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I think the cards that are available for purchase are too weak. I spend most of my money pressing the "Show Me" button.
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Great game wish I could rate it 6/5, just one problem I think there should be like a campaign so you won't be doing the thing over and over. Like there would be tribes (ninja, riders, swordsmen, spears, and archer, plus all the other units. Just my opinion.
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Okay, nerdook has made the best games for as long as i can remember; but this? This is the best I've played in a long time
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This is a fantastic game, I defeated all four horsemen and the beast 2 times each but i'm still playing. 5/5. Suggestion, a bestiary of sorts would be rather entertaining.
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it could be awesome if you can see the battle during the picking card time. It can help to make the right choice according the battle cicumstances.
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If you have problems finding rare cards try to battle in pvp, easy to get something good (got demon, archangel and worm for example)... hope this help
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Would be nice if there were a few more different high level monster that are hard to get. It is too easy to just fill your deck with 5 star monsters. Would love more long time potential.
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i think to make it diffucult have a bar and when you recruit people by getting cards its like a minigame and you choose wherever to force them if bar goes too high then you will kill them by pressure if it goes to low your being to nice and they take a soilder away
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My favorite part is where you're winning and then reach your enemies castle so that their reinforcements are instant and they wipe you out since you have no way to retreat to your own castle.
Excellent programming choice. :/
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I'm having a difficult time winning when I do too well in the early portion of a battle. All my units move up into their face, and it's not long before I'm taking extra damage from their tower as well as watching my units fight the CPU's army alone, since it army is all bunched up by its tower while mine is spread out throughout the battlefield.
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Tip, for all those using loads of wolves and death monks: blade berserkers + polearm slayers chew through them like paper.
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I just got a giant spider. My enemy now has a spitting spider immediate after said acquisition. This promotes interest and insentive but the realization that the enemy constantly changes in strength irritates me. I know it's a treadmill and I like it. But I don't like seeing the moving parts. Great work! Please think about it.
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is there any stronger card in the later parts of the game.I have seen as far as the arch angel guardian , the balrog , the giant sandwrom [ their cards were red].
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@gamerguy75 I can agree with the getting used to the game part but the RNG still hates me in the end, i came back to play this more today to see how it would react, im getting level 6 archers. not even elite's or anything. and my highest level card is a level 18 pack of wolves.
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@mitbeaver07 yes it does work, but its very miniscule, i dont know if having higher level or lower level will show a difference in how much it does heal, but it is there. (another thing, should fire archers/fire monks do any damage at all to balrog's? Cause they do.)
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When I summon a Deamon Balrog, the card comment says it should heal from flames. Is that function working? It is not apparent with a + like with the healer monk.,s
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gerizekalı nerdook senin amk allahın malı, gitmiş benden güçlü canavar çıkartıyo karşıma, strateji yok bir şey yok taş kağıt makas gibi oyun sonra yenmemi bekliyo salah ya
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One negative I will share. It is too easy to overload your deck with one type of card and steamroll over opponents. My wolf/Death Monk deck is a good example, as are the heavy range decks. It would be nice if there could be some way to reward diversity in a deck.
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The only thing about this game is that you are punished for doing well. Why should I take extra damage for pushing a weaker force back? Not only that, if you do push back, enemies re spawn instantly so they can easily crush your units.