Comments for Monster Legions

avatar for novaplasma
novaplasma

Jan. 20, 2013

Under rating threshold (show) i think it would be cool to be able to upgrade your skills and change them. some skills seem decent, and others remain severly underpowered

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(1651)

Developer response from nerdook

Mmm.. good idea. I'll see if it's possible!

avatar for halogenlamp
halogenlamp

Jan. 17, 2013

Under rating threshold (show) Why do they keep jumping?

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(2080)

Developer response from nerdook

An active lifestyle is crucial to avoiding hypertension and other health problems in later life.

avatar for GoliathAA
GoliathAA

Jan. 26, 2013

Under rating threshold (show) You should add upgrades to your general, since its a bit too weak. If a 3 Veteran swordsmen level 2 can kill my General. Its practically worthless, aside from the fact that it is just a slightly overpowered version of the Veteran Swordsmen. So I suggest you add a class for each general you choose. Like an archery class where your general shoots arrows, or a tank where it absorbs all the damage with its heavy armor and attacks slowly. Something like this would help a lot in the boss fights despite that your General itself is not the tide changer.

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(1011)

avatar for devarin
devarin

Jan. 27, 2013

Under rating threshold (show) Suggestions for future versions: ability to sort cards, ability to upgrade cards using exp/gold, one row to hold cards that are not used in play but retained for either future upgrades or because you are building a deck tailored to your foe, stats showing us the damage dealt/kills/damage taken/deaths/reinforcement points used by each card, upgrade spells using gold/exp - add new spells you can purchase or earn and allow for a 'deck' of spells limiting our choices in each fight.

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(878)

avatar for Barbwire
Barbwire

Jan. 27, 2013

Under rating threshold (show) Why don't you get a reward card for beating a boss?

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(708)

avatar for Bucatica
Bucatica

Feb. 1, 2013

Under rating threshold (show) First thing Nerdook, I want to thank you for all this great games that you made. Second, I got this 3 monks while playing, healer, death, fire and I got an idea, if there is not a druid/nature monk yet, make such a thing, one who may summon a wolf at a regular time and have max 2-3 wolfs?

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(8)

avatar for kiarra
kiarra

Feb. 7, 2013

Under rating threshold (show) I like it, thankyou very much for the speed up button :)

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(8)

avatar for wattro
wattro

Jan. 17, 2013

Under rating threshold (show) at a certain point, it's impossible to make qualified decisions aboot certain troops over other troops. it's imperative to see their stats to some degree so that they can be compared. if replacing a card didn't mean throwing out the replaced card permanently, then players could experiment and mix and match. With the system as it is now, replacing a card is a permanent choice, one which the player can find themselves often ill-equipped to make the proper analysis.

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(832)

Developer response from nerdook

added stats during card swapping!

avatar for thomaswu16
thomaswu16

Jan. 26, 2013

Under rating threshold (show) Maybe a bestiary on the units you have encountered and the unit you haven't seen in question mark. So we all know what unit to expect and the legendary (orange) units that we can possibly purchase, and then build a unique deck.

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(26)

avatar for Nerdynoob
Nerdynoob

Feb. 5, 2013

Under rating threshold (show) "Daggers rise like buried daggers", Lao Lang. What.

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(15)

avatar for Downloaded
Downloaded

Jan. 24, 2013

Under rating threshold (show) I realized units that are worth 5pts tend not to be worth it.

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(9)

avatar for qwerty65
qwerty65

Feb. 2, 2013

Under rating threshold (show) why is the beast weaker then any other boss lol

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(27)

avatar for DrYoshiyahu
DrYoshiyahu

Jan. 30, 2013

Under rating threshold (show) I spent WAAAY too long choosing a sword at the start. :P

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(15)

avatar for wattro
wattro

Jan. 17, 2013

Under rating threshold (show) i do not understand the respawn cost. for some units, it changes throughout the battle. this feels incorrect. i would not want to summer a weaker unit (eg: rider) when it has a respawn cost of 3. in essence, this begins to dictate which cards you can or should play. with an already limited selection, the choice has a good chance of being automatic. not to be negative... at the end of the day, this boils down into a grindy card game, with a lot of your choice made up for you. i wouldn't mind seeing cards expanded into those that could be playable during the action

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(459)

Developer response from nerdook

mmm.. added a tutorial to the game, to explain where the respawn cost is indicated. also, i might be adding additional cards to the game... come back after the beta to check it out again!

avatar for Filthrog
Filthrog

Jan. 26, 2013

Under rating threshold (show) I just saw a Daemon Balrog die from fire even though it says it heals from flames.

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(8)

avatar for Hopper262
Hopper262

Jan. 28, 2013

Under rating threshold (show) With only one unit left on each side, I used the "instantly kill 1 enemy" bonus. Apparently a tie is no better than a loss; I was "defeated" by the remaining non-army.

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(43)

avatar for eevee444
eevee444

Jan. 29, 2013

Under rating threshold (show) how on earth do you fit those siege towers through the castle doors?

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(13)

avatar for lolman_scott
lolman_scott

Feb. 4, 2013

Under rating threshold (show) Don't use wolf pack.... they die way to easily......

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(7)

avatar for TeleKawaru
TeleKawaru

Jan. 17, 2013

Under rating threshold (show) It's pretty disconcerting when you are doing great the first 3-4 stages of the campaign, then go against an opponent who uses nothing but elite ninjas and siege towers when you haven't even come up against those unit types yet and your cards consist of 99% Recruit units.

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(645)

Developer response from nerdook

then you will come back the next round with even better units and kick their butts so hard, they go crying to their mummy.

avatar for woohooi
woohooi

Jan. 28, 2013

Under rating threshold (show) why does the ninja card says 凶, not 忍?

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(7)

avatar for morikahn
morikahn

Jan. 24, 2013

Under rating threshold (show) Death Monk is bugged. Every death monk will create a skeleton for an allies death. That means if you have five death monks and your leader dies, you get five skeletons. This is why you see people spamming death monks. I can't believe this was intentional.

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(10)

Developer response from nerdook

you're right. nerfing it right now. only 1 skeleton spawned no matter how many monks you have, as long as one is in range.

avatar for Pounder
Pounder

Jan. 26, 2013

Under rating threshold (show) There is a huge flaw in this game: Your commander has a respawn cost of 0, so if you play only ranged cards, your commander will simply die over and over, meaning your opponent will lose respawn points while you will not. Every level is very easy using this strategy.

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(12)

avatar for satantron5000
satantron5000

Feb. 22, 2013

Under rating threshold (show) We need more level 5 cards! Even if they're just varieties on angels and demons, or maybe some other varieties of machines. We need more strategic possibilities in this great game!

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(10)

avatar for 13oojum
13oojum

Jan. 26, 2013

Under rating threshold (show) It would be nice if you could move your cards around, keeping similar types together if you wanted.

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(29)

avatar for Jzyehoshua
Jzyehoshua

Mar. 3, 2013

Under rating threshold (show) So far I've seen just one good guide for Monster Legions: http://www.eioira.com/2013/01/monster-legions-game-review-walkthrough.html My opinions: Best Starting Unit: 1-Goat Bowmen, 2-Monkey King, 3-Rabbit Rider Best Early Game Unit: Armored Brute Best Tanks: 1-Armored Dragon, 2-Stone Golem (poss. Bone Golem also) Best Ranged: 1-Longbow Archer, 2-Goat Bowmen, 3-Flame Archers Best Melee Damage: 1-Giant Sandworm, 2-Archangel Guardian (poss. Shadow Vampire also) Best Healers: 1-Healer Monks, 2-Goat Bowmen Best All-Purpose: Polearm Slayer (anti-cavalry/monster) Generally Good: Ultimate Knight, Venomous Scorpion, Blade Berserker, Archangel Guardian Good together: -Daemon Balrog, Flame Archers, Fire Monk -Death Monk, Wolf Pack, Goat Bowmen, Monkey King, Battle Puppet -Fire Monk, Flame Archers, Armored Dragon, Stone Golem, Armored Brute

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(7)

avatar for gurutex
gurutex

Jan. 25, 2013

Under rating threshold (show) What is the point of upgraded cards, when my army grow stronger, the enemies grow even more stronger with new units that i don't have???? Just give me a set of cards to pick from and formulate a strategy to win instead of grinding on and on.

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(23)

avatar for SkyH6
SkyH6

Jan. 29, 2013

Under rating threshold (show) It would be nice to see leader upgrades and customization. I think my leader is my worst unit.

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(7)

avatar for wattro
wattro

Jan. 16, 2013

Under rating threshold (show) the castle is a bit of a screw over - in a close battle, whoever has the upper hand towards the end will probably lose due to backing your opponents into their castle. i've had consecutive games where in the first game, i was overwhelmed but backing into my castle proved to be the turning point. in this subsequent game, i had the upper hand but forcing the enemy back into their castle was the turning point against me. :/ to fix this, you have to allow me to choose advance or not or remove the advantage of castles

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(140)

Developer response from nerdook

this should be less of an issue with the new Tactics feature. Also, vastly reduced the damage done by Castles.

avatar for freser987
freser987

Feb. 2, 2013

Under rating threshold (show) Nerdook please continue making great games

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(6)

avatar for Klaploper
Klaploper

Jan. 31, 2013

Under rating threshold (show) "beast" was not so hard... i found 2/4 subbosses harder! Im a great fan of nerdooks games, they are so addictive and the music is always very nice :P

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(6)

avatar for esra01
esra01

Jan. 28, 2013

Under rating threshold (show) hm i'm very confused to see unit HP at first i tot the green and red bar under unit is the HP ( my reaction just like why the hell the hp doesn't decrease? ) after some time i just realised that tiny white bar is the HP ==' . Sorry for my bad grammar

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(6)

avatar for catbow11
catbow11

Jan. 27, 2013

Under rating threshold (show) You know, It's hard to be intimidated by an army of monsters when their general is named pinkiepie

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(6)

avatar for Daikijin
Daikijin

Feb. 7, 2013

Under rating threshold (show) Hey Nerdook, if you read this i love you, if you don't...I still love you.

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(6)

avatar for chanimalcrackers
chanimalcrackers

Jan. 25, 2013

Under rating threshold (show) You know what would help? A stats chart showing round-by-round kills. That way, we can compare different round kills of each unit in our deck and can better decide which cards to swap out.

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(6)

avatar for Eggsnham
Eggsnham

Jan. 27, 2013

Under rating threshold (show) There should be some sort of card storage, so if you decide between battles that you need a specific unit, you don't have to rely on pure luck and lose one of your units.

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(6)

avatar for GioV3
GioV3

Jan. 28, 2013

Under rating threshold (show) How about the more the card costs, the better the value?

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(10)

avatar for jacksonas
jacksonas

Jan. 27, 2013

Under rating threshold (show) I understand grinding is on purpose here but it is really annoying when you get a new card and it's on recruit level when your deck has rank 3 and rank 4 cards.

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(10)

avatar for toyuyn
toyuyn

Jan. 23, 2013

Under rating threshold (show) Kinda underwhelming when you beat the 'final boss'. Hurray you beat the game! Now do it again, with a few more new units and slightly higher levels. It would be cool if you got like a special card for beating bosses, or even if there were more bosses! And if there are, I either neglected a message telling me there was or there wasn't one.

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(26)

avatar for Revenge67
Revenge67

Jan. 26, 2013

Under rating threshold (show) If anyone is looking for a good strategy if you get a retreat card, and you can retreat back to your castle then do so because thats where your army responds and will easily dispatch any unwanted intruders getting to close.

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(10)

avatar for Epochdragon
Epochdragon

Jan. 24, 2013

Under rating threshold (show) If you replay a level more then 1 back from where you were at you lose your progress and have to advance again from that level. I was on 04 and decided to replay 02, it reset and would not let me choose 03 or 04. Also the enemy advances in difficulty no matter which level you play, this seems to take some of the value away from playing past levels.

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(6)

avatar for Halo27
Halo27

Jan. 19, 2013

Under rating threshold (show) The awkward moment when you lose to one of your previous armies :/

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(10)

avatar for Zigglerdick
Zigglerdick

Jan. 25, 2013

Under rating threshold (show) Love the game, but if you push the enemy back to early you get severely penalized. You end up fighting nothing but the other team's general and get all of your Elite units slaughtered by a recruit archer that they cannot touch. That was a tad frustrating.

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(22)

avatar for nunnabiznaz1
nunnabiznaz1

Apr. 7, 2013

Under rating threshold (show) I agree with what kenniths said, it is frustrating to save up for cards you dont need or already have, it would be nice to just update the team i am battling with, including the general, i do hope for an updated version of this game, is mad fun, (and addicting). And thanks for making it easy to play, love just clicking the mouse, verses fighting with the keyboard, kudos to you nerdook!!! :)

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(6)

avatar for Nindoz
Nindoz

Feb. 2, 2013

Under rating threshold (show) Later on in the game , the general is useless .... we should be able to upgrade him

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(8)

avatar for skaliton
skaliton

Jan. 26, 2013

Under rating threshold (show) nerdook as always I enjoy your game, but there should be a way to either level up units or it quits giving you the weaker ones as you play, its really quite annoying to lose a battles worth of gold selling back recruits when your at the T4 level..and as far as getting a level 10 unit it seems like blind luck, so the best player armies would just be who spent the most time or had the best luck rather than who thought it through

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(8)

avatar for tatomapo4
tatomapo4

Feb. 2, 2013

Under rating threshold (show) when you start unlocking the 5* cards, you'll get so confused about stats... i mean, if u want a tank, for example: i had a dragon-armor, then i changed it into a 4* lancer, and then into an archangel. but then i've seen that oter ppl in multiplayer use the dragon and the lancers most than the archangel... and i asked: are they stats better? and i cant find answer anywhere... a guide of cards you have unlocked will be REALLY helpful

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(5)

avatar for AzuWish
AzuWish

Feb. 1, 2013

Under rating threshold (show) Reinforcement generals... No wonder all my troops are frazzled.

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(5)

avatar for alfarno
alfarno

Jan. 31, 2013

Under rating threshold (show) really needs a sideboard. (a place to swap out cards you don't currently need, but think you might when you get other ones to go with them)

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(5)

avatar for KikkiMinecraft
KikkiMinecraft

Jan. 31, 2013

Under rating threshold (show) like the way that the bosses is easy but not in multiplayer :3

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(5)

avatar for Dracolis
Dracolis

Jan. 30, 2013

Under rating threshold (show) Just a minor issue, but the starting chinese characters about the 'snake cultists' etc. are wrong ;p For the snake it should be: 蛇 ,while the 'Rat' should be 鼠 . awesome game btw :D

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(5)

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