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Comments for Orbital Onslaught

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Ireneuszz

May. 13, 2011

Under rating threshold (show) The game is great, but i think that units should be adjusted for free, but you can upgrade them with money, to give them additional bonuses such as: 30% more damage. Just a suggestion through. And lives are stupid, because Nerdook's games have a great replayable value.

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(6)

Ghafla

Apr. 14, 2011

Under rating threshold (show) This game is tremendously fun. However, the unit balance is a bit... interesting. I was able to clear all but the last level using four light infantry and a rocket sentry (bonus from a previous clear). It shouldn't take the introduction of the most powerful unit in the game to defeat a basic swarming strategy.

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(6)

Poopsicle

Apr. 13, 2011

Under rating threshold (show) This game shows a ton of promise but it lacking a little bit of depth that could make it insanely awesome: (1) An ability to set up your own battles... choose the enemy's army and your own, or fight against random enemies while choosing your own army (or using random). (2) Needs more waypoints to select for units to run at before attacking the enemy... in other words, more varied maps. (3) 1v1 is awesome... how about 1v1v1 or 2v2 or 1v1v1v1 maps?? Those three things would add tons of depth for huge single player re-playability.

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(6)

mrman12111

Apr. 12, 2011

Under rating threshold (show) Overall, another awesome game nerdook :) Just a couple of things I reckon could be noted: 1. Make a page where we can all see the pros and cons of all the different robots. That'd make it a lot more convenient strategic-wise. 2. The 25% tax and no fame after losing all 3 lives rather demotivates players. It'd be good if you just got rid of the 3 lives thing or changed the punishment to just fame (because cash actually matters in this game) Apart from that, keep up the good work :)

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(6)

AshkeHeron

Apr. 12, 2011

Under rating threshold (show) How about a help section that refreshes your memory of what the units do?

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(6)

shadownumber

Apr. 06, 2011

Under rating threshold (show) Another fantastic game by nerdook!!

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(238)

IIIX

Apr. 09, 2011

Under rating threshold (show) Since we practically can't do anything during actual battles, all of the strategy occurs at the time of choosing the mercs. This makes the game very frustrating: if you make a mistake, you have to deal with it through annoyingly long battles without having a chance to correct it.

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(29)

tobers2

Aug. 29, 2013

Under rating threshold (show) fun:)

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(4)

hellopeeps5144

Dec. 04, 2014

Under rating threshold (show) I wish there was a mode were you could fail as much as you want

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(4)

SeltzerKing

Apr. 08, 2011

Under rating threshold (show) It is a fun game, but I am a little disappointed in the unit management. Upgrading from one level to the next is hideously expensive, and there seems to be no trade in value on existing units. Makes it very hard to fail on your unit choices, versus what you are forced to use again and again.

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(22)

209617332

Apr. 08, 2011

Under rating threshold (show) "Sir, we must have this criminial killed, what shall we do?" "Let's send a Mercenary Leader, and if he takes too long, just wipe him and the criminial out with an orbital bombardement." "And, why don't we just bomb the criminal away in the first place?" "...shaddup"

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(14)

Urban_D3vilry

Oct. 28, 2012

Under rating threshold (show) I clicked on this game wondered if it was good and then i saw nerdook

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(13)

fishhook35

Dec. 06, 2012

Under rating threshold (show) So you're having difficulty with the game and lost 3 battles? Here, let's make it harder for you to succeed.

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(13)

Zheben

Dec. 07, 2013

Under rating threshold (show) "Raider: Can be deployed anywhere, but cannot take over territory. This naturally makes them asshats." Best unit description ever.

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(9)

Sogir402

Jan. 09, 2015

Under rating threshold (show) We zhould be dont have any life for lozing a game,cauze itz the only way to gain money from it...

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(2)

ZombieGenocider

Apr. 11, 2011

Under rating threshold (show) oh nm, just lose the battle and you get the cash anyway. i think you shouldnt have to fire units though, maybe jsut put them on standby so you can keep leveling them...

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(5)

Hedic

Apr. 11, 2011

Under rating threshold (show) The AI is retarded

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(5)

Flameonfish

Apr. 10, 2011

Under rating threshold (show) One orbital blast to me, 5 to the enemy... Wait.. if someone can blast both of our bases why dont they just destroy the enemy base anyway? He's a terrorist!

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(5)

conld

Apr. 10, 2011

Under rating threshold (show) I normally love nerdook games but this one was a letdown. I'll give it a 3/5 but he normally doesn't put penalties in his games why start now. and i wouldn't mind a continue on function or something but it's just disapointing.

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(5)

RedAznApple123

Apr. 10, 2011

Under rating threshold (show) @greenthunder Generally, people who say games suck just because of the graphics are idiots who shouldn't even play video games.

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(5)

puppies04

Apr. 10, 2011

Under rating threshold (show) What do the flags do??????????

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(5)

WinthropthePug

Apr. 09, 2011

Under rating threshold (show) "Walker"? Isn't that the AT-ST from The Empire Strikes Back?

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(5)

tyler4735

Apr. 08, 2011

Under rating threshold (show) I have control of a spot beside their general and have mammoths in my possesion i wonder how this will turn out :D

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(5)

Rafael20x

Apr. 08, 2011

Under rating threshold (show) not everybody has black hair do you know? lol

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(5)

Lamapwnzors

Apr. 08, 2011

Under rating threshold (show) it would be nice if we could select units with using 1-5 buttons

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(5)

jonathanyan

Apr. 07, 2011

Under rating threshold (show) You should be able to buy more merc slots......

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(5)

donaldglenn

Jun. 27, 2014

Under rating threshold (show) It seems like the Beginning of a good game - I'm with neonights below in that we have all these great units now, but nowhere to use them. I just don't do pvp very much. Skip more new units. Let us play with the units we have. Biggest complaint is the limitation of five units only - would also be very good to expand army size to allow for more complex battles

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(4)

Coolgodthor

Mar. 10, 2013

Under rating threshold (show) I fought the developer.... I fought the developer and WON!!!!! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH

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(12)

marxistplot

May. 02, 2011

Under rating threshold (show) Great game, 5/5 My one criticism: Too short, you only get one battle to test out new units and because everything's so expensive it's almost impossible to try everything in a single run. The real Bummer is after the final battle because you don't get a chance to edit your army before submitting it.

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(12)

calash

Apr. 13, 2011

Under rating threshold (show) What this game needs is: 1- The ability to substitute units without additional cost. If we could bank some, or get a refund when swapping it would allow more strategy in selection and deployment. 2 - Infinite play mode. I really want to be able to take my army to random planets or play against posted rogue armies over and over once I get a good setup. An Infinite play mode would go a long way to improve the replay value of the game.

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(12)

prussian_blue

Apr. 10, 2011

Under rating threshold (show) Get rid off the orbital attacks and turn based system and allow for the players to have a smoother game play experience and this is a 5/5 game but right now it can only be a 3/5 game , which is too bad as this game could be very great.

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(12)

Aggressio

Apr. 08, 2011

Under rating threshold (show) After losing the three lives on your first try, try the mission you failed again, press quit, collect money, repeat untill you have enough cash to actually beat the mission and the missions that you have left to get the medium badge, find another game and forget about this one. realtime/turn based? scratch the real time, this IS turn based.

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(12)

wraithblad33

Apr. 08, 2011

Under rating threshold (show) Nerdook, how do you do it man, every time you come out with a new game I think "WOW, this is amazing, he'll never to be able to top THIS!" and every time you come out with a new game I think "Damn, I cant believe he toped that last one, well he'll never be able to top this one. Right?"

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(38)

Welce

Apr. 07, 2011

Under rating threshold (show) You give me a top hat but don't add a monocle so I have to use the eye patch instead... That's not cool.

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(27)

kevin5882

Apr. 05, 2020

Under rating threshold (show) I love the descriptions because they are both funny and useful, but wish that you didn't only get to see them when you first get the units

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(3)

kevin5882

Apr. 05, 2020

Under rating threshold (show) I wish there was a way to see the descriptions of the units, as in the ones in words which you see when you get them, not just the stats, at any point

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(3)

SarahT67

Dec. 18, 2014

Under rating threshold (show) The lives don't make much sense. Especially since I quit the game on purpose (since I get money anyway) so I can hire stronger mercs. What does fame do again?

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(3)

QuisUtDeus

Dec. 07, 2013

Under rating threshold (show) Ending was a little weak. I never got to use all the units or test different strategies. There should be a sandbox or replay levels or hard mode at the end. Also, I thought if I went rogue I would get to fight more like in Nerdook's other games (end now or continue the fight).

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(3)

brainisdead

Dec. 07, 2013

Under rating threshold (show) dont bother catching or retaining flags, just attack the boss and keep attacking him. your game should be won pretty quickly

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(3)

10crystalmask01

May. 16, 2016

Under rating threshold (show) It just seems more like a game where whoever spams the most (powerful) soldiers in the battle wins. The Deployment/Action phase also seems slightly superfluous, since the placements of our soldiers can keep re spawning in that same place.

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(3)

11007522

Apr. 05, 2020

Under rating threshold (show) Doesn't it seem weird that the same mission switches planets if you mess up. me: Hey boss, I just messed up, can I go to the ice planet to try again? boss: oh, sure me: now I'm almost there *radio crackles* boss: wait no... you're at the level 9 planet

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(3)

Evernewb

Jan. 30, 2013

Under rating threshold (show) mortars would be soooooo much more effective if they didn't target the fastest unit available...can they even HIT the bombers and gunships they love so much?

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(4)

GustOfTheWind

Apr. 02, 2020

Under rating threshold (show) Personally I'd say 4 lights and 1 rocket.. The 4th bounty has two tanks, and the rocket really helps deal with them. That one still went well into the orbital bombardment phase. Other than that, nothing else came close. The "stronger" units have such comically poor respawn times compared to their level of strength that all they do is hamstring the AI for being forced to use them.

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(3)

XQbit

Jul. 30, 2012

Under rating threshold (show) Like about 50% of Nerdook's games - great at the start and then it just gets ridiculously difficult because of constraints which can't really be offset even by good strategy.

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(11)

orinus

May. 18, 2012

Under rating threshold (show) AMAZING GAME!!! But like everyone before said, too short. Needs some replay or maybe the ability to generate a random enemy army? Also if you start adding stuff, consider a barracks to store a few spare units in.

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(11)

cifdtruckie

Apr. 16, 2011

Under rating threshold (show) Galactic Councilman #1: "It sure is taking this dude a long time to kill his target..." G.C. #2: "Well hows about we fire up the orbital bombardment system? It'll hurt both of them! That'll sure put a fire under the mercenary's butt!!" G.C. #1: "Wait... so we can kill anyone we want to at any time using a satellite?! Why the hell did you insist on hiring the mercenaries??" G.C. #2: "For funsies..."

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(11)

nhffmn

Apr. 08, 2011

Under rating threshold (show) Fun game, I beat it without losing once. Was really upset about the fact that I couldn't play anymore on the character and team I spent an hour and half with..... :( Please let us keep playing to test out new strategies with different characters after we have beaten the game!!!!!

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(11)

Zael

Apr. 08, 2011

Under rating threshold (show) Pretty good game, not one of nerdook's best ever, but I'm having fun with it. I was a suggestion somewhere on here that I uprated that, when you get down to it, just let's you start with your dream army every time after 5 wins. Given enough time and patience, anyone could get 5 wins even with the tax after 3 losses. My suggestion to that we be given the option to pick an addition unit every time we win, and have it placed in a list with 5 slots for our bonus units that we get to chose from and pick whenever we can buy mercs. After 5 wins, we would need to start replacing units, obviously. IF there were to ever be a PvP feature, we could use those units for that, and for that, be able to level them past 9 via a survival mode for PvP. In survival, we would essentially have gone rouge, and the Galactic Counsel is your opposition and you fight waves of randomly selected player armies in gradually increasing difficulties. Plus if you think this would be fun.

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(11)

Halobear

Apr. 08, 2011

Under rating threshold (show) I wish you could have separate merc squads so you dont have to have to just have one you could have different ones so you can take on different types of units easier instead of changing your deck to adjust to the next bounty

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(11)

term3186

Apr. 08, 2011

Under rating threshold (show) Great game. It'd be nice if you added a confirmation button on the 'Quit', or atleast moved it away from the fast forward button, especially if we only have three lives...

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(11)

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