Play: Desert Moon

Strategy & Defense

Four achievements & 80 points to earn!

More Ways to Skin a Runner Badge

(5 points - 176,370 awarded)
Goal Checklist:
50 Kills with Nailgunners [You need 50 more]
20 Kills with Flaregunners [You need 20 more]

Desert Defender Badge

(15 points - 33,542 awarded)
Goal Checklist:
Day 5 Survived – This can be done on any difficulty. If you are having trouble on higher difficulties, try beating it on easy first. [Best so far: ]

Tools of the Trade Badge

(30 points - 10,750 awarded)
Goal Checklist:
Day 4 completed without gunners – This must be done using only support abilities on the hard difficulty setting. [Best so far: ]

Starman Waiting Badge

(30 points - 6,801 awarded)
Goal Checklist:
12 Gold Stars Earned – Gold stars are awarded by beating a day on hard with less than 2 deaths and no damage to your ship. [Best so far: ]

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Desert Moon

Current Achievements (See all achievements for all games)

More Ways to Skin a Runner
Badge earned
Badge Of The Day
More Ways to Skin a Runner Badge ( easy ~ 5 points )
50 Kills with Nailgunners [You need 50 more]
20 Kills with Flaregunners [You need 20 more]
Desert Defender
Badge earned
Badge Of The Day
Desert Defender Badge ( medium ~ 15 points )
Day 5 Survived – This can be done on any difficulty. If you are having trouble on higher difficulties, try beating it on easy first. [Best so far: ]
Tools of the Trade
Badge earned
Badge Of The Day
Tools of the Trade Badge ( hard ~ 30 points )
Day 4 completed without gunners – This must be done using only support abilities on the hard difficulty setting. [Best so far: ]
Starman Waiting
Badge earned
Badge Of The Day
Starman Waiting Badge ( hard ~ 30 points )
12 Gold Stars Earned – Gold stars are awarded by beating a day on hard with less than 2 deaths and no damage to your ship. [Best so far: ]

Created by:

Avatar2_chat nicotuason

Rating:

  • Currently 0.0/5 Stars.
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4.0 (28684 ratings)

Click star to add your rating.

Published:

2010-12-11

Game Plays:

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Description

Your crew of stranded engineers must survive for 5 days on a deadly moon. Use improvised weapons and plan your defense carefully – the desert hides a dangerous enemy that seeks to bury you in the sand forever.

Instructions

Use the mouse to position your defenders. Don’t let the enemy reach the crashed ship.

Hotkeys:
Construct Weapon: 1 – 6
Use Support Power: 1 – 4 (during wave)
Cancel Placement: spacebar
Start Wave: W
View Firing Lanes: E (hold)
Recycle Weapon: R
Pause / Menu: Q

Best (see all)
avatar for anakin2177
anakin2177

Dec. 12, 2010

Under rating threshold (show) It would be cool if the "see all ranges" feature could be color coded, i.e., each type of unit has a certain color for its range. Because when you start having many units, it's nearly impossible to tell wether your fuel launchers have the entire field covered, or wether your flamethrowers have your people protected, or things like that, because all the ranges merge into a big, white space. + if you agree.

+ - !

(6846)

avatar for XXDarkShadow79XX
XXDarkShadow79XX

Dec. 14, 2010

Under rating threshold (show) Commander: "Okay men, I want you to shoot anything that comes in range." Nail Gun Troop: "What if the aliens get past us? Do we turn around? Commander: "NO!"

+ - !

(3844)

avatar for Malgorath
Malgorath

Dec. 12, 2010

Under rating threshold (show) "Hey we're stranded in this desert. First thing's first, everyone must destroy their weapons after each day. And NO we will not use the resources from the guns the next day, we will start with new materials."

+ - !

(3824)

avatar for Ajit
Ajit

Dec. 12, 2010

Under rating threshold (show) Awesome game, but it needs a bit more depth. Upgrades, structures (pillboxes, trenches). Just some more stuff to flesh it out and give it a better feel. Maybe add a few more maps as well, like having to retreat inside the ship on failure, or day 4 or 5.

+ - !

(2819)

avatar for Khenra
Khenra

Dec. 19, 2010

Under rating threshold (show) How to get the Tools of the Trade badge (survive day 4 using only support): Wave 1: Sentry (2) Wave 2 - 9: Sentinel (3) Wave 10: Beam Surge (4) Wave 11 - 13: Sentinel (3) Wave 14: Sentinel(3), Repulsor(1) when needed Wave 15 - 19: Sentinel (3) then Beam Surge (4) Wave 20: Sentinel (3) then Surge (4) then Repulsor (1) until (3) and (4) again Rate up for other people to see.

+ - !

(717)

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