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Comments for The Grinns Tale

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FireAce211112

Jan. 14, 2013

Under rating threshold (show) My own suggestion: I think the rewards shall be higher and it shall has be in S-A-B-C-D (S=Highest D=Lowest) and as the rank of the quest goes higher the rewards goes higher too...Pramins are also quite a legendary item ... I think we should get 1-4 in some monster with the percentage of 0.01 or 0.1 (like in WoW) but still the rewards for quests are low(for now) so I'll give this game 4/5 for now

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(8)

Nicholas0wns

Jan. 13, 2013

Under rating threshold (show) I'm sure this has been suggested before but it would be nice if you could sell old equipment for a small portion of what it's worth. When in grinnfinite dungeon, when you get a piece of equip that you don't need for the next tier, it won't be completely useless.

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(8)

Developer response from nexontgt

If you have a Fuzzlehorn, he can consume certain items and "cough" up more useful stuff.

deathsblade01

Jan. 13, 2013

Under rating threshold (show) Additionally could we have it so the villages continue the rally option even when you are not in the village so you can go exploring rather than having to sit, looking at the screen, waiting for them to finish using up the rally points. At the minute it is frustrating to select rally, go exploring and return to find that the villagers have yet to start moving because you were off exploring. This could be implemented alongside the rally counter or a similar setting which I am really looking forward too.

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(6)

PauCano

Jan. 13, 2013

Under rating threshold (show) For anyone new here that doesn't know. If you have a ton of items, there's the fuzzlehorn habitat, that produces a fuzzlehorn, that can take crappy items like the socks, or the screws and turn them into something useful. But, it costs pramins. Quite a lot of them

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(2)

Kyudos

Jan. 13, 2013

Under rating threshold (show) Please make the "Heroes" screen show six heroes, as per the battle select screen. Also, can you PLEASE make the daily quests worth doing! I have six level-nine logging camps and six level-nine mines, I get more resources doing nothing than I do doing the quests. Can't you make the quest rewards scale with the users current rate of resource production, so they are worth doing for everyone?

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(12)

CritterCosner

Jan. 13, 2013

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(-3)

wobbledobsy

Jan. 13, 2013

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(-3)

Nicholas0wns

Jan. 12, 2013

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(-18)

FireAce211112

Jan. 12, 2013

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(-10)

kilserve

Jan. 12, 2013

Under rating threshold (show) this games seems to be farely made for an rpg props to you game maker! :D

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(1)

Developer response from nexontgt

Thanks!

TrollFace63

Jan. 12, 2013

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(-15)

yoranstern

Jan. 12, 2013

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(-14)

Obamer

Jan. 12, 2013

Under rating threshold (show) i would love to fight against other users on my level range

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(5)

Nicholas0wns

Jan. 11, 2013

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(-4)

bradshaw515

Jan. 11, 2013

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(-4)

Fellnix999

Jan. 11, 2013

Under rating threshold (show) You should be able to sell stuff in here because have you ever thought about what you are going to do with all that junk you have in your inventory!? But you know it's your choice so you can suggest this or not it's up to you

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(2)

michoui06

Jan. 11, 2013

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(-12)

SirJon

Jan. 11, 2013

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(-7)

Fellnix999

Jan. 11, 2013

Under rating threshold (show) Hey can you guys at LEAST tell us what we are missing on each floor like today I was doing a daily quest and I had to kill a zapper on floor 12 and Guess what I found there an ARMOR SHOP ARTIFACT!!!! Isn't that amazing!

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(5)

busa

Jan. 11, 2013

Under rating threshold (show) 4x shiny rubies by lvl 17 in grinnfinite dungeon...

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(4)

Sh33p

Jan. 10, 2013

Under rating threshold (show) It's good to see the devs responding here in the comments, and they do generally listen to the players here on Kong. But I really wish they would respond in the forums where the real discussion is. The rally idea was brought up months before Zyzook's comment, but was only noticed by devs recently. There is a lot more going unnoticed I think.

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(11)

TrollFace63

Jan. 10, 2013

Under rating threshold (show) If you reach 600 happiness, then delete all of your decour, you still end up having 56 rally things

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(0)

yoranstern

Jan. 10, 2013

Under rating threshold (show) It would be great if there was any visual difference between Grand and Grander bosses, like Smoggie and Angry Smoggie. Or the names of the monsters in the "Hero Selection" round (before the Start is pressed). Thanks for the game!

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(5)

hho1

Jan. 10, 2013

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(-13)

Developer response from nexontgt

The drop rate for those items is higher on Kongregate. Also, there isn't an equivalent of gifting friends on Kongregate (and would you want that mechanic on Kongregate anyway?).

kendragon

Jan. 10, 2013

Under rating threshold (show) My suggestion is that when going into combat, there should be auto targeting for the "next available enemy", while the drag and target is considered more "advanced" targeting if you get my drift. Basically it makes fighting a single enemy easier if there isn't a high priority target to switch to, and it saves some time in between waves/rounds + consumable usage.

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(20)

Nicholas0wns

Jan. 09, 2013

Under rating threshold (show) Yay my grinns are happy. I can now buy pramin items which make them more happy. Which in turn.... does nothing? Please make hapiness do something.

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(12)

hanzoom

Jan. 09, 2013

Under rating threshold (show) GD is not fun when crashing during the game,esp if you get after floor 50. Perhaps you can make a checkpoint? (call it a rift in time to stay on theme). Every 5 floors, you can save the progress, player cannot create save games by itself, and you can keep the backup on your servers. going back to GD after crash player can start fresh or step into time rift. This will make seasoned players happy to keep playing.

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(11)

NarekZograbian

Jan. 09, 2013

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(-4)

Ice_heart

Jan. 09, 2013

Under rating threshold (show) A "We have a saved game where you where in GD before you crashed. Do you to restore it?" would be a AWESOME addon to the game #gamecrashedgain ¬¬

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(7)

TrollFace63

Jan. 09, 2013

Under rating threshold (show) you should be able to train your villagers to rally certian things extra good, (upgrading, building, baking, making potions, etc.) because since rallying is the only thing they`re good for, they might as well do it good.

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(5)

TrollFace63

Jan. 09, 2013

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(-5)

LordGin

Jan. 09, 2013

Under rating threshold (show) Get out from behind that building, Grinn. GET OUT FROM BEHIND THAT BUILDING I NEED YOU TO SOCIALIZE.

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(4)

Rubes

Jan. 09, 2013

Under rating threshold (show) Hotkeys for items would be great, and if that is difficult to implement, maybe a system where items can be put in a certain order or prioritized.

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(3)

evonys

Jan. 09, 2013

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(-4)

VardthLokkur

Jan. 09, 2013

Under rating threshold (show) This game is nice maybe little bit more entertainment amongst the rinns could be nice. Some parks, dancing places, bars or places like these which have chance to give different potions if used by action points. Just a suggestion.

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(5)

shaheemk2011

Jan. 09, 2013

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(-5)

Xandreadz

Jan. 08, 2013

Under rating threshold (show) 'Hardener' lol.

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(0)

Cosmo42

Jan. 08, 2013

Under rating threshold (show) Love the game! I maxed out my happiness near 1000 for reasons beyond my understanding. I click for virtual rewards like a lab rat. SO... my suggestion is: better drops for making Grinns chat, at high happiness?

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(6)

Kimhojung

Jan. 08, 2013

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(-3)

dudukaka

Jan. 08, 2013

Under rating threshold (show) Really great game. but there is a big problem with resource supply and demands, especially as you progress in the game. usually your heroes get stuck on maximum level much longer then it takes to level up those 6 levels before the max level. i'm at the point that I can afford 1 resource building upgrade a day (which btw for the huge costs dosen't really upgrade a lot), and i still can't afford 1 upgrade for the heroes guilds even though I hit the 30 max level with all of my heroes for about 2 weeks ago. Also, you need rubies for most of the cheaper hats, but at my level to get a high level hat takes forever because you need to buy between 4-6 hats that need rubies, and thats without considering the need of diamonds after you reach the impossible fee of 5 rubies for a hero more or less for a high level hat. its just not balanced, i already reached max level and got the other two items of the set, but I have only the knight hat because it dosent require rubies.

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(15)

norton13

Jan. 07, 2013

Under rating threshold (show) killing the grander crank and getting a wood bundle, are you serious? Daily quests are a great idea, but they definitely need better rewards

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(22)

bradshaw515

Jan. 07, 2013

Under rating threshold (show) oh the spiders are so cute and tiny. they must be easy (30 seconds later) WHAT MY WHOLE TEAM IS DEAD

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(19)

Developer response from nexontgt

Don't pet them.

Xandreadz

Jan. 07, 2013

Under rating threshold (show) When I say, 'Multiplayer' I mean by like going to friends places and reduce time and having a look etc.

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(8)

Nicholas0wns

Jan. 07, 2013

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(-6)

nononos

Jan. 07, 2013

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(-9)

Xandreadz

Jan. 07, 2013

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(-10)

Webster7465

Jan. 06, 2013

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(-3)

DaRedGobbo

Jan. 06, 2013

Under rating threshold (show) someone else noticed there's NO FLOOR 50

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(8)

niculapetre

Jan. 06, 2013

Under rating threshold (show) so I see it's started .. the time that devs are ignoring the comments is here :)

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(12)

explosivetnt8188

Jan. 06, 2013

Under rating threshold (show) This game is starting to become slightly boring with all of the grinding for gems it requires unless you spend some money for pramins. The waiting time is also extremely long, and the daily quests just are lacking in and of themselves. Seriously, I've had to "get rid of the electric spider" for days on end to get a wood bundle that I do not need. The daily quest rewards should be scaled to progress in the game.

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(29)

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