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The name was enough to draw me in, and i was happy to find the game was more than just Snake. I do think you should have the unlock requirements for each variation displayed when you mouse over a lock, so that we have something to work towards. Anyway, pretty cool game!
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Easiest way to earn 42+ points on passage: zig zag up and down the screen until you have your snake bundled closely, then go grab the pills and continue zigzagging
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For players only going for the Medium badge who aren't very good at Snake, once you unlock the Puff Adder - with a relatively low dev score of 20 but without the difficulty to match - the 'pills' skitter around a bit but that's it. Don't worry of one skittering into you and killing you, they won't, just weave back and forth once your snake is long enough and use the admittedly nice quirk that you can go through walls [i.e. go up or down, weaving left and right as tight a turn as you can make it]. Don't go back for one you missed, just keep weaving. It may take some time, but you will get it. [I recommend this instead of trying to beat 46 on Classic - if your snake is longer, your margin of error, say due to a missed keystroke, is smaller.]
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It would be nice if the popups that tell you you unlocked a new snake also told you what the requirements were. It's annoying that you can only read the requirements before they are fulfilled.
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*that awesome moment when you first play the game and accidentally run into a wall, thinking "crap, nooooo", and then just popping out on the other side of the screen*
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You know, I think that if Kongregate ever wanted to add an "Impossible" badge, it would be "beat every developer score."
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I spent a few hours one day trying to find that old classic snake game, so that i could have it on my computer forever. I stumble upon this, while simply looking for the original game. This is the coolest snake game i have ever played, and i will be coming back here whenever i get a craving for some snake. I can only imagine how many hours you put into making this, and it came out great. i have just started playing it, and it is addicting.
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In the menu there is an empty space in the bottom left even after unlocking all levels. After I beat the dev score on all levels, that turned into a button. Clicking that button gave me a code. I have no clue what the code means or what to do with it.
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/adjusts bow tie
Uh, guys? Hey guys? This is actually a torus, guys, not a plane. It's snakes on a TORUS.
/pushes glasses up nose
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Dear Developer, please drink a couple shots before going for a high score. Your scores put my feeble attempts to shame. Really fun game - never would've thought I'd end up playing snake again!
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Every time I get one point less than my goal, which is often, I start to rage... but the music is so calm. It's a good game: it has the difficulty of a rage game, but little to none rage factor. No broken keyboard this time!
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Unlock requirements should be visible somewhere even after you unlock levels. I'm curious what I did to get some of those. Also, there should be an option for the descriptions to appear in their entirely without waiting when hovering over a mode; some of them take a while. Otherwise, nice creativity, pretty cool game.
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When I first discovered this game, it was on Notdoppler.com, and the game crashes a lot on that site for some reason. I'm glad that it works on Kongregate!
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Need an "impossible badge" on beating all dev. score, so I can claim mine =p
A random bug: in one occasion the food in King's snake doesn't move at all...
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Wrap-around makes a lot of the levels much easier. On levels where there are no poison squares, once your snake starts to get long, you can just have it move to the right all the time and just go up a couple of lines each time you cross the screen, to avoid running into your tail. So, for example, it doesn't matter that you can't turn left on the "last" level, because you only need to go up and right.
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I have to say this a truly masterpiece of originality. Indeed, this is the best version of snake I've played and I guess I'll play in my whole life. I can`t help saying I loved every single level (except the boom one, which I think is insanity level) and they made me want to beat every dev record. In conclusion, my congratulations to the developer/s who have done an awesome work and in my opinion the kind of originality that we want to see in kong. This is the kind of occasion in which I would rate more than 5 but I can't. Hope the rating gets better because this is truly a materpiece.
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Can I make a suggestion? Perhaps include the Dev High on the screen while you're actually playing the level. Sometimes I forget what score is needed for a level in order to win.
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I would really like the ability to disable the "tilting" animation on the menu. It makes me feel quite ill and prevents me from enjoying what is otherwise an excellent game.
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One of the best games I've ever played!! It's so creative, always has new surprises, and unlocking the achievements/games were very satisfying. Played this for at least 2 hours :D
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This is kind of strange, possibly a bug, but I got 20 on python, which is exactly the dev score, and it unlocked the plissken, which the requirement is to beat the python dev score, however it didn't contribute to the cobra, also before I matched the rat snake score before python and it didn't unlock the solid snake.
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Tip for Boomslang: Don't play it with WASD, it's bugged. The Dots dont show up when turning with WASD, they only do when using the arrow keys. Took some time to figure that out^^
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I hate it when on Python a new pixel appears next to an old one. I don't know which one is the old one or the new one...
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Has issues with current flash versions that make the controls wonky at best. Slow responses/lag common with games not updated over time.
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1 point for deriving from one of the most legendary, simple yet entertaining, games of all times. 1 point for keeping a pixel graphic, instead of trying to be like the millions remixes of snake that have been made, that try to give a modern look and inevitably end up to crap. 1 point for the imagination and creativity you showed by making all those clever variations. 1 point for the nice system of achievement unlocks. 1 point for the name. And definitely favorite for being overall one of the most awesome latest flash games. Way to go!