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how about giving special bonuses to the supervillian and base locations such as the greedy ceo gives more income and the militery base gives all minions a +1 level
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@nerdok: achivment 60 Multiple Failsafes is not triggin =). And how about my previous question about supervillian, can i upgrade him and make him fight or he is just for fun??
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I dunno.. it doesn't make sense.. way way way too much going on at once, with a really terrible menu system. Can the sound be turned off?
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Achivments "kill 10 intruders with a thug", "defeat cobra", "defeat viper" are not trigging. and achivments 71-75 are not saving after game end.
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It's got potential :) Would prefer larger bases so you could have more goodies, and I couldn't close down the "tips" area which was annoying. But all in all a decent first draft of a game, just needs polishing.
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n1 game. but after a while (I have 3 Supersoilders, 2 Hazmats and 1 Egghead), some traps, no place... It's going boring.
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It looks nice and deep, but it is quite confusing at the start, you should make a better tutorial, good job nonetheless!
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a little bit too easy and short
SPOILERALERT!!!
5 Guards + 1 LabRat
Weaponrack, Lockerroom, 3 offices to reduce heat, surveylance desk, rotating cameras in all levels, shooting range, lights everywhere, piranhatanks, laser traps and a doomsday device.
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hm, my guess is that it appears confusing due to the large number of options available from the start... but i wanted to offer as much freedom as possible, since there are so many ways to 'win'. just imagine what lair you would build if you WERE an evil genius. :p
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have no idea what is happening?!?!? Read the tutorial and got that, no probs there, but then i pushed start and chaos broke loose.
Way to many options/features and different foes and items and...
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Took a while to get the hang of it, but once you're up and running it's good fun. A little bit perplexed about turning techies to hazmats though - mine are all level 9, but still haven't become hazmats?