Games Achievements My Kong Sign In

Comments for Desert Moon

« Back to Desert Moon

Thrawn_KoL

Dec. 13, 2010

Under rating threshold (show) Protip: The minimum distance from your engineers at which Hunters will pop out of the ground is exactly the same as the maximum range of the flamethrowers. Since Hunters also change course to attack the nearest engineer, the four flamethrowers you can afford at the start of Day 3 can safely cover the entire field with minimal firing-range overlap (one on each edge, the other two spaced out in the middle). At most, you'll need 3 more flamers (placed halfway between each pair of your starting flamers) to finish the level; all of your other resources should go into long-range units that can pick off the later waves' Bursters.

+ - !

(43)

branimirb

Dec. 18, 2010

Under rating threshold (show) The best way to beat level 4 for the badge is as follows. Get as far as you can to unlock power #4, then die and start over. Use power #2 for the first wave, if you get hurt restart. Use #3 for every following wave, use it as soon as the wave starts and always keep firing, and only use #1 when absolutely neccesary to save money. On waves 10, and 16+, use #2 then hold out as long as you can, then fire #4 to destroy the whole wave. On the last wave, this still won't be enough, but with all the money at this point just spam #1 during the whole round. As long as you keep your aim good, you should get the badge.

+ - !

(69)

jasonholland1

Sep. 08, 2019

Under rating threshold (show) great game 10/10

+ - !

(8)

Zenth

Oct. 18, 2014

Under rating threshold (show) This is what "Pitch Black" and "Riddick" would have been like if they all got along.

+ - !

(8)

YoushayR1

Sep. 23, 2014

Under rating threshold (show) the creatures look like bunnies from an angle

+ - !

(8)

ohhter

Jun. 15, 2014

Under rating threshold (show) infected+repulse=moonwalk!

+ - !

(8)

staticishock

Nov. 22, 2012

Under rating threshold (show) the "engineers" with good aim should be able to be upgraded with more health and their weapons should be able to be upgraded too

+ - !

(8)

KingMoax

Mar. 28, 2012

Under rating threshold (show) i think a survival mode would be great sth without a "story"

+ - !

(8)

Vyvine

Dec. 31, 2010

Under rating threshold (show) maybe you can add a function where you can decide what enemie the defender wil target first. so specific defenders will aim for specific targets. options like farest away, closest, covered in fuel and ofcourse all enemies are an option to. example: beam cutters aim for infected nailgunners aim for runners flaregunner aims for target covered in fuel etc

+ - !

(8)

melodyweaver

Dec. 28, 2010

Under rating threshold (show) Who made the music for this game? it's so intense.

+ - !

(8)

beachhead17

Dec. 19, 2010

Under rating threshold (show) This game is a great game! What I would like to see is that your guys could get promoted and deal more damage or shoot faster. That would be awesome! Anyway, it deserves 5/5!!!

+ - !

(8)

pop999

Dec. 19, 2010

Under rating threshold (show) "sir it's behind me!!!" " It's OK soldier im pressing button randomly to create a shockwave that should... oh nevermind your dead."

+ - !

(8)

deandude6

May. 22, 2011

Under rating threshold (show) They are ENGINEERS, no? Should they not BUILD STRUCTURES? And the troops, are they not HUMAN? Are they incappable of ROTATING to shoot enemies? Also, are they incappable of SAVING THEIR BUDDIES?? "OMG, Freds getting his face eaten!! We need to help him!!" "Nah, bro, he'll be fine."

+ - !

(40)

Salamence19

Jan. 08, 2011

Under rating threshold (show) A fast-forward button would be a nice addition, as well a "veteran" status for troops who have killed a certain amount of aliens. This could give a higher fire rate, or damage boost or something similar.

+ - !

(29)

uudvkor

Oct. 18, 2014

Under rating threshold (show) That loading screen was awesome. Instead of standard wait time, it puts you right into the game story.

+ - !

(60)

Politure

Jun. 15, 2016

Under rating threshold (show) The blinking light at the menu is an SOS signal in Morse code, nice touch.

+ - !

(27)

Blacksirius

Aug. 29, 2017

Under rating threshold (show) Day 4 special achievement. Use sentry the first wave. Use sentinel up to wave 15. Always start by wiping it out. Wave 10 is hard and require many the use of many Repulsor tool. Wave 13, 14, 15 requires an wise use of repulsor. From wave 16 to 20. Do not use sentinel, start using BEAM SOURGE inmediatly until it's over and then finish the rest with SENTINEL. In wave 20, use BEAM SOURGE twice and cast REPULSE as often as possible until it get recharged.

+ - !

(7)

bobby451

Aug. 18, 2015

Under rating threshold (show) Flamer: Sir, what if the Hunters start killing someone right next to me and i know im next? Mr. Sir: keep looking out into the desert and ignore it. :/

+ - !

(7)

xXXxRavenxXXx

Oct. 18, 2014

Under rating threshold (show) nice game , though it could have more levels:D

+ - !

(7)

aeliviate

Dec. 31, 2011

Under rating threshold (show) and all the aliens had to do was attack from the north instead?

+ - !

(7)

loppis10

Dec. 29, 2011

Under rating threshold (show) the stigs family is on vacation!

+ - !

(7)

ciontX

Dec. 25, 2010

Under rating threshold (show) Another idea. How about the troops that have like 10-20 kills would get Xp so they would do a little more damage. that would be awesome

+ - !

(7)

waaaghbiker

Dec. 19, 2010

Under rating threshold (show) where is the big mother alien at the end?!? ;) hmm but good game

+ - !

(7)

cloudforever

Dec. 18, 2010

Under rating threshold (show) Great game... more depth would have been nice but it was definately a top-notch game... on thing that frustated me was everyonce and a while my whole army would get wiped because of one runner coming from behind... If you made it so they couldn't take out the whole army this game would be perfect... 4.5/5

+ - !

(7)

thatguy53525

Dec. 18, 2010

Under rating threshold (show) I think that adding some RPG elements to your individual units would be fun. Not enough to make it a TD game, but just so there would be greater incentive to keep the same units. But its really fun to play something like this, and the music is excellent. 4/5

+ - !

(7)

troglodytic

Dec. 18, 2010

Under rating threshold (show) Try not to tweak too much if there's a sequel; less is more, which is why this works so well. As for the ridiculous range overlaps, selectable groups would be wiser than color-coding, for numerous reasons. 5/5

+ - !

(7)

alexmf2

Dec. 18, 2010

Under rating threshold (show) if the burrowers lived in the desert, wouldn't they be resistant to heat?

+ - !

(7)

BobSaggetftw

Dec. 17, 2010

Under rating threshold (show) Only problem with the game is....if there is an alien behind my men, I expect them to be smart enough to turn around!

+ - !

(7)

elpapas

Dec. 17, 2010

Under rating threshold (show) What about speed up button?

+ - !

(7)

Omarscen

Dec. 14, 2010

Under rating threshold (show) Would like to have permanent structures. or at least be able to continue with the previous days resources.

+ - !

(7)

cwheit

Dec. 12, 2010

Under rating threshold (show) 5/5! Keep up the good work. I agree with many that there should be more content in a sequel. Awesome work!

+ - !

(7)

Danmega

Dec. 12, 2010

Under rating threshold (show) Make the units wear different colored uniforms. Other then that, perfect.

+ - !

(26)

ericbloedow

Nov. 22, 2011

Under rating threshold (show) it seems silly to have to effectively start over each day, but it's a matter of play balance: if you did a really good job on the first day (have lots of resources left over) then the later days would be too easy, and if you did a lousy job on the first day, you would have too little resources, possibly putting you in a no-win situation which would force you to start ALL over in order to have any chance of winning! if you've ever played the classic game Homeworld you'll know how this works.

+ - !

(17)

Sylver3000

Dec. 13, 2010

Under rating threshold (show) that was quite a number of people in that other part of the plane..

+ - !

(17)

Onlinegamer24

Mar. 01, 2011

Under rating threshold (show) Is it just me or does holding down the E key make you feel more secure?

+ - !

(16)

Phoenix_Soleas

Dec. 18, 2010

Under rating threshold (show) Day 3 is (logically) harder than day 5 u_u

+ - !

(16)

Badgy_McBadger

Dec. 17, 2010

Under rating threshold (show) These engineers must've engineered themselves an aimbot...DAYAM!

+ - !

(16)

mludwig

Dec. 12, 2010

Under rating threshold (show) "then it seemed like the desert come alive... they were coming out from under the sand" am i the only one who think about Starcraft when play this? to me it's a Zerg invasion with some marines trying to defend the base :p

+ - !

(16)

mebot2001

Jun. 20, 2014

Under rating threshold (show) Cmndr: okay, Imma throw you guys out in the open with no strategy at all :D Soldier: What if the aliens jump on me? Cmdr: Keep on truckin' man!

+ - !

(6)

Axel087

Oct. 22, 2018

Under rating threshold (show) An Alien: Is this the way to the colony? *A brief moment of silence* Everybody else in the colony: KILL HIIWANTHISLOOTFJHUS

+ - !

(6)

Hilby84

Dec. 12, 2010

Under rating threshold (show) Great gameplay, but some upgrades in a shop would be great...

+ - !

(228)

Aznkians

Dec. 24, 2010

Under rating threshold (show) anyone else notice that the period in the last hard badge is a link to a comic?

+ - !

(23)

Lunalretic

Dec. 17, 2010

Under rating threshold (show) Would be nice if the firing line view, E, could be toggled on and off instead of having to hold it down.

+ - !

(23)

roadmud2013

Jul. 25, 2015

Under rating threshold (show) Wow.These Engineers all have PERFECT aim.Wonder what soldiers are for.

+ - !

(6)

LeviM26

Nov. 01, 2013

Under rating threshold (show) flamer OP?

+ - !

(6)

furiouscapn

May. 31, 2014

Under rating threshold (show) What I wouldn't give for a siege tank right about now...

+ - !

(6)

MeeJustin

Jan. 07, 2014

Under rating threshold (show) Alien: So how are we going to attack? Elder Alien: Just keep attacking them head-on. 3 days later... Alien: We're running out of steam. Should we change our tactics? The rear and sides of the ship don't seem to be protected. Elder Alien: Of course not! Keep attacking them head-on!

+ - !

(6)

Rockbass1984

Mar. 26, 2013

Under rating threshold (show) A lot of things you could do with this idea, but it's not there yet. Too limited, too tedious. Also, too many short-sighted ideas. Major improvements: Easier way to tell which types of units shoot where, possibly an upgrade scheme for the units to make them... I dunno... able to do a bit more. Or perhaps structures. Definitely don't give up on the idea.

+ - !

(6)

deliverything

Mar. 26, 2013

Under rating threshold (show) These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...

+ - !

(6)

MLK17007

Nov. 22, 2012

Under rating threshold (show) the game's good, but if it is all about an improve of weapons and a resource hunt to survive shouldn't we actually be building the weapons? While also looking for the materials for them? My point of these suggestions is that you could not only add a story plot to this, you could add different side missions to better layout and prolong your game while also making the game more indepth.

+ - !

(6)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate