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It would be cool if there was an upgrade to the librarium that made it show the stats (health, att, def, speed) and element of monsters in the bestiary
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Perhaps implement a selling function for unnecessary items, and maybe make the farming action more productive, seriously, waiting 2 hours for one berry is kinda not worth it when you could probably generate enough wood and metal to make 3 muffins...
We'll consider a selling function, but also keep in mind that some items may appear unnecessary, but you may wind up needing them for crafting later on.
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@Darkninjalucian: I always thought those bolts and screws were parts left over from the building project. You know, like how you always have a few small pieces left over after putting together a bookcase or desk from a prefab kit?
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This is actually pretty fun, but you're basically killing enjoyment with your timelocks. I get that they're how you're attempting to drive revenue, but you had a nice Azure Dreams vibe here. I'd have bought this as a game full stop (3DS would have been a nice platform), but I'm not going to be bled for it.
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A cute game with potential. Some of the resource costs are out of whack, though, and Pramin costs for everything are about three times what they should be. I'd consider buying Pramins if it didn't take nearly as much as it does to get anything done.
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Not sure if Nexon peeps still check these comments or if they are only concentrating on watching the forums, but I found a couple bugs... If I'm playing in full screen mode and I get to the point on a floor where I can either go to the next area or replay the floor, if I select replay floor, the music tracks seem to overlap each other (usually 2 different tracks). Probably a lag issue since I'm full screen. The other is something I have brought up already... pickpocket (the adventurer skill) doesn't seem to give x2 items every time my adventurer gets the last hit and kills the mob. Not sure if this is a bug, but the description of pickpocket says "x2 items" and not "sometimes" X2 items. Anyways thanks for a great game!!! <---- I keep forgetting to type that
Hello! We do read the comments! However, the most efficient way to let us know about a bug (so we can kill the bug) is to send in a bug report. That report will be sorted and assigned to be fixed. Also thanks for playing the game!
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I've some suggestions:
1. A way to sell items (I have like 80 old brooms now :/)
2. A new class who's very fast (like a ninja)
3. A way to get keys
4. Specialization for villagers (so one can chop wood better and one can build better etc.)
1) We're working on ideas for ways to use old stuff; 2) No plans for a new class; 3) Keys are currently available for Pramins (which in turn you can get using Kreds or just by playing the game); 4) Hmm...
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Could we see an increase in the Cobblestone path limit? We have so much land and space but not enough resources for the decor...
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why dont the higher lvl mines produce more iron? i have a lvl 5 that produces the same amount as a lvl 7... i want faster production not just more storage???
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I wanted to know if there could be better weapons for Adventurers, and if ther could be an immideate hit for wizard, as for mine, once the circle has loaded, she 'prepares' for around 5 sec and then she hits.
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It's good to see the devs responding here in the comments, and they do generally listen to the players here on Kong. But I really wish they would respond in the forums where the real discussion is. The rally idea was brought up months before Zyzook's comment, but was only noticed by devs recently. There is a lot more going unnoticed I think.
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I like the new Boxes with the nice loot but is it even possible to get keys for them? I've gotten 5 wooden boxes and 3 ornate boxes but not a single key. Are we forced to buy keys to open these boxes? If there are keys that drop out of monsters then the drop rate must be extremely high.
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A tip: If you want to feed your hero's for cheap, get croissants and change the hero's job to a job that they are at level 1. Then get them to a battle, and feed them that to fill ot. Much cheaper that way :D
Oh and btw, it's funny to see an bowless archer shoot imaginary arrow and still hit the enemy XD.
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Well... it's another game that tries to draw you in and get you to spend money. But you know what? The art and music makes it worth annoyances like that.
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If I have all the ingredients, a full-craft ability should be available, even if it takes the same combined time as individual crafting (i.e., I should be able to directly craft a tier 3 item, if I have the ingredients to craft any tier 2 or tier 1 items I require)
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@Twintails92 What about they make it 24Hours, but it would give us between 1-3 Wheat Bundle, which could be used and would give between 4-12 Wheat each.
Since I never saw a whole field giving only 1 Wheat.
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In some games achieving the "achievements" yields some kind of benefit... xp, resources, items... maybe that could happen here? thanks for the great game!
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This game is so cute, and the little characters so adorably ugly. I love steampunk, it never gets the raves and fanfare it deserves. I agree with all the suggestions by the top commenters. Other than that, I can tell within the first few minutes this will be a great game if these ideas are implemented. 4/5
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New daily quest is a really good idea. I know there new so I'm sure the quests will get better, but just killing one monster seemed a little easy. Just an idea but for the daily quest maybe give three choices. The first one, basiclly what they gave today. Kill 1 random monster, with a small reward. The second, Kill "5-10 of same monster" for maybe about twice the reward? The hardest quest would be Kill _ ammount of rare monsters (tom thud, zapper, sweeper stu) So the person accepting the quest actually has to go out looking for these monsters in GD or whatever, and it will actually be a challenge to get done in the 24 hour timeframe.
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Please label your items properly... my 86 "rare" roses or my 108 "rare" ancient tablets aren't as "rare" as my 0 shiny rubies... AND all three drop off the same boss!
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It would be nice if you could sell or trade in unused items for money or materials. Otherwise there's not much point in having over 500 rusty screws
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[SUGGESTION] At first - quest rewards are pathetic. For example - what is 500 wood and 50 metal for beating tough lvl 37 boss while I have over 60k of each resources? It's totally pointless that you guys offer us quest with simply no reward. It's an issue which may be used much better to improve game's attractiveness. The second thing is that it might be useful if you could add 3 hotkeys to activate each grinn in fight. Then we could just click at monsters to target them. Much more comfortable. Awesome game though.
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I have 6 quests open, and can't click on the last one because it's off screen. Of course it's the daily quest. Any chance of implementing scrolling? Or, at least, putting the daily quest at the top of the list instead of the end?
Thanks!
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"Freemium" "games" like this embody all that is wrong with today's gaming culture, on both the developers' and players' parts.