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Any chance to add in keyboard shortcuts for the "heroes"? 1, 2, 3 (active ones) 4, 5, 6 (the ones in reserve). So 1+4 swaps left-most active with left-most reserve, 2+click makes 2 target the clicked enemy, click on item+3 (and 3+click on item) uses item on 3. The first 2 options uses the shortcut as a left-click-hold, the item one takes a little bit more work.
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Hmmm... How bout an auto target button, you know for those times where you don't care what your people attack (ie, three adventures with scavenge ;) )
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My suggestion is that when going into combat, there should be auto targeting for the "next available enemy", while the drag and target is considered more "advanced" targeting if you get my drift. Basically it makes fighting a single enemy easier if there isn't a high priority target to switch to, and it saves some time in between waves/rounds + consumable usage.
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There should be an option of choosing how many of an item you want to produce. For example, instead of crafting potions from the item shop one by one, have an option where you can craft any number the amount of resources you have allows.
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Could there be like a blacksmith or some building we could take unrefined equipment to be refined at? Maybe make the cost like two of the equipment plus a variety of items and resources to make refining expensive. It would be cool though, because I've been trying to refine my Sneak set for god knows how long, and the dang shirt and goggles just can't get refined.
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hi i would like to see a possibility to chance the position of heroes in the hero screen, because one of my most used heroes is on page 2
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daily quest is good idea but to easy and not good enough reward, aleast make 3-4 dailys and maybe have some quests in the infinnite dungeon, like killing 2-3 bosses in a row or get to a certan lvl to complete quest.
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Pretty sad joke honestly. They actually gave people hope things would change for the best. Now we can only conclude that these changes will probably never happen.
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Please improve the inventory during combat. If I need to use a healing potion and a utility one every other turn I waste time flipping through my inventory which has lead to some frustrating failures. Either make the inventory screen bigger, the items smaller or allow for players to set a custom order of items.
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I wish we could cancel something that is being built because if you click the wrong button.....it wastes all those resources and time
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needs an auto attack button or a system where you can designate targets so when one enemy dies you auto attack the next enemy pre-chosen
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the message of "oh no there was a problem" keeps popping up every time I enter a dungeon today. This doesn't happen a lot to me so is there something going on today?
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diamonds and shiny rubies are very hard to get even with pickpocket after battling the grand shock ghost 10times still no diamond
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"Theres one enemy left and you have to be told to attack it?!?" Great game starting out. So far I like what you've done and the way you've done it. My worry is that it's going to turn out like every other game on here, where in order to advance past certain levels you either have to wait days or pay per upgrade. Paying per upgrade really ruins it for me, so I'm hoping it stays reasonable.
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To the developers
A cool new idea/building would be a 'Material Shop' where you can buy materials like e.g. old pendant, pearl necklace, broken mace, rubys and diamonds, but as the harder the items are to get, the more expensive they become to buy using wood and metal. Also instead of deleteing items you can sell them here for some wood and/or metal.
Thanks, its just a suggestion so i dont know the pros and cons whether its worth it.
:)
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Drop rate for rubies and diamonds seem low. I get ten of every other rare item before getting one of them and we use them in many more synthesis recipes! Any chance of using them less for synthesis, or increasing the drop rate?
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What if the hero monument is really a new tower your building and then it becomes evil after the original is destroyed.
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I'm not gunna lie, I'm enjoying the game and its artwork, but I'd really prefer if there were attack commands like "All Target" so that I don't have to dragdragdrag as soon as an enemy dies
We'll check into that. Also, did you know that when you click-drag a Hero over a monster in battle, you will see an indicator (up or down arrow) that tells you how effective your attack will be?
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I have two minor pet peeves: the Hero screen only displays five heroes (why not six so you can get your whole primary team on one screen?) and that hero ordering seems random.
For example, I just turned two villagers into heroes (from six to eight), and they are now in front of some of my other heroes, forcing me to go to the next page to see those. My purpose was to create a "secondary team" with different abilities, so I'd rather be able to put them on the second page. Can we make it so we can manually move reorder heroes, or at least order them by join date?
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if you want to find sweeper stu, go to highland falls 3-1. if the background is green, he will not appear. just go back to town. if the background is gold, fight the monsters and go to the next room. sweeper stu will be there. after defeating him, go to next room and pokey potsie will be there.
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We should be able to view anyy specific creature's weakness and strength in the bestiary of the librarium. For example ; the Smogger is weak against a Wizard's bio-blast or whatever.
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The puppet, fairy tale, dark theme of it all is just wonderful. This is one of those games where graphics and music combined to make an atmosphere. Even with it being a time based game, it has charm, and I think that alone will make people want to log in each day.
Unique, colorful, and with the cliches in the right places. Keep up the good work.