Snakes On A Cartesian Plane

Snakes On A Cartesian Plane

by netgrind
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Snakes On A Cartesian Plane

Rating:
3.7
Released: June 03, 2012
Last updated: June 24, 2012
Developer: netgrind

Tags for Snakes On A Cartesian Plane

Description

The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.

*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.

How to Play

Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up

Developer Updates

Jun 24, 2012 12:21pm

I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.

FAQ

What is Snakes on a Cartesian Plane?

Snakes on a Cartesian Plane is an incremental idle game developed by Netgrind, where players control mathematical "snakes" on a coordinate grid.

How do you play Snakes on a Cartesian Plane?

In Snakes on a Cartesian Plane, you interact with and grow snakes by completing mathematical tasks and collecting resources, with much of the progress happening automatically over time.

What are the main progression systems in Snakes on a Cartesian Plane?

The game features upgrades and unlocks that let you improve your snakes' abilities and efficiency, providing a layered progression typical of idle games.

Does Snakes on a Cartesian Plane have offline progress?

Yes, Snakes on a Cartesian Plane supports offline progress, so your snakes continue advancing and gathering resources even when you are not actively playing.

What are some unique features of Snakes on a Cartesian Plane?

Snakes on a Cartesian Plane stands out with its mathematical theme, grid-based visuals, and a focus on optimizing snake growth and resources within the framework of an idle clicker game.

Comments

0/1000
kcolloran avatar

kcolloran

Jun. 13, 2012

348
9

Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.

Bluji avatar

Bluji

Jun. 07, 2012

2495
87

This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.

Shadowmoj avatar

Shadowmoj

Jun. 24, 2012

847
34

Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.

iglenini avatar

iglenini

Jun. 14, 2012

1493
63

that moment when the only unlock you haven't gotten is "come back another day"

Elmyr avatar

Elmyr

Jun. 10, 2012

1246
52

Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.