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Comments for Super Samurai Sweeper

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o_______o

Feb. 08, 2012

Under rating threshold (show) I suppose it's okay. But it gets rather redundant. 3/5.

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(0)

BloodyHawker

Feb. 08, 2012

Under rating threshold (show) Nerdook... Why Did You Rate EpicWinzor's Commment Down? Whenever You Make A Game... Its Always Good... ?

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(-1)

Developer response from nerdook

I Like Honest Ratings :p

lettas

Feb. 08, 2012

Under rating threshold (show) this game is the most win i have ever experienced in a game! tysm for making this!

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(1)

LDragonSlayerL

Feb. 08, 2012

Under rating threshold (show) Nice game!!!!!!! 1000/5....Ok no xD

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(1)

ripper665

Feb. 08, 2012

Under rating threshold (show) I can't attack myself, the samurai attacks by himself. Hopefully, this is just a bug.

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(-2)

8008man2

Feb. 08, 2012

Under rating threshold (show) I love the game, but I feel like more minesweeper elements would make it easier to unlock the other campaigns. As it is, I'm blindly clicking and hoping that I find the daimyo, mainly because it is quite hard to see the footprints in the squares. I think even doing something as simple as darkening the squares would improve the games rating. As it stands, 4/5, but I know nerdook won't disappoint. ;)

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(1)

Developer response from nerdook

check the marketplace! there's an upgrade to buy that allows you to see adjacent footprints, and also footprints are obvious once the mook on the same square are defeated.

EpicWinzor

Feb. 08, 2012

Under rating threshold (show)

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(-5)

Developer response from nerdook

no don't. play it first. imma rate down this comment!

cdamm

Feb. 08, 2012

Under rating threshold (show) you never cease to amaze me, nerdook! thanks, man!

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(9)

Developer response from nerdook

you're welcome cdamm!

D_Two

Feb. 08, 2012

Under rating threshold (show) YOU DRAW YOUR BLADES HERE?!

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(41)

Developer response from nerdook

hello dave! hah yes. slice 'em up!

nerdook

Feb. 08, 2012

Under rating threshold (show) it's out! enjoy the game. :D

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(760)

Developer response from nerdook

this is me, replying to myself on a comment I made!

SirPeterIII

Feb. 07, 2012

Under rating threshold (show) Would like to see the grinding to be able to buy more upgrades

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(2)

bjjdude

Feb. 06, 2012

Under rating threshold (show) why doint you allow grinding? it imposable to max out the chars )=

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(-1)

bjjdude

Feb. 06, 2012

Under rating threshold (show) i keep on getting footprints that lead off the map,... is this intentonal?

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(1)

Developer response from nerdook

nope. should be fixed now.

bjjdude

Feb. 06, 2012

Under rating threshold (show) really needs a way to upgrade your compainons hp (by that i mean with exp as the only upgrade that remotly helps lifespan is the mooks dodge)

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(0)

SamsterSamster

Feb. 05, 2012

Under rating threshold (show) Woo! Another nerdook game and one of your best yet! <3 5 stars from me!

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(0)

CeruleanDragon

Feb. 05, 2012

Under rating threshold (show) Cleared an entire round and there was no daimyo, ran out of clicks... is that supposed to happen?

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(0)

iBrow

Feb. 05, 2012

Under rating threshold (show) Sometimes footprints go off screen, then come back. Also, if you get down to zero clicks, then buy new clicks in the market ("time"), it will not let you use them. Other than that, great game, really like the method of using mana to revive allies. Also, I'm failing to beat nightmare with 5 stars in the end (hardest is beating a level with 10 clicks left)... but I will get it eventually!

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(1)

Developer response from nerdook

nerdook: 328,750 iBrow: 307,000

1234567890pi

Feb. 05, 2012

Under rating threshold (show) err

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(1)

charredmonkeys

Feb. 04, 2012

Under rating threshold (show) As are most games that combine minesweeper with an interesting idea, this game is pretty good. I really enjoyed how you changed up the graphics, as I was admittedly getting a little sick of your normal graphics! One thing I found was immediately as I entered the upgrade page, the upgrade description was talking about a monk upgrade, even though I hadn't even purchased the monk yet. It's not a big problem, just bringing it to your attention. Really enjoyed the game, nerdook!

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(0)

Wertilq

Feb. 03, 2012

Under rating threshold (show) Wow Nightmare more REALLY is hard xD And here I was happy with beating hardcore, even though I died a few times...

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(1)

Developer response from nerdook

hah, after reading your comment, i realised that the kongregate stat for hardcore is bugged. CRAP. gonna fix that now. thank you!

Bigrob8917

Feb. 03, 2012

Under rating threshold (show) The game is really excellent, but in some missions the Daimyo just seem to have disappeared, even when you have cleared all tiles....

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(1)

bjjdude

Feb. 03, 2012

Under rating threshold (show) and by that i mean overtime it deducts. so like it will take it away at first then slowly drain the rest away

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(-2)

bjjdude

Feb. 03, 2012

Under rating threshold (show) i summon a shadow war thing and it deducts points from me... odd

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(-2)

EndlessSporadic

Feb. 03, 2012

Under rating threshold (show) The music is compelling and the gameplay is excellent. Another great game =)

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(0)

bjjdude

Feb. 03, 2012

Under rating threshold (show) i keep on seeing "you descover some moonks" every first click... getting kinda annoying.

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(-1)

bjjdude

Feb. 03, 2012

Under rating threshold (show) now all i want is to be mentioned in this game... =D

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(-1)

Darkruler2005

Feb. 02, 2012

Under rating threshold (show) You can finish a level "imperfectly" by having less silver and experience than the maximum, and never be able to try it again or gain these resources in another way. This makes each step harder if you don't do it perfectly. There's, as far as I'm concerned, not a single way to reset your upgrades (aside from, of course, resetting the campaign), so if you chose something badly you're stuck with that until the end. I don't fully understand how this works out. It's kind of a likable game, but being unable to progress if you run out of clicks every time feels kind of sad.

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(3)

Developer response from nerdook

yep. on the other hand, the campaign is short (8 levels), and I really wanted to make a game where the player's choice actually has some weight. hence, you get to choose when to take on the daimyo, and the choice actually matters.

firemario1029

Feb. 02, 2012

Under rating threshold (show) sorry its just hard for me cuz I suck its not your fault. good game.

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(0)

firemario1029

Feb. 02, 2012

Under rating threshold (show) lol what?

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(-1)

iBrow

Feb. 02, 2012

Under rating threshold (show) This is a good game overall, but some things bother me. I don't like that clicking is no risk, so once you find the Daimyo you always want to just click randomly to get XP or money. There should be risk, such as after finding him you automatically fight any mooks you find, or maybe if you don't fight him within a few turns he moves. Second, I don't like how ally HP is set up. Once they die in a battle, they get fully rejuvenated for the next, so before starting the Daimyo battle it's best if all of your allies die in a mook battle. I feel it's not good design to have a situation where you want your allies to get killed.

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(0)

Developer response from nerdook

good points overall. i'll see if i can work things out. also, there's an exp bonus for every click you have left, but i guess i didn't make that very clear.

dragondave17

Feb. 02, 2012

Under rating threshold (show) Nice game. It's a little unfortunate when the Daimyo spawns in a booby-trap square, but to me, that's just a smart Daimyo. Wondering if the stat increases that you buy with xp are +20% each (not sure about the ones for dodge, critup and armour).

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(2)

Developer response from nerdook

well.. that's what happens when you have random maps :p

joye

Feb. 01, 2012

Under rating threshold (show) I would suggest that maybe you get to keep a portion--even 10%--of what you make in silver and XP when you get defeated. Because I keep dying against the final shogun and it's very frustrating to think of having to wipe my save and start from the beginning.

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(-1)

joye

Feb. 01, 2012

Under rating threshold (show) Something weird goes on for me during daimyo battles--once the daimyo appears, the mana bar starts losing energy even though I'm not using special abilities, and it actually goes down to -3%! Also I think you should be able to replay earlier maps in order to gain more silver and experience--at this point I'll never be able to unlock the third companion, because I don't have enough XP and I've already beaten everyone else but the shogun.

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(0)

Developer response from nerdook

i designed the game in such a way that you need to make a decision to either specialise or generalise your upgrades within a single campaign... kinda like an overall strategy to the game. that said, i'm considering putting in difficulty levels. come back in a day or so!

Richard545

Feb. 01, 2012

Under rating threshold (show) So far this game seems very good and very creative, minesweeper combined with an action/adventure theme. An excellent addition to your already fun and addicting games.

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(2)

Developer response from nerdook

thank you, richard! glad you enjoyed it.

Ghariffe

Feb. 01, 2012

Under rating threshold (show) First: nerdook games tend to be fantastic and this is no exception. Very creative. Second: There probably needs to be a bit more explanation about following the footsteps. I am impatient and not a thorough reader and if it is there, I missed it. I doubt I am unique so it may have to be more attention getting. Third: When you're spending exp on upgrades, if I am going to upgrade something twice, I would rather just click purchase twice, not attack, then purchase, then attack, then purchase. Fourth: Keep up the awesome work!

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(1)

Developer response from nerdook

1: thanks for the support! 2: will make it clearer, good feedback. 3: consider it done. will not deselect if you can upgrade again! 4: sure thing!

firemario1029

Feb. 01, 2012

Under rating threshold (show) too hard

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(1)

Developer response from nerdook

no u

ig88

Feb. 01, 2012

Under rating threshold (show) I liked the concept, very good. Haven't found any bugs in my play, the only thing I don't like is the fact I can't control the Super Samuria. A lot of times I find my self going "No continue attacking this guy (especially archers), or no don't attack that group right now!" But other than that it is a pretty fun game.

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(0)

Shenlon

Feb. 01, 2012

Under rating threshold (show) While the price increase of each additional ally is reflected as you buy them (from 10 XP to 25 to 50) the price doesn't ACTUALLY change.. with 32 XP I was able to buy all three allies. Small bug, but Great work once again!

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(1)

Developer response from nerdook

Good feedback. Fixed!

anthony

Feb. 01, 2012

Under rating threshold (show) I have footprints pointing at the edge of the map. Not sure what that means, but it's kinda confusing. :)

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(1)

Developer response from nerdook

definitely a bug. let me check it out. i'm pretty sure they leave the map, then come back someplace else... whoops! edit: should be fixed now, hopefully.

JohnnyVega

Feb. 01, 2012

Under rating threshold (show) It's not a matter of if this game gets badges but when.

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(0)

bjjdude

Feb. 01, 2012

Under rating threshold (show) when we click on a enemy it should probibly FORCE battle. so when you click on it you fight right away (not for the damiao though)

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(0)

Developer response from nerdook

mmm.. i'd like players to have a choice on that. suddenly jumping into battle might be a little confusing if you're not ready to take on 25 armed men.

bjjdude

Feb. 01, 2012

Under rating threshold (show) also when looking at it its really not minesweeper... thats what mainly confused me =p

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(0)

bjjdude

Feb. 01, 2012

Under rating threshold (show) any way you can put a are you shure on clear save? easy to hit on accident

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(0)

Developer response from nerdook

consider it done. in fact, i'll make you a better deal: confirm deletion and the samurai stabs himself in the gut. harakiri!!!

GevatterTod

Feb. 01, 2012

Under rating threshold (show) Sometimes I am so blind... Sry Nerdook. This game is nice ^^ I just discovered, that there are also little groups of enemys and not only Daimyos -_- Now I feel stupid for my first comment. So please ignore it.

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(0)

GevatterTod

Feb. 01, 2012

Under rating threshold (show)

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(-3)

Developer response from nerdook

uh... i believe you've replied yourself on this?

bjjdude

Feb. 01, 2012

Under rating threshold (show) so wait... are the mines enemys? you need to explain it a little bit more =p (least by final release)

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(0)

Developer response from nerdook

good suggestion. added clearer explanations, i hope!

Chaos1101

Feb. 01, 2012

Under rating threshold (show) Didn't realize that you had to attack the small ones before going straight to the big one :\

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(1)

Developer response from nerdook

you don't have to... but if you leave too many small ones, the final battle is really hard

X4MHD

Jan. 31, 2012

Under rating threshold (show) Very nice game so far! I did find a bug: after you are 'out of moves' and purchase a '1 more click' for 15 silver, you can't use it (unless this was intended).

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(1204)

Developer response from nerdook

ah! i should grey those out once you run out of clicks. thanks!

NinjaGamer

Jan. 31, 2012

Under rating threshold (show) I've noticed that on the Market, Upgrades that cost $100 are shown as $10. They still show that they cost 100 silver when you look at the description though.

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(1)

Developer response from nerdook

Fixed!

BlackBone

Jan. 31, 2012

Under rating threshold (show) First impression: This rocks. The graphics in this one seem a more "crisp" than your other games. I like itll give more feedback and I continue to play.

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(10)

Developer response from nerdook

Awesome! Glad you enjoyed it so far. I decided to go for a slightly different look for this game, it's more silhouettes and flowing battle action. Let me know if there's anything to be improved or fixed!

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