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the general sucks you should make him stronger and if you win a match the general will level so you can give him upgrade and differnt powers
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sure, the jumping thing contributes to a healthy lifestyle etc. etc., but sometimes it makes it difficult to see the action.
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hi creator is me again i want to suggest something to you when i fight the rival always has random cards im fighting crazy hard things like spider riders or bull riders can you put the hardness down a bit?
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well maby more cards will do good but other then that....ITS EPIC!!!!!oh and could you add something like evolve your monsters..
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I don't understand the replace a card thing, why would I want to replace a lv 4 swordman with say, a lv 1 one?
Anyone care to explain?
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Gamestop is a kingdom. Kongregate is a province (a big one). Nerdook is the general of one of the biggest and most loyal armies. This game about armies is a soldier in that army.
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Charles:::hDiAwEiGx107xd9UtYqPtjfmrAZmrCaCleacuk4Khe0ClkaPtjfmrApmrCaCleacuk4KhexRwD5VvjiQrAFUrAG6tjqUxjCbZ8WUldLCwEpmrA8mrCaCleacuk4K4kaAuXiUwVFmpVFmhDiAwEiGx107xd9UtYqPtjfmrApmrCaCleacuk4KhexRwD5VvjiQrAFTrAG6tjqUxjCbZWqeveaBwdcCvAFmp7FmhDiAwEiGx106uj5CwEpmrA8mrCaCleacuk4KhDCBtkaVrAFTrAFTpVFmpAFmpVFmr2Fmp7zmrK==
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Idea = the turtle
Turtles are a people inside a cart but the cart has a roof, and the person usually has an spear and rolls into the enemies. Good idea? I haven't played the game tho.
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As a continuation to the previosu comment, I think this issue could be solved by giving the players reinforcement points periodically based on the % of the battlefield they control. This would make it advantageous to hold more ground. Once that is done, you could change maneuvering controls for the army. Like 'cavalary charge' 'retreat' 'spearmen hold the line' and such to increase the interactivity of the gameplay slightly
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Interesting game. I like the cardpool modification, as well as picking the draw, and the final army accumulating with previous picks.
The interactive elements of the game could be improved upon. Now the player makes a decision in game by selecting 1 out of 3 abilities presented and choosing 1 out of 3 cards drawn. It could be said that the really complicated part is picking the cards to be drawn.
If the game would provide a dynamical way of gaining advantage with advancing, then the interactive dimension could be improved upon by adding 'maneuvres' as an additional selection dialogue
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I had just defeated stephonoyangs army of THe ultamite destroyers (strongest card longbow archers)on my first try,And I would like to thank him for making the army. It was very tense,more than the final battle (whitch I thought was kind lame). So I once again thank him for making this great army and I hope he makes more like it.