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There should be an option of choosing how many of an item you want to produce. For example, instead of crafting potions from the item shop one by one, have an option where you can craft any number the amount of resources you have allows.
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Its a shame that you do all of this and get into it, and then find that its going to take months to accumulate enough resources. Baker lvl4 is insane. Why not just put a price tag on it.
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bartekwujo - talk to people in chat and get some advice. Floor 46 isn't *that* hard if you use a good strategy. Also, revive potions are your best friend; I used about 50 the first time I beat floor 46. Extreme potions don't heal enough to be useful. If you have t5 gear and 50 revive potions, I can teach you how to beat 46 on your first or second try
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@bartekwujo well... tell me what your heroes wear and your abilities i didn't use more than 13 extreme potion, 5 revives on a t5 adventurer, t4 haste cleric and a t5 knight.
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Are you goddamn mad?!! 200 extreme potions, 10 revive potions, 10 hardeners, all heroes 36lvl and STILL it's not enough to defeat the fallen hero on lvl 46??? (not saying about 2 x revive heroes for 19 pramins each) Is this some kind of joke? Not to mention that it took me 4 months to prepare for this battle. This game - which I used to love - is now way too hard to play and no longer gives me the pleasure. Sad words but true. Leaving now with frustration, time to play some other games where the pleasure is and - on what I commented before - devs really listen to players and fulfill their suggestions on how to make game more and more enjoyable.
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@BlueDevil
The combo strikes sound great, not sure about the summoning.
More than three heroes is going a little far, though, and would either make earlier fights far far too easy, or later fights insanely difficult without the max number of heroes.
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I would love to see some sort of queue system at the item shop and bakery. something like set it to make 10 or however many potions/cookies/whatever and let it go overnight.
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Anybody else wondering why the croissants are represented by an image of postickers (complete with chopsticks), the muffins with a sushi roll, the pretzels with a trio of oranges, and the bread with a cake? So far, only the berry pie is both berry pie in name and in appearance...
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Hey maybe having a upgrade available where u get to increase the amount of hero's that can actively fight in the game would be good. Instead of just 3 at a time. Also how about hero's combining attacks for a new/stronger attack or ability and or summoning spells.
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ah.. the knight is so weak in damage (my opinion) i suggest mabye add subjob ATTACK. like everyone can have an extra effect in their attack
example: fancy flurry + thermobolt on a adventurer will have a chance of scalding the enemy and get stronger every time he/she attacks that enemy
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Suggestion: In chain with what some others have said i would like to see in the bestiary the element for monster, and maybe the Hp as well? This is very common info for games to put on these and i would say it needs at least these...and you know...if you wanted to add funny descriptions im not against tht either... >:3 lol ^^
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In reply to Lucullusmaximus you said "more content is coming". Whilst I appreciate an ETA on this content might be very difficult to give, is there any information you have on when we can expect big chunks of content? For example, do you have an idea that within a month some big content will be added? A few weeks? Longer? Many thanks, also 5/5
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I do have one suggestion for this game. Needs more Non-Cash things. I get that profit on a game is huge but i honestly dont think it would make to much of a dent if you add some more wood/ metal costing stuff. Buildings ect ect. If you dont see why i said this just look at the homes one. All are cash except for 1 building....lol I dont mind it but eh it does tend to get a bit sickining to see the exact same thing in games. Only able to build a few things in the game with mats the rest all cost money. Kinda sucks but eh non the less this game is Unreal lol
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You know, i am not usually in to games like these. However i have to say i am very surprised at how addicting this game really is. I really love the art style of this game and the music for it is fun ^^ . Thank you very much for this game of which will likely put me into a coma from not eating / sleeping for weeks maybe even months ^^ . 5/5
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ok I think everyone wants this, there should be an option where you can trade with other people like an auction house building (each rank means you can trade another separate item)
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The bestiary suggestion isn't too much info, it's info that's already present when you are facing the monsters and has already been collected in wiki form.
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would it be too much to ask, t remove the "come back with better equipment or more items" 'TIP' after failure? it just adds insult to injury by stating the obvious
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Please make abilities deselectable.
Once an archer got Ricochet enabled, there is no way back.
So you cannot use it for single focusing grinns anymore...
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Just finished floor 65 and now what? Playing for four months I was expecting some kind of cut-scene or something in the end, but nothing. Please finish this, as it stands now the ending is kind of an anti-climax.
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@Squidleteer, true that happens, but I also remember when they added rallying gives scarves because everyone was having trouble getting them. There are a couple of suggestions that seem to make it in, but yeah, there is a fair amount that it would be nice to hear about the progress
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@Iamagamergod It's all a ruse. I've been playing this game for months and I have yet to see them implement any suggestions into game. Still a good game though, it's just a bit annoying seeing "Thanks for the suggestion. We'll take it into consideration." on every good idea only for it to never see the light of day.
Actually, throughout the history of the game, quite a few suggestions have made it into the game. For example, when we changed the way Spike Armor worked, a lot of people clamored for it to be put back the way it was, and eventually it was reverted. Also, Fuzzlehorn eating, rewards from rallying, Daily Quests (with rewards)... Not every suggestion will be implemented, but no game does that. It's not feasible and would probably break things over time.
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That awkward moment when the second wave of 46-3 won't load after blowing most of you potions getting past the first wave.
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i wish that there was an trade-opportunity to trade resources, items and eqp.items against other resourses, items and eqp.items with other people or the computer. please + up so NEXONTGT can see