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Interesting game. I like the cardpool modification, as well as picking the draw, and the final army accumulating with previous picks.
The interactive elements of the game could be improved upon. Now the player makes a decision in game by selecting 1 out of 3 abilities presented and choosing 1 out of 3 cards drawn. It could be said that the really complicated part is picking the cards to be drawn.
If the game would provide a dynamical way of gaining advantage with advancing, then the interactive dimension could be improved upon by adding 'maneuvres' as an additional selection dialogue
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I had just defeated stephonoyangs army of THe ultamite destroyers (strongest card longbow archers)on my first try,And I would like to thank him for making the army. It was very tense,more than the final battle (whitch I thought was kind lame). So I once again thank him for making this great army and I hope he makes more like it.
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war is soooooooo hard to kill i defeated the other except war so i cant fight the beast because of the stupid war!!!!!
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Finally my whole deck are just legendary cards! Battle 1! *veterans come* Ha! Is that all you got? 5 mins later... I lose...
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Finally, after a couple of hours i managed to defeat the beast, a vital upgrade to the game would be if the general could be leveled up :/
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I assume that clicking cards can influence the little battle you are presented, however I was unable to confirm this. Random clicking the options is ok for victory.
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I think it would be more awesome if the masks and flags have some perks in them that you unlock them every time you defeat a boss . Please do that nerdook. Please?