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Great game. It'd be nice if you added a confirmation button on the 'Quit', or atleast moved it away from the fast forward button, especially if we only have three lives...
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Another fantastic game nerdook but I sometimes get annoyed when the enemy has tanks and you cannot buy any rocket troops!
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Well, it is not your average Nerdook game. At first I was not enjoying it that much but as you play and get the hang of the strategies things start to click in a good way. It is different, but in a good way. This is going to be the type of game I sneak playing at work when nobody is looking.
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my light army is lagging my computer to hell...=( i already beat the game using mixed troops...but i want to crash them with numbers now, and my computers saying it doesn't want to do it.
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Here's one thing though: I may have just missed it, but before I quit my first battle I don't think there was any mention of lives whatsoever. Maybe I just missed it, but I probably could have won the battle I just quit, I just decided I'd have more fun with a different load out. Maybe you could make it more clear that there is a lives system.
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I love your games nerdook, but for some reason this one doesn't work on my computer, and i have to constantly refresh the page to get anything more to load, so 3/5 anyways, because it is yours
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I don't know how long I'll be on, so I'll comment now! AMAZING GAME by nerdook again! Well done Nerdook! I can see myself playing this more than once!
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Was it really all that hard to code in melee units that finished killing one target before it rushed off to another one?
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Ok, so when enemy melee units rush around to attack they capture territory, but when mine do that they don't? Oh that's fair.
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Here's a suggestion: when we choose which fugitive to go up against, and decide to buy new mercs, can we please see what units the fugitive has in the 'buy' screen? Most of the time i can't remember which units that guy has (even when it's only 5) and i have to click back to the planet screen. It's quite frustrating and annoying to keep clicking and figuring out which unit to use. I suggest turning the fugitive's units into little icons and put them in the top of the buy screen. Hope you all people see my point.
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Until now, I've mostly played your action games. It's good to know that your expertise extends beyond that genre. Excellent game.
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It's REALLY unclear what counters what. i wish the game would remind you what the different units are supposed to be effective against when you're hiring them instead of just when you get access to new units.
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One of Nerdook's best. Just wish there were more choices with unit upgrading and combat orders between deployment phases.
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This game is easy, the start of the game is always the most challenging for me with my strat, as my strat relies on rturrets to defend my guy (in numbers over 2, they can against aircraft, ground units will deal some damage before they go down though), and the other units (a walker & a shield mainly) to take up the enemy's time. Heaps of fun trying out new units & strats!
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Great game! not a fan of the music, but hey, you have a mute option, so that takes care of that. The theme reminds me of vern troyer aka mini-me playing a tiny baby piano and also of "dance of the sugar plum fairy" from the nutcracker. 5.5/5
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Tips on how to get your Mercs *almost* all to level 9: Don't waste money upgrading Mercs you will change later. Don't keep buying Mercs, just what you need. Don't keep rerolling the selection, maybe just a few rolls to find what you want. Use up all your 3 lives, each loss gives money. I got 4 of my mercs up to level 9 and one at level 8. Enjoy. :D Oh, and, vote up if you THINK this is helpful. :D
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Hmm.. the music sounds as if you randomly played notes from one scale. Do you actually listen to your compositions? if you run out of ideas, let me know.
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VERY minor thing that I think would be easy to fix. on the first mission it explaines what to do in a pop up square box and to go to next slide you have to click a red cross instead of a next button. I have been waiting a while not sure or not to click it could you make it a bit clearer please.
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I agree with Radec. I have a Heavy with 30 percent Dodge, a Turret with 33 percent HP and a bunch of Diamond Light Tanks and I fielded 9:2 damage ratios against TANKS. There should be a penalty for losing a unit.
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i think nerdook games lost its edge after that game which you were falling and turning into different classes.
that was tactics, you had to choose from many special abilities and there was co-op!!
i don't see any strategy in this one
yet i still wait and try every game hoping it'll be as good as the older ones...
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seriously, the light units are ridiculously overpowered in this...
get a team with 30% crit/attack speed/dodge and just one rocket turret to cover and secure ground and you just overrun them easily and with no real worries. the only real issue is when they get a ton of turrets down but beign able to spam 12 high DPS units every turn really just turns it into a very simple matter.
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For some reason I can't click on most things. None of the character customization buttons, none of the planets. Unplayable for me. :(
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Also, not nearly enough money towards the end... You might be able to get away at the beginning with more or less keeping your load out the same, but if you have to replace everyone, you're screwed.
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Accatitippi you are right,plus we are sending the enemy the troops without cooldown mode,so they can put whenever they want,so when the bounty loses we get to shot the beam
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Turrets are annoying... I get him down to 50 health and 5 turrets come raining down on my epic team and boom they all get smashed to death...
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Seems kind of pointless to level your units if you are going to just have to swap them out in the next battle or lose, maybe if you could stockpile your units in some way? Still a great game though.