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You know you suck when you get to the point where you can't even beat the first one any more because the enemy has upgraded too far.
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Neat game, but ranged & fire is so ridiculously overpowered that it's super easy to beat all the bosses with 2 tanks + rest ranged as cards. 4/5
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Can you please do something about the card guy offering me level seven recruit ninjas when I have tier 3's and above exclusively? XD
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Really nice game.It would be cool if there would be added a big expansion to this that keeps the game play and the excitement for it.The buying card engine is awsome.The idea is original never saw a game like this before.Good job guys !
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Spears trump horses. Defense trumps offense. Arrows trump defense. Offense trumps arrows. Ninjas trump all except defense. Using these guidelines and picking the card that trumps or at least equals the opponent's choice each time seems to work well so far.
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Also could you just review all of the fire schematics? It feels as though Daemon Balrog takes damage from fire, and his spread is sometimes inaccurate. All of my fire has also never hurt my people.
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Something a lot of developers don't seem to understand is that asking a player to pick anything that will affect their game strategy before they've had a taste of gameplay is a completely arbitrary decision for the player. I don't know if the game favours defensive or offensive for me, at least give me a training mission before I pick my starter. Still, not a bad game, although I'd prefer to be able to see stats for things rather than an arbitrary "this unit is good at defense". How good? Does a spearman have double the hitpoints of a swordsman? Or only one more? It makes a massive difference to strategy.
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I'm not really a fan of the way there are higher levels of each card, because it feels like it makes it impossible to really customize my deck. By the time I'm actually able to get the cards I wanted, most of it will be horribly underleveled and I need to start over from scratch pretty much (and since as far as I know there's no max level this will happen almost indefinitely).
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I would enjoy being able to reorganize the deck I have before the battle since it irks me (personal qualm). Also there should be either no bonuses with the towers or they should be more destructible. Currently they are can act as an unmoving Siege Tower, and provide a cheap way of always getting the advantage. Maybe some more space in the back of the towers and an added option to Advance, Withdraw, and Hold (stay still) would make it more tactical. If the enemy were to be able to use those features as well, they could be pushed behind the castle and then the castle could be destroyed. And ya ur probs working on it, but character customization! Can you also add in the ability to customize your General's attributes? He is in every single one of my battles. I want him to suit my needs.
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It was too easy... i didn't lose a single fight <
the skills are a bit on the weaker side though so maybe an upgrade system would be good.
also the random card purchase are somewhat.. too random <
most of the times even at the end of the game i just got recruits. availabl ecards for puschase should become better as you progress or there isn't any reason for it to exist in the first place
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The Four Horsemen in Imperial China (well, sorta). Interesting concept. I only wish I could customize my commander's stats. And maybe pick a color uniform for my troops.
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How many times can Nerdook remake the exact same game, slightly alter the graphics and a small mechanic, then re-release it? We may never know, since he'll probably never stop.
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Lao Lang? you mean wise Old Man ?
Nerdook you really know your Mandarin and Southern Ming lol
5/5 just for the great/correct Chinese/Asian reference
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I'd recommand people posting decks to give their levels in comments, it's annoying to encounter level 8 decks when you have level 15 creatures in average (or the contrary ;).
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I rly would like to do more then just pick cards, why cant I eg. control my own hero. Also the magic cards aren't shown with much effect. So what is this Attack thing I cant see much effect.
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The green archer dude who keeps popping up as an enemy has a habit of teleporting behind the enemy base, so I have to fight through that before I can get to him. It's annoying because if I have a single unit left which should easily slaughter him, I have to punch through a damn tower whilst being hit with 3 arrows a second. ;-;
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The low number of levels clashes with the high number of different units. Right now you've created a system where battle number is completely meaningless, since the difficulty of each battle is nowhere near constant. Forcing the player to repeat battles 1-4 before they can attempt each boss fight is silly, and the game feels overall needlessly grindy. That's really too bad because the battle system itself is sound.
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Having a powerful set of units on field can be really counter-productive, because you just end up putting yourself into the range of enemy arrows. If there was a respawn time on units, there might be time to attack the tower, but they spawn to quickly to get any actual damage in.
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There is a huge flaw in this game: Your commander has a respawn cost of 0, so if you play only ranged cards, your commander will simply die over and over, meaning your opponent will lose respawn points while you will not. Every level is very easy using this strategy.
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When you lose you may keep your strong cards but the enemy also upgrades. This kind of defeats the purpose of keeping the upgraded cards.