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Loving the Halloween them guys. Just wondering whether the recommended level for Nightmare Fields shouldn't read level 200 though rather than level 20 ;) I'm a level 32 monk and even when summoning a level 40+ wizard or Warrior to assist there's no way we can hold off the 360 degree onslaught of zombie bloops for more than 30 seconds.
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What would be nice (and would make at least some sense) is there to be an item bank. If it's not inside the home (which I assume you'd be buying with gold and then it's your resting place, but I could be wrong), then it could be another building, that allows you to store 30 different things (like your inventory does). I wish that we could buy more bag space with gold, like Yaysun does, but I'd be just as happy if this suggestion was implanted. (even if it costed some gold to use.)
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The energy system is really annoying, Zone 2 requires 10 energy per level, So you need to wait 1h and 40 minutes to do one level... I Suggest you atleast should refill our energy on a levelup and maybe even increase our max energy as we level up.
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The ability to filter or sort items in the shop by required level, weapon class, cost, and payment method would be nice.
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About weapon attack speed. As it seems that with same speed weapons hit differently (lets say 2 weapons with speed "fast" - but they don't hit at the same timing as it supposed), i think it would be wiser to write down speed numbers - hits per second - instead of words "fast" "average speed" and etc. That way we could compare weapons, cos we would know that one weapon hits (let's say) 1hit/s. and the other 1.4hit/s. Plus it if you like this idea.
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Suggested level 27 and you win a lvl 6 woodsman cap. There should be better prizes that you play and beat 5 levels for.
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So it seems the problems that existed when I played this game at its launch still exist. Vanity items taking up inventory space (Why, just why?), ridiculously grindy quests (grinding != difficulty, will you ever learn?), and limited inventory at all (this is an incredibly cheap way to attempt to whore kreds out of people. Just cease and desist, please).
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Hey PLAYSAURUS I Was wondering if the new update have a Trading system now We were looking forward for the new update
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Thank you creators for removing the energy from the islands, using it in PvP is understandable. Great job on the game! But one idea to help find equipment in the shop your looking for: When you click gloves or boots icon or any other things in the shop, it should have another tab under it appear saying Warrior, Sorcerer and Monk, clicking on them shows that type of equipment and makes it easier for you to find. Saves time and helps you with what you want to pick, just a small idea?
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You Should Add like a no potions mode in PvP because usually the reason i lose PvP battles is because of heal potions.
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these new skill chests are just glorified lottery tickets, I just wasted 25 rubies on 2 x Jelly juice and 1 potion of power...
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Why can't we store "collection" items with the person that wants them? This inventory system screams of developer desperation for money.
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It's a good game but.. wait 100 minute for play a 1-minute stage is WAY TOO LONG. And i wonder if i've got to wait 150/200/250/300 minute for the 3rd/4th/5th/6th island... Seriously, the energy system is complety messed up.
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it would be helpful to guild leaders if we could have more options like viewing who has donated what. and be able to see side by side contribution and score in rift.
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The inventory space is getting REALLY annoying. You need to sell good stuff just to fill it with crafting items or potions. But you need gems to upgrade the slots. I was thinking that the inventory upgrades should be gems or cash to make it easier to carry more things.
Also, can there be like a messaging board for the arena, like if someone beat you, you can get revenge on them
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I HATE tutorials that don't give me any options. I don't want to drink that health potion right now, or spend gold on the exact same top I am already wearing. It's one thing to show a new player how to play the game; it's quite another to just do it for them.
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hmm...i have an idea...though may not be useful...a meter or some sort of indicator that shows how many times you've been summoned maybe? sort of the "like" button in character viewer, just if you're curious as to whether or not you're useful.
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the pumpkin cats whole turn-me-into-a-defenseless-duck-and-surround-me-with-10-hyperactive-zombie-bloops technique is making the difficulty level of 30+ seem like it's at least 15 levels too low
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The contracts are too hard to get - e.g. by level 15 I've still only found one spit flower seed - despite killing every one I come across; by the time I can actually get any of these, I'll be too high a level to need them.
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some levels need to be nerfed a slight bit, because i understand the whole premise of "recommended level," but you know there's a problem if a level "recommended" for level 30 players can't even be beat by level 40s and such, Mecha Octani being the worst of all. Of course still keep them difficult, but maybe a small nerf or something would be appreciated.
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This could have been one of the best flash games ever. But instead you made it yet another energy based, pay-to-win game that will soon be forgotten. What a waste.
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Initial thoughts about potions: There is no reason I should be asked to use rubies for healing items. Not only that, but in the early stages of the game, the asking price for the regular ones are way too high for how little they heal.
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there's only like 4 maps worth playing for items / exp so the whole 20 minute thing makes grinding for quests 10x worse
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Ok here is the thing, our guild won the 4th place on arcane rift and i won this tresure box that contain power stones and rubies to choese from, and whenever i choese rubies THE SCREEN SAYS PLEASE RELOAD!
NOW I AM MAD!!...... please tell me there is a way to fix this -_-
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Yep, I was enjoying the game. Now I have wasted 16 energy just to get my ass kicked by "champions". Fail screen over and over, and wasting potions just trying to survive. I just wanted to progress a bit. Man oh man.
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Needing to collect items to craft things and VERY limited inventory space sucks. Hard. More so when you need to buy slots with cold hard cash after the first increase. Add the need to grind to level, the low drop rates (including below level gear), and the low gold flow and you ruin the fun that this game should be.
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I am not entirely against the energy system but they should make the energy regen faster, like 2 minutes for 1 energy not 10, that´s madness.
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I know that theres a trophy that uncreases rubies, but for some of us that know well NEVER get first place, could there be a ruby sprite or something that we dont have to WIN?
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It would be nice if Petts didn't take up any storage space, so you can keep a nice collection. I didn't want to get rid of my duck l'orange for an ice nit, or even a duckre bleu. Oh and a\make them do something besides making docks super easy. At least make a stable where you can store all pets. (and give me back the ones i got rid of)
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@MysticMonky: Critical Hit Rating will raise you critical hit chance based on a formula that factors in your current level and the amount of critical hit rating you have. However, because you have a base critical hit chance of 5%, the critical hit rating won't raise your hit chance until you have enough to exceed 5% (because even though you have a 5% base, critical rating assumes you start at 0%).
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Can you please lower the arena opponent's and the player's health potion use to 1? It's kind of annoying when you almost defeat someone and have low health and then the opponent all of a sudden use a potion when you don't have any and you also almost defeat them, but they use a potion again. I thought the arena was about skills, not potion using.