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Comments for Monster Legions

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novaplasma

Jan. 20, 2013

Under rating threshold (show) i think it would be cool to be able to upgrade your skills and change them. some skills seem decent, and others remain severly underpowered

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(2306)

Developer response from nerdook

Mmm.. good idea. I'll see if it's possible!

halogenlamp

Jan. 17, 2013

Under rating threshold (show) Why do they keep jumping?

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(2956)

Developer response from nerdook

An active lifestyle is crucial to avoiding hypertension and other health problems in later life.

GoliathAA

Jan. 26, 2013

Under rating threshold (show) You should add upgrades to your general, since its a bit too weak. If a 3 Veteran swordsmen level 2 can kill my General. Its practically worthless, aside from the fact that it is just a slightly overpowered version of the Veteran Swordsmen. So I suggest you add a class for each general you choose. Like an archery class where your general shoots arrows, or a tank where it absorbs all the damage with its heavy armor and attacks slowly. Something like this would help a lot in the boss fights despite that your General itself is not the tide changer.

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(1661)

Barbwire

Jan. 27, 2013

Under rating threshold (show) Why don't you get a reward card for beating a boss?

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(1310)

devarin

Jan. 27, 2013

Under rating threshold (show) Suggestions for future versions: ability to sort cards, ability to upgrade cards using exp/gold, one row to hold cards that are not used in play but retained for either future upgrades or because you are building a deck tailored to your foe, stats showing us the damage dealt/kills/damage taken/deaths/reinforcement points used by each card, upgrade spells using gold/exp - add new spells you can purchase or earn and allow for a 'deck' of spells limiting our choices in each fight.

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(1403)

Hopper262

Jan. 28, 2013

Under rating threshold (show) With only one unit left on each side, I used the "instantly kill 1 enemy" bonus. Apparently a tie is no better than a loss; I was "defeated" by the remaining non-army.

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(113)

Halo27

Jan. 19, 2013

Under rating threshold (show) The awkward moment when you lose to one of your previous armies :/

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(20)

jacksonas

Jan. 27, 2013

Under rating threshold (show) I understand grinding is on purpose here but it is really annoying when you get a new card and it's on recruit level when your deck has rank 3 and rank 4 cards.

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(19)

Aeriusspades

Apr. 18, 2017

Under rating threshold (show) It would be really great if you could hold on to a few cards more than what your hand could hold. Keep two cards as reserve and switch them in and out .

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(23)

wattro

Jan. 17, 2013

Under rating threshold (show) at a certain point, it's impossible to make qualified decisions aboot certain troops over other troops. it's imperative to see their stats to some degree so that they can be compared. if replacing a card didn't mean throwing out the replaced card permanently, then players could experiment and mix and match. With the system as it is now, replacing a card is a permanent choice, one which the player can find themselves often ill-equipped to make the proper analysis.

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(840)

Developer response from nerdook

added stats during card swapping!

Nerdynoob

Feb. 05, 2013

Under rating threshold (show) "Daggers rise like buried daggers", Lao Lang. What.

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(40)

kiarra

Feb. 07, 2013

Under rating threshold (show) I like it, thankyou very much for the speed up button :)

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(14)

Revenge67

Jan. 26, 2013

Under rating threshold (show) If anyone is looking for a good strategy if you get a retreat card, and you can retreat back to your castle then do so because thats where your army responds and will easily dispatch any unwanted intruders getting to close.

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(14)

13oojum

Jan. 26, 2013

Under rating threshold (show) It would be nice if you could move your cards around, keeping similar types together if you wanted.

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(36)

thomaswu16

Jan. 26, 2013

Under rating threshold (show) Maybe a bestiary on the units you have encountered and the unit you haven't seen in question mark. So we all know what unit to expect and the legendary (orange) units that we can possibly purchase, and then build a unique deck.

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(34)

Pounder

Jan. 26, 2013

Under rating threshold (show) There is a huge flaw in this game: Your commander has a respawn cost of 0, so if you play only ranged cards, your commander will simply die over and over, meaning your opponent will lose respawn points while you will not. Every level is very easy using this strategy.

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(34)

Jzyehoshua

Mar. 03, 2013

Under rating threshold (show) So far I've seen just one good guide for Monster Legions: http://www.eioira.com/2013/01/monster-legions-game-review-walkthrough.html My opinions: Best Starting Unit: 1-Goat Bowmen, 2-Monkey King, 3-Rabbit Rider Best Early Game Unit: Armored Brute Best Tanks: 1-Armored Dragon, 2-Stone Golem (poss. Bone Golem also) Best Ranged: 1-Longbow Archer, 2-Goat Bowmen, 3-Flame Archers Best Melee Damage: 1-Giant Sandworm, 2-Archangel Guardian (poss. Shadow Vampire also) Best Healers: 1-Healer Monks, 2-Goat Bowmen Best All-Purpose: Polearm Slayer (anti-cavalry/monster) Generally Good: Ultimate Knight, Venomous Scorpion, Blade Berserker, Archangel Guardian Good together: -Daemon Balrog, Flame Archers, Fire Monk -Death Monk, Wolf Pack, Goat Bowmen, Monkey King, Battle Puppet -Fire Monk, Flame Archers, Armored Dragon, Stone Golem, Armored Brute

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(13)

Nindoz

Feb. 02, 2013

Under rating threshold (show) Later on in the game , the general is useless .... we should be able to upgrade him

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(13)

Filthrog

Jan. 26, 2013

Under rating threshold (show) I just saw a Daemon Balrog die from fire even though it says it heals from flames.

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(13)

qwerty65

Feb. 02, 2013

Under rating threshold (show) why is the beast weaker then any other boss lol

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(32)

GioV3

Jan. 28, 2013

Under rating threshold (show) How about the more the card costs, the better the value?

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(12)

skaliton

Jan. 26, 2013

Under rating threshold (show) nerdook as always I enjoy your game, but there should be a way to either level up units or it quits giving you the weaker ones as you play, its really quite annoying to lose a battles worth of gold selling back recruits when your at the T4 level..and as far as getting a level 10 unit it seems like blind luck, so the best player armies would just be who spent the most time or had the best luck rather than who thought it through

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(12)

wattro

Jan. 17, 2013

Under rating threshold (show) i do not understand the respawn cost. for some units, it changes throughout the battle. this feels incorrect. i would not want to summer a weaker unit (eg: rider) when it has a respawn cost of 3. in essence, this begins to dictate which cards you can or should play. with an already limited selection, the choice has a good chance of being automatic. not to be negative... at the end of the day, this boils down into a grindy card game, with a lot of your choice made up for you. i wouldn't mind seeing cards expanded into those that could be playable during the action

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(469)

Developer response from nerdook

mmm.. added a tutorial to the game, to explain where the respawn cost is indicated. also, i might be adding additional cards to the game... come back after the beta to check it out again!

TeleKawaru

Jan. 17, 2013

Under rating threshold (show) It's pretty disconcerting when you are doing great the first 3-4 stages of the campaign, then go against an opponent who uses nothing but elite ninjas and siege towers when you haven't even come up against those unit types yet and your cards consist of 99% Recruit units.

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(655)

Developer response from nerdook

then you will come back the next round with even better units and kick their butts so hard, they go crying to their mummy.

meeblin

Jul. 22, 2013

Under rating threshold (show) The Horse Lancer. A horse riding a horse. Why?

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(11)

Epochdragon

Jan. 24, 2013

Under rating threshold (show) If you replay a level more then 1 back from where you were at you lose your progress and have to advance again from that level. I was on 04 and decided to replay 02, it reset and would not let me choose 03 or 04. Also the enemy advances in difficulty no matter which level you play, this seems to take some of the value away from playing past levels.

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(11)

adamsrouji

Oct. 25, 2013

Under rating threshold (show) it will be more awesome if there were 4 elements of units like bosses example air earth fire and water

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(6)

BalazsAndraU

Feb. 20, 2014

Under rating threshold (show) A horse, that is sitting on a horse.

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(10)

Forbidden403

Jan. 25, 2013

Under rating threshold (show) I wish we could store card and can build deck instead of have only one perm deck to use and old card will be gone forever once we select to use new one

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(36)

Developer response from nerdook

sequel?! :p

AzuWish

Feb. 01, 2013

Under rating threshold (show) Reinforcement generals... No wonder all my troops are frazzled.

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(5)

KikkiMinecraft

Jan. 31, 2013

Under rating threshold (show) like the way that the bosses is easy but not in multiplayer :3

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(5)

BattleCreeper1

Jul. 24, 2017

Under rating threshold (show) I think instead of giving you nothing but money at the end of a boss fight, it should give you a choice between 3 or 4 cards, as it is hard to collect an army of 1-3 units.

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(8)

RandomToon

Apr. 18, 2017

Under rating threshold (show) I really just want to be able to organize my cards. I want my archers together, and my spearmen together, etc.

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(5)

alp1ne

May. 28, 2019

Under rating threshold (show) I know it's counter to what make Nerdook games great, but dammit it would be nice if they'd let you kick butt for at least a little while instead of always one-upping your cards. Oooh, you just got a dragon? How cute, check out my armored dragon...

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(9)

technoninja23

Apr. 20, 2014

Under rating threshold (show) i wish i can equip random swords to my army ;(

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(9)

BlueHood

Apr. 15, 2013

Under rating threshold (show) it would be nice if you had a bench where you could store some cards

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(9)

lolman_scott

Feb. 04, 2013

Under rating threshold (show) Don't use wolf pack.... they die way to easily......

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(9)

esra01

Jan. 28, 2013

Under rating threshold (show) hm i'm very confused to see unit HP at first i tot the green and red bar under unit is the HP ( my reaction just like why the hell the hp doesn't decrease? ) after some time i just realised that tiny white bar is the HP ==' . Sorry for my bad grammar

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(9)

Nindoz

Feb. 03, 2013

Under rating threshold (show) I cant get a card higher then lvl 15 , keep getting 14 and under and im stuck , i beat the bosses alot , so im confused if its normal or not because i see people lvl 20-99

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(5)

vlasec

Apr. 18, 2017

Under rating threshold (show) "Maybe you want Veteran Archers lvl 7 for your money?" - "No, I don't. Anything else?" - "OK, then maybe you want Veteran Archers lvl 7?" - "Certainly not. Is that all you've got?" - "Wait, let me find you something. I think you could use Veteran Archers lvl 7." - "Are you f**king kidding me?!"

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(22)

strit5

Jan. 26, 2013

Under rating threshold (show) Im not sure about this but... Am I the only one who thought that the green bar over your name was your HP?

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(22)

wattro

Jan. 16, 2013

Under rating threshold (show) the castle is a bit of a screw over - in a close battle, whoever has the upper hand towards the end will probably lose due to backing your opponents into their castle. i've had consecutive games where in the first game, i was overwhelmed but backing into my castle proved to be the turning point. in this subsequent game, i had the upper hand but forcing the enemy back into their castle was the turning point against me. :/ to fix this, you have to allow me to choose advance or not or remove the advantage of castles

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(144)

Developer response from nerdook

this should be less of an issue with the new Tactics feature. Also, vastly reduced the damage done by Castles.

Cassius335

Apr. 19, 2017

Under rating threshold (show) I find myself wishing you could swap cards around in your deck, just to keep it neat.

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(5)

toyuyn

Jan. 23, 2013

Under rating threshold (show) Kinda underwhelming when you beat the 'final boss'. Hurray you beat the game! Now do it again, with a few more new units and slightly higher levels. It would be cool if you got like a special card for beating bosses, or even if there were more bosses! And if there are, I either neglected a message telling me there was or there wasn't one.

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(31)

Sprint111

Jun. 19, 2013

Under rating threshold (show) For people who suck at this game (like myself), it might be nice if replaying a level didn't get progressively harder, throwing me into an endless spiral that reminds me how slow my brain works these days.

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(8)

SkyH6

Jan. 29, 2013

Under rating threshold (show) It would be nice to see leader upgrades and customization. I think my leader is my worst unit.

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(8)

Eggsnham

Jan. 27, 2013

Under rating threshold (show) There should be some sort of card storage, so if you decide between battles that you need a specific unit, you don't have to rely on pure luck and lose one of your units.

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(8)

chanimalcrackers

Jan. 25, 2013

Under rating threshold (show) You know what would help? A stats chart showing round-by-round kills. That way, we can compare different round kills of each unit in our deck and can better decide which cards to swap out.

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(8)

BattleCreeper1

Jul. 21, 2017

Under rating threshold (show) Heed the words of the wise Lao Lang: "Blablablablablabla." Uuuhhhmmm..... I'm gonna have to meditate on that one.

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(7)

gurutex

Jan. 25, 2013

Under rating threshold (show) What is the point of upgraded cards, when my army grow stronger, the enemies grow even more stronger with new units that i don't have???? Just give me a set of cards to pick from and formulate a strategy to win instead of grinding on and on.

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(30)

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