkened and the game does not allow me to click to purchase the weapon upgrade.
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but u cant kill te hero te hero is nice and he safe u all te time from evryting !!!! like super man and spider man and also sumtime bat man but u dont kill tem tey like u and after safe u tey just wana sing wit u tey dont wana get ded all te time dont do it ppl tis games rong
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This is a funny and dynamic version of the tower defense concept. I really enjoyed the dialogues, short and still long enough for the story. You have to stay awake to save your evil hero, much more than in classic tower defense games. It's a great idea to allow his teleportation. The traps and their upgrades are more classic. The game is rather easy so just enjoy it.
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Lovely game, have yet to get all of the upgrades. Prawns are more favorable, in my opinion. Spawn faster, and I usually have like six or seven of them, so I never have to worry about pesky snipers. Anti drone tech? Whaddya mean, my drones work just fine; they shoot don't they?!
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I'm like: do I like this game? Maybe. Kinda. Then I play it for a bit and I'm like. Yeah. OK. I guess I like it. 5 Stars.