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I'm having a difficult time winning when I do too well in the early portion of a battle. All my units move up into their face, and it's not long before I'm taking extra damage from their tower as well as watching my units fight the CPU's army alone, since it army is all bunched up by its tower while mine is spread out throughout the battlefield.
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Tip, for all those using loads of wolves and death monks: blade berserkers + polearm slayers chew through them like paper.
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I just got a giant spider. My enemy now has a spitting spider immediate after said acquisition. This promotes interest and insentive but the realization that the enemy constantly changes in strength irritates me. I know it's a treadmill and I like it. But I don't like seeing the moving parts. Great work! Please think about it.
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is there any stronger card in the later parts of the game.I have seen as far as the arch angel guardian , the balrog , the giant sandwrom [ their cards were red].
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@gamerguy75 I can agree with the getting used to the game part but the RNG still hates me in the end, i came back to play this more today to see how it would react, im getting level 6 archers. not even elite's or anything. and my highest level card is a level 18 pack of wolves.
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@mitbeaver07 yes it does work, but its very miniscule, i dont know if having higher level or lower level will show a difference in how much it does heal, but it is there. (another thing, should fire archers/fire monks do any damage at all to balrog's? Cause they do.)
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When I summon a Deamon Balrog, the card comment says it should heal from flames. Is that function working? It is not apparent with a + like with the healer monk.,s
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gerizekalı nerdook senin amk allahın malı, gitmiş benden güçlü canavar çıkartıyo karşıma, strateji yok bir şey yok taş kağıt makas gibi oyun sonra yenmemi bekliyo salah ya
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One negative I will share. It is too easy to overload your deck with one type of card and steamroll over opponents. My wolf/Death Monk deck is a good example, as are the heavy range decks. It would be nice if there could be some way to reward diversity in a deck.
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The only thing about this game is that you are punished for doing well. Why should I take extra damage for pushing a weaker force back? Not only that, if you do push back, enemies re spawn instantly so they can easily crush your units.
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i find the most usefull card the point giving card and the most useless card the lets both die card because what if you only have one more point and a good member dies that costs 2 or more
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Tip: You can copy your current deck to a new save slot. Load up your source deck and select "Transfer Data". Copy the text in the window and back out to the main menu. Open a new saved slot and go into the same area and paste the code, the press decipher. Great for working on crazy ideas without trashing your main deck
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So... this game is amazing!
it took me at the start some time to know what a tactic i will use and now i have 6 heal monks and defeatet someone with lvl 22 creatures xD
5/5 from me for the fun :D
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1. Add multiple decks so you can begin experimenting with a new deck while leaving your main deck intact.
2. Add more units;)
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Quite a bit of luck involved here. First playthrough, I got some nice power cards and beat the boss in one go. Now I can't even beat level 1 :(
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Are Healiing monks capped at some level or number of cards? I have 2 and don't seem to be getting more... and I've been playing a lot.
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this is an amazing game, i am only a short way through and i cant stop, but it could have improvements, for example there is the fact that the soldiers names are in plurals, even though they only give you one, and i would like to know, is the puppet based off the battle puppets in naruto? great game 5/5 -sincerely, just-ice
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Just a minor issue, but the starting chinese characters about the 'snake cultists' etc. are wrong ;p For the snake it should be: 蛇 ,while the 'Rat' should be 鼠 . awesome game btw :D
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Here I was thinking my level 10 deck could stand a chance against these exported army... never had I been so wrong! They all have level 99! *sob*
Great game nonetheless, as one would expect from Nerdook.
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for those that havnt seemed to figure it out. yes the general isnt very strong later on, however it doesnt cost anything to respawn. while it would be cool to upgrade him as you progress, it already adds a level of strategy by using him as a potential shield on the defense, he also adds free attacks on the offense, and by utilizing the skills that work with him.
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Nerdook, can you see if you can put a scrolling system in with a scroll lock, because my money oftenly gets left behind without the camera
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I like the game overall. It's a pretty standard Nerdook game, which isn't a bad thing. But I found the Beast to be annoying for all the wrong reasons. My deck could breeze through all the stages and bosses, but the Beast acts differently than almost any other unit (with his triple ranged attack that can attack both melee and back units). It wouldn't be a problem to adjust my strategy...if I had any of the cards the game forced me to discard. I don't want to lose my deck because I like it, but I would need to change it up for this fight. Not being able to keep unused cards kind of ruins the game, because you can't just switch things for one fight and play around with different strategies. It's made worse by the fact you have no reliable way to know when you will be able to obtain your discarded cards again. One solution would be to be able to buy back specific cards that you've previously had in your deck.
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Balrogs are very worth it in my opinion, ofc they get almost no hp but its enough to recover most small ranged damage along with the enemies being damaged by it, i find it very effective against something such as treants who are weak to fire and get hit alot by this, sometimes killed before even contacting most of my troops.