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FINALLY! The hard achievement is mine!
For those curious, I was Level 38 with everything upgraded at that point. I used the Gauss Rifle sparingly in the first couple areas, but once I passed the first bridge I settled into using it in a rhythmic pattern. I used the wheel spikes only for the occasional speed boost, but also used it when the Gauss Rifle ran out of ammo to get past the metal box barricades. Also this achievement is partly reliant on luck. GOD SPEED, GAMERS!
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Shark gun may not cover as much ground area as the minigun but its ammunition is incredible, making it likely the best gun for the job.
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2500 distance is quite hard. I manage to get 2000+ every run, but didn't reach the 2500 once. Gauss rifle and shark gun seem to be the best guns to pick and the remote control is great too.
I guess it's a fun game nevertheless!
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This is great! The shark weapon is kind of OP for making the 2500 run (only the barriers slow it down). Otherwise, amazing game!
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Max out your engine upgrade first. Then max out your ammo upgrade before putting points into your explosives upgrade and you should do fine. I pick up insane speed with maxxed engine upgrades.
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Shark gun. Better than minigun of death, gauss gun, blimp bomber, nade launcher, automatic rifles.
Remote Control. No, not a corny Ion Cannon Strike, instead a fearsome Flying Cyborg Dinosaur armed with Gattling Laser, Rocket Launcher Cells, and Intergral Mechanized Jaws.
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Nothing beats the blade boomerang. It’s like a constant spikes in front of you, mowing everything to shreds. Easy to use too. Seriously, don’t switch around. Blade boomerang = WIN.
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Once you realise that it's so much easier to use your wheel spikes for those annoying piles of metal boxes, this game becomes 350% less frustrating! Classic Nerdok.
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A shark gun?... well, its not gonna get any weirder than this. right? *Unlocked remote control* hmm i wonder what this thing does.
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Super Easy Hard Badge = Auto drive, Large wheels, Shark gun, As many upgrades as possible (I had maxed vehicle and combat upgrades but only level 3 general upgrade). Use spikes only when approaching the stack of grey boxes. After spikes run out, spam sharks as you approach the stack of grey boxes. Always try to get ammo from balloons and you'll never run out of sharks.
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The remote control is crazy. That T. rex chomps through barricades so I don't have to use my spikes and then shoots for like 10 seconds.
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When going for the hard badge, use the T-Rex, it just plows through, but it doesn't have enough ammo to last all the way to 2500, so keep an eye on how many times you can use him again. The truck can fight it's way on it's own the first few hundred, but the T-Rex becomes almost a necessity later on. Great game, 5/5
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for hard badge use the shark gun. aim half way between the truck the the edge of the screen and every second or so fire. also use the gun on the first 3 stacks of steel crates to save the spikes for the later ones.
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I'm starting to worry about the Dook. His plots seem to be getting steadily darker and more bleak with each new game. Brilliant... but dark.
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I loved this game. Can you get 16 or more trucks to escape? It's harder than it sounds :) (double big wheels is best) Check here for tips on maybe beating that score: http://www.kongregate.com/games/nerdook/nuclear-outrun?score=963229 Small tips for best upgrades, +1 into vehicle to get a decent engine, +2 into general to get Ammo Balloons. And put the rest into Weapons. Shark + Big Wheel,Automatic,Big Wheel is also pretty good for getting 2500 meters.
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i got the hard badge by using the shark gun. tip, just time usage and spikes to burn through the last piles of boxes.
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For the hard achievement:Get the Shark Gun, max all upgrades. Make your tires large, then start. The trick to this one is momentum. You can only gain speed so fast, so keep the way clear of anything larger than a zombie's head with the shark gun If you can keep your speed in the 90-120 range most of the time, you're fine.. (you can use a low arc to clear out most of the ground, or a higher one if you only need to clear out something directly in front of you and can't see anything coming). Make sure you hit ALL the ammo balloons, since once you're out of shark, you'd better hope you've got a good backup... (and I don't like trusting the random number gods that much for my achievements.) Save your spike wheels triggers for when you see the barricades of crates (or if you're in big trouble). There should be about twice as many barricades as you have spikes, so for the last couple, just spam sharks (at slightly different angles, preferably), you shouldn't need more than 3-5/barricade.
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Some weapons can't stand aganist your top speed. Bomber blimp is preatty useless since sends the bombs ON you and not in front of you when you travel at high speed.
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When I launched Nuclear Outrun and heard the "doo do do do" sound and got a rush of excitement, I realized that I have a Nerdook addiction. This game, like every game you make is awesome and fun.
I really liked the shark gun, but I could have sworn I have seen that shark animation before. Was that shark a reference to one of your other games?
Also I played the whole game in manual, but then switched to automatic and it made me feel like I suck because the AI driver is way better than me.
Cheers and thanks!
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Well personal guide to doing the "atomic clock stopper badge":1.make sure you have all the upgrades and beaten the first half of the game
2.make both of your wheels big
3.get a shark gun place the mouse ahead of your car about 2-3 inches so and click towards a mass(mass meaning a bunch of mutants and bottles,bananas,etc) on the ground
4.dont slow down and survive!!! ^^
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AWSOME GAME,I loved it and what really helped was how high or low your tires were so i tried them all out and found out tht to have that extra person helps out a little bit more rather than being on big wheels,funny to see scores above the "unbeatable score" HAXERS I SAY!
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It occurs to me, that you see every prior character that got hit by a nuke as a mutant/zombie/'living impaired person' and the nukes seem to have little to no effect on the zombie population... is it possible that whoever is firing them is doing so to increase/empower the zombie population?