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If you replay a level more then 1 back from where you were at you lose your progress and have to advance again from that level. I was on 04 and decided to replay 02, it reset and would not let me choose 03 or 04. Also the enemy advances in difficulty no matter which level you play, this seems to take some of the value away from playing past levels.
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I wish we could store card and can build deck instead of have only one perm deck to use and old card will be gone forever once we select to use new one
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I think instead of giving you nothing but money at the end of a boss fight, it should give you a choice between 3 or 4 cards, as it is hard to collect an army of 1-3 units.
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I know it's counter to what make Nerdook games great, but dammit it would be nice if they'd let you kick butt for at least a little while instead of always one-upping your cards. Oooh, you just got a dragon? How cute, check out my armored dragon...
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hm i'm very confused to see unit HP
at first i tot the green and red bar under unit is the HP ( my reaction just like why the hell the hp doesn't decrease? ) after some time i just realised that tiny white bar is the HP ==' . Sorry for my bad grammar
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I cant get a card higher then lvl 15 , keep getting 14 and under and im stuck , i beat the bosses alot , so im confused if its normal or not because i see people lvl 20-99
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"Maybe you want Veteran Archers lvl 7 for your money?" - "No, I don't. Anything else?" - "OK, then maybe you want Veteran Archers lvl 7?" - "Certainly not. Is that all you've got?" - "Wait, let me find you something. I think you could use Veteran Archers lvl 7." - "Are you f**king kidding me?!"
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the castle is a bit of a screw over - in a close battle, whoever has the upper hand towards the end will probably lose due to backing your opponents into their castle. i've had consecutive games where in the first game, i was overwhelmed but backing into my castle proved to be the turning point. in this subsequent game, i had the upper hand but forcing the enemy back into their castle was the turning point against me. :/ to fix this, you have to allow me to choose advance or not or remove the advantage of castles
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Kinda underwhelming when you beat the 'final boss'. Hurray you beat the game! Now do it again, with a few more new units and slightly higher levels. It would be cool if you got like a special card for beating bosses, or even if there were more bosses! And if there are, I either neglected a message telling me there was or there wasn't one.
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For people who suck at this game (like myself), it might be nice if replaying a level didn't get progressively harder, throwing me into an endless spiral that reminds me how slow my brain works these days.
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There should be some sort of card storage, so if you decide between battles that you need a specific unit, you don't have to rely on pure luck and lose one of your units.
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You know what would help? A stats chart showing round-by-round kills. That way, we can compare different round kills of each unit in our deck and can better decide which cards to swap out.
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What is the point of upgraded cards, when my army grow stronger, the enemies grow even more stronger with new units that i don't have???? Just give me a set of cards to pick from and formulate a strategy to win instead of grinding on and on.
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the general sucks you should make him stronger and if you win a match the general will level so you can give him upgrade and differnt powers
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Nerdook, a suggestion. Y'know hats from Monster Slayers? Make them into full armor sets, make them upgradable and add hem for generals only. Like if you agree, people.
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The downside to these games is the lie that you're starting over but keeping your cards... The enemy for starting over miraculously gets stronger faster so you're not really starting over. Though on the bright side you're also not getting low level cards in response to you having beat a lowly level army. Though it's hard to then judge if you're ready to try the next tier of battle.
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Maybe there could be a card that upgrades/levels up your General(Level up your General: +1!). That way your General can improve along w/ the deck you are working on
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Death needs to lose 1 reinforcement when he dies. I keep losing to him because he can't kill anything of mine, so I have to surrender because his reinforcement never goes down. Stupid.
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"beast" was not so hard... i found 2/4 subbosses harder! Im a great fan of nerdooks games, they are so addictive and the music is always very nice :P
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I like the game overall. It's a pretty standard Nerdook game, which isn't a bad thing. But I found the Beast to be annoying for all the wrong reasons. My deck could breeze through all the stages and bosses, but the Beast acts differently than almost any other unit (with his triple ranged attack that can attack both melee and back units). It wouldn't be a problem to adjust my strategy...if I had any of the cards the game forced me to discard. I don't want to lose my deck because I like it, but I would need to change it up for this fight. Not being able to keep unused cards kind of ruins the game, because you can't just switch things for one fight and play around with different strategies. It's made worse by the fact you have no reliable way to know when you will be able to obtain your discarded cards again. One solution would be to be able to buy back specific cards that you've previously had in your deck.
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Archers on defense are highly overpowered even with their tiny damage. As the hero just keeps respawning as soon as it dies, you never get a chance to even hit an archer. 2 archers and hugging your castle = almost guaranteed win. Also I can't seem to get further as any card I get is weaker or equal to what I have, been repicking for over 2 dozen times, wasting more than twice the gold than the actual card cost. And please make coins AUTO COLLECT. No one ever liked this mouse over mechanic. No one.
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The white backgrounds in the new update make it impossible to read some text, especially when buying cards and choosing which boss to battle. Not a huge deal if you've been playing a while, but newcomers may get frustrated.
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Loved it. I noticed quite a few references to other games/movies. Assassin's Creed, Lord of the Rings, Naruto, and there probably are a few others I didn't recognize. =P
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I agree with the upgrading, but otherwise its a really good game! I just beat the beast and am waiting for the sequel!
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Hey, wouldn't killing death have some serious consequences? Like, y'know, giving everyone immortality and the whole Death can't die without there being Death...
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I'd recommand people posting decks to give their levels in comments, it's annoying to encounter level 8 decks when you have level 15 creatures in average (or the contrary ;).
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If you start off too well, you are actually at a huge disadvantage. Pushing the enemy all the way back to their building is likely to severely increase your own casualties. And I never seem to get a retreat when that happens...