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when you buy an item you should be able to sell it fot atleast half the price coz its annoying buying something for 600 and selling it for 20
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It'd be great if there was a confirmation message before buying items for rubies. I just accidentally bought crafting components with the 15 free rubies and would have canceled the transaction had a confirmation been there.
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So 1 coin on the ground is worth 1 gold. Sure. So an enormous pile of gold that would outweigh our adventurer is worth... 10 gold?
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So why does the gear you can acquire from beating a level on the highest difficulty seem to be good for like 10 levels below what you need to beat it? Like the prize is a lvl 6 rare weapon that no one will ever use when they are big enough to get it???
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I really really wish you could buy more than 10 inventory slots with gold. It's so annoying when you don't have enough space in your inventory but need all the items you have for contracts or something.
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Just won two gauntlet rewards in Yetinothah. They are moderately better than the items I have now, but I am currently level 32, and I won't be able to use them until I am level 40! By then I will probably have long outgrown them, so I might as well sell them now. :-( This just won't do! Gauntlet items shouldn't have any level restrictions at all. If I'm advanced enough to win them, then I'm advanced enough to wear them - otherwise, they cannot even be considered a reward.
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Loving the Halloween them guys. Just wondering whether the recommended level for Nightmare Fields shouldn't read level 200 though rather than level 20 ;) I'm a level 32 monk and even when summoning a level 40+ wizard or Warrior to assist there's no way we can hold off the 360 degree onslaught of zombie bloops for more than 30 seconds.
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What would be nice (and would make at least some sense) is there to be an item bank. If it's not inside the home (which I assume you'd be buying with gold and then it's your resting place, but I could be wrong), then it could be another building, that allows you to store 30 different things (like your inventory does). I wish that we could buy more bag space with gold, like Yaysun does, but I'd be just as happy if this suggestion was implanted. (even if it costed some gold to use.)
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The energy system is really annoying, Zone 2 requires 10 energy per level, So you need to wait 1h and 40 minutes to do one level... I Suggest you atleast should refill our energy on a levelup and maybe even increase our max energy as we level up.
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The ability to filter or sort items in the shop by required level, weapon class, cost, and payment method would be nice.
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About weapon attack speed. As it seems that with same speed weapons hit differently (lets say 2 weapons with speed "fast" - but they don't hit at the same timing as it supposed), i think it would be wiser to write down speed numbers - hits per second - instead of words "fast" "average speed" and etc. That way we could compare weapons, cos we would know that one weapon hits (let's say) 1hit/s. and the other 1.4hit/s. Plus it if you like this idea.
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Suggested level 27 and you win a lvl 6 woodsman cap. There should be better prizes that you play and beat 5 levels for.
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So it seems the problems that existed when I played this game at its launch still exist. Vanity items taking up inventory space (Why, just why?), ridiculously grindy quests (grinding != difficulty, will you ever learn?), and limited inventory at all (this is an incredibly cheap way to attempt to whore kreds out of people. Just cease and desist, please).
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Hey PLAYSAURUS I Was wondering if the new update have a Trading system now We were looking forward for the new update
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Thank you creators for removing the energy from the islands, using it in PvP is understandable. Great job on the game! But one idea to help find equipment in the shop your looking for: When you click gloves or boots icon or any other things in the shop, it should have another tab under it appear saying Warrior, Sorcerer and Monk, clicking on them shows that type of equipment and makes it easier for you to find. Saves time and helps you with what you want to pick, just a small idea?
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You Should Add like a no potions mode in PvP because usually the reason i lose PvP battles is because of heal potions.
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these new skill chests are just glorified lottery tickets, I just wasted 25 rubies on 2 x Jelly juice and 1 potion of power...
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Why can't we store "collection" items with the person that wants them? This inventory system screams of developer desperation for money.
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It's a good game but.. wait 100 minute for play a 1-minute stage is WAY TOO LONG. And i wonder if i've got to wait 150/200/250/300 minute for the 3rd/4th/5th/6th island... Seriously, the energy system is complety messed up.
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it would be helpful to guild leaders if we could have more options like viewing who has donated what. and be able to see side by side contribution and score in rift.
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The inventory space is getting REALLY annoying. You need to sell good stuff just to fill it with crafting items or potions. But you need gems to upgrade the slots. I was thinking that the inventory upgrades should be gems or cash to make it easier to carry more things.
Also, can there be like a messaging board for the arena, like if someone beat you, you can get revenge on them
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I HATE tutorials that don't give me any options. I don't want to drink that health potion right now, or spend gold on the exact same top I am already wearing. It's one thing to show a new player how to play the game; it's quite another to just do it for them.
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hmm...i have an idea...though may not be useful...a meter or some sort of indicator that shows how many times you've been summoned maybe? sort of the "like" button in character viewer, just if you're curious as to whether or not you're useful.
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the pumpkin cats whole turn-me-into-a-defenseless-duck-and-surround-me-with-10-hyperactive-zombie-bloops technique is making the difficulty level of 30+ seem like it's at least 15 levels too low
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The contracts are too hard to get - e.g. by level 15 I've still only found one spit flower seed - despite killing every one I come across; by the time I can actually get any of these, I'll be too high a level to need them.
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some levels need to be nerfed a slight bit, because i understand the whole premise of "recommended level," but you know there's a problem if a level "recommended" for level 30 players can't even be beat by level 40s and such, Mecha Octani being the worst of all. Of course still keep them difficult, but maybe a small nerf or something would be appreciated.
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This could have been one of the best flash games ever. But instead you made it yet another energy based, pay-to-win game that will soon be forgotten. What a waste.
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Initial thoughts about potions: There is no reason I should be asked to use rubies for healing items. Not only that, but in the early stages of the game, the asking price for the regular ones are way too high for how little they heal.
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there's only like 4 maps worth playing for items / exp so the whole 20 minute thing makes grinding for quests 10x worse
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Ok here is the thing, our guild won the 4th place on arcane rift and i won this tresure box that contain power stones and rubies to choese from, and whenever i choese rubies THE SCREEN SAYS PLEASE RELOAD!
NOW I AM MAD!!...... please tell me there is a way to fix this -_-
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Yep, I was enjoying the game. Now I have wasted 16 energy just to get my ass kicked by "champions". Fail screen over and over, and wasting potions just trying to survive. I just wanted to progress a bit. Man oh man.