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A close to 3D game,with no Unity required,4/5 just for that,then,the game is actually fun! 5/5 now. This game needs it's own category.
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Actually, this isn't a new concept, this is exactly like paper Mario. only, you know, without the mustaches and the Italian accent.
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anyone else think: "wtf, how am i supposed to get over there?" but then you read the sign and said: "oh.... HOLY SH**!... this is going to take a while to beat, isnt it?..."
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Mos original platformer I have played for a while, kind of reminds me of superpaper mario whih had a simular concept.
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At first I was going to remark on the length of the level, with them obviously being so short, but then the mouse-dragging bit came up. NVM!
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I agree with DarkReality. You seem to move from a place to another when you change perspective and that can be pretty annoying and make puzzles harder to crack correctly, and also, as he stated, illogical(UNLESS! Yew haz masteredz teh 4Deh!). Still, it's just a thing and it doesn't blow the game. ;)
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I dislike how my position in 3D space apparently changes when I switch perspectives. The first level was already a perpetrator. Those first 3 pink blocks? I shouldn't switch between them without rhyme or reason, that's just illogical
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Loved the sudden twist when I got to change the perspective. It went from "lame and typical platformer" to "awesome and mind challenging platformer" in just one second! :D
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@Bignoze69, if you're trying to switch to a perspective that will land you inside a block, it will switch back automatically. You can't stand in front of a block.
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Lovely graphics, good gameplay but I don't always reach the perspective I aim at, it goes back automatically a viewpoint I didn't want so I think it needs improvement (maybe a button to switch between a limited amount of perspectives?)
I enjoyed it a lot.
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very good game! creates a whole new concept to platformers being able to change view like this! 5/5 for the new and original idea
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Most 'idea's' aren't really original, but I can honestly say I haven't seen something like this before. Only real criticism I have is that changing perspective doesn't always work smoothly and you have to click again. It also might be nice to have an 'overhead map'.