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A Nerdook classic. Such a talented game-maker, shame that these games are being passed over for newer, less well-crafted games. One of few that I search the maker out by name for their consistently unique and polished games. Much respect
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Once again, a beautifully well thought out and original game, I haven't even beaten it yet, but I can confidently say it's good, 5/5
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private ryan:sir our boss is almost dead but chances are he will kill the enemy. sgt ecafbmud:WHAT FIRE THE ION BEAMS AT BOTH OF THEM.thus the only hope for the universe dies and the terrorist leader precedes to destroy the galactic government.thanks ecafbmud.
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1) Regardless of Heavy unit options, the game seems to heavily favor the good ole fashioned zerg rush. You can quickly get overwhelmed, even if you buy the supposed counter units 2) Needs an option to disable the bombardment timer 3) And for the love of Pete, get rid of the failure counter. Sometimes it takes a few tries to get the right mix.
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I really liked the game, it seems that its similar to some other games that i have played but i don't like the music, but the game is cool.
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Cool combat system, cool retro appearance, not-so-cool music repetition (could have made longer clips). I like it, but music is important to me in a game, and that super-short clip repetition doesn't make me happy about the game. (Yes I can mute it, that's not the point)
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I love the gameplay mechanics... with that said, the music (especially in-game) leaves much to be desired. Presentation is there, but the music is holding it back IMO...
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\/guess the game went over their heads\/ Cuz this game is awesome. This game is everything RTS lovers can appreciate and remains very original (at least I have never played an RTS like this!) and super fun!
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Great start to an awesome video game; maybe evolve it into something like the old X-COM game. Give the player a ship(or ships) and allow them to gain favour on various planets and locals. Earn favours with other Bounty Hunters; bribe or coerce villains into rolling over on their bosses and suppliers. Be the ultimate Galactic Bounty Hunter. OK, now go make that game and a lot of people will pay $$$$$$ for it; but this is a good start.
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It just seems more like a game where whoever spams the most (powerful) soldiers in the battle wins. The Deployment/Action phase also seems slightly superfluous, since the placements of our soldiers can keep re spawning in that same place.
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Wow, I really don't like anything about this game. I usually try to find something I positive... but not this time. AllI felt was annoyed playing it.
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I imagine, XxGAMEBEATERxX, that kekekekeke is intended to imitate the sound of gunfire, not make reference to the KKK.
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Goes from 0 to 100 way too fast, and the enemy maxes out so there is no possible way to have anything but a constant disadvantage.
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I don't see why the randomly available units and "reroll" option in the hire mercenaries option was necessary. It's incredibly frustrating when you desperately need, say, a rocket unit, and you spend a few hundred dollars rerolling everything but.