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Maybe add a place where we could see all cards ingame? If you see a new type of unit in battle or got the card, it unlocks the details of that unit in the card wiki or however you name it (if you add it that is)
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If you could store cards for later or spend gold to level cards this game would have a much higher rating from me... as it is right now, the "strategy" just isn't there.
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what would be cool is if you could actually select a card to get after battle so you do not end up with like fifty sword guys
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Bug / exploit found: I can beat my own army in multiplayer and still get the Achievement Better Tactics. With skills of course anyone can beat up the same army.
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I find a defensive strategy is always the best, use the defend (green shield) option whenever available until your back at your own base, and have a fair mob of units to do some damage with.. then let rip. And when you finally get to the beast, just charge on in there with everything you have for an easy 30 points. Great game! may i suggest a survival mode? throw in some legendary card drops.. even a ladder..
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can yous update the battegrond like ad hills ad more comat like archers fire from fare and deathworms have chce to under grond and swollow a unit hole? it would also be good to add some ariel cmbat t the gme f yos ocould?
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Okay playing around after beating Death and Famine. I'm fighting a guy named something like "telekinec". I'm fighting and we both run low on troops Me at 14 him at 3. Then he calls out these spiders... WHO THE HECK IN THEIR RIGHT MIND... Needless to say I kicked his butt after losing 8 troops. :P
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Why does monsters need riders? And from where my units came if my tower is destroyed?! And why does the beast is the most easy boss of the game?!
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I think upgrading/changing your skills would be great also, as well as possibly changing the weapon of your general to increase his strength as well as change his attack style (swordsman, archer, spearman, etc...)
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The Game is hard but has a weakness, which can help you finish fast. First, choose the chicken archers. Then, have 4-5 archer cards, the best you can. 1 knight, one swordsman, 1-2 spearmen. When casting, do, defence, health, attack, and rarely poison.
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good game, but one thing that buggs me with it. as i progress, getting stronger cards and such. i would suspect it to get easier :) that the enemy at lvl 1 would be just like they was when i began the game. now their summoning elite units at me (i can easily beat the lvls up to 4). but dont know if this is how its ment to be or not :)
(dont dare to figure out how its going to be, once i start getting rank 5 cards) :D
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There should be some sort of card storage, so if you decide between battles that you need a specific unit, you don't have to rely on pure luck and lose one of your units.
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I understand grinding is on purpose here but it is really annoying when you get a new card and it's on recruit level when your deck has rank 3 and rank 4 cards.
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nice game, 4/5, a bit short lived and repetitive. Anyway, a menu that lists all possible monsters you can get would be useful.