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Comments for Desert Moon

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xxxTrovaonatxxx

Jun. 10, 2014

Under rating threshold (show) OMG EXTRATERRESTRIAL LIFEFORM KILL IT

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(11)

hammowil3

Mar. 26, 2013

Under rating threshold (show) Very annoying that enemies are able to keep attacking along the side...if you are the sort of person who makes a line of soldiers and one hunter gets past he will go down the line killing everyone.

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(11)

henry700

Dec. 02, 2012

Under rating threshold (show) Day 3 on hard is super hardcore... if you lose one man restart. The hardest part is when bursters come into play. Last time they took out my entire army of defenses so quick i realized the life support was on 19 some seconds later.

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(11)

darkfang77

Dec. 21, 2010

Under rating threshold (show) This game needs a fast forward button... But otherwise, 5*... Oh, and could you please make the layout of the boundaries more even, its difficult to plot troops so they are evenly distributed

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(11)

inthrees

Dec. 19, 2010

Under rating threshold (show) I like the "point this guy in this direction so his cone of fire covers this area" feature at first, but as has been pointed out, it's kind of stupid to think a guy desperate for his and his buddy's lives wouldn't turn and shoot a monster eating his friend's face. And these guys aren't disciplined soldiers, they're civilians!

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(11)

frolloc123

Dec. 19, 2010

Under rating threshold (show) if your tired of holding the E key down continuously, hold the E key down then right click.

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(11)

stormtrooperguy1

Dec. 18, 2010

Under rating threshold (show) A very fun game i just hate those retarted hunters:(

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(11)

cj14

Mar. 26, 2013

Under rating threshold (show) the 3rd mission on hard has no comparison. It is ridiculous how precise you have to place the flamethrowers.

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(28)

OnionRingMan

Feb. 08, 2012

Under rating threshold (show) The only reason the rescue ship found me was because they could see a peculiar long green line on the surface.

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(28)

DragonArcherZ

Dec. 12, 2010

Under rating threshold (show) Legendary game, love the different units and support, I don't think I've seen a new game on kongregate like this in a while. Not bad graphics as well, and like the music with the theme. If you ever make a sequel, I urge you to give more depth - Maybe like bunkers, trenches, towers, turrets for some buildings. Possibly more maps - the dirt's getting boring. Maybe make a few modes like 1) Campaign, over say 30 days or something 2) Sandbox, to test stuff out 3) Tactical Campaign, you hop into a half-done battle where there's a problem and you have to really examine the battlefield to learn where to place units, for example, a whole load of nailgunners in the battlefield, but aliens get through - if you recycle though you lose 50% of resource, so that's pretty hard too - problem! More support powers, more units, and you've got yourself a God-Like game. 5/5

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(1626)

Parole

Mar. 26, 2013

Under rating threshold (show) Enemies covered in fuel can be set on fire by the flare gun... but NOT the flamethrower?

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(42)

Aquam

Dec. 13, 2010

Under rating threshold (show) "Commarnder, we need to set up more troops. What if the aliens come from North-West." Commander:"This is silly, why would they do that!?"

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(496)

Aboodabdo

Nov. 22, 2015

Under rating threshold (show) One of the reasons I like this game so much is that it knows when to end. The developer knew the game's limited content (no upgrades, only 4 enemies and 1 map) and made the game into the appropriate length. The result is a short, fun game with an interesting setting; overall a great experience. The pacing and soundtrack were great and the brief narrative was very well written. I would love to see a sequel or another game in the same vein. 4.5/5

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(10)

bobtheduck57

Jan. 10, 2019

Under rating threshold (show) Words cannot describe how angry i feel when a single runner kills 8 of my men in a row.

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(9)

fauxfoe

Oct. 18, 2014

Under rating threshold (show) needs a speed up button

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(9)

100mike100

Jan. 25, 2014

Under rating threshold (show) I wonder what the rescue teams reaction to all this was.

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(9)

Mickk

Apr. 22, 2013

Under rating threshold (show) Tips for DAY 5 - HARD. Build-- first two rows NAIL GUNNERS, 1 space apart, 15 per row. 3rd row, 7 FUEL THROWERS, 1 behind every second nail gunner in the second row. 3rd row, 7 FLARE GUNNERS, place between the FUEL THROWERS. 4th row, NAIL GUNNERS, same as first two rows. 5th row, IMPLODER GUNS, as many as you can fit in. This works right up until level 20. After level 19 you should have on the field, 45+ NAIL GUNNERS, 7 FUEL THROWERS, 7 FLAREGUNS, at least 10 IMPLODER GUNS (if not more) On level 20 you will need to use the assists. Use the Repulsor a *LOT*. When the aliens are packed up nice and dense, fire off the ships laser it will cut them down in masses. Repeat until wave ends. You will probably lose some crew along the way, but your ship *shouldn't take any damage.

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(9)

ghosteye1

Jan. 06, 2011

Under rating threshold (show) at the end of day 5 i thought i was fighting on a field of grass..

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(33)

XND69711

Feb. 15, 2012

Under rating threshold (show) Why does every class of enemy, regardless of difficulty to kill, only give 4 resource points? If the price of more effective weaponry is increased, then the resource points for tougher enemies should be increased as well.

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(43)

Thrawn_KoL

Dec. 13, 2010

Under rating threshold (show) Protip: The minimum distance from your engineers at which Hunters will pop out of the ground is exactly the same as the maximum range of the flamethrowers. Since Hunters also change course to attack the nearest engineer, the four flamethrowers you can afford at the start of Day 3 can safely cover the entire field with minimal firing-range overlap (one on each edge, the other two spaced out in the middle). At most, you'll need 3 more flamers (placed halfway between each pair of your starting flamers) to finish the level; all of your other resources should go into long-range units that can pick off the later waves' Bursters.

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(43)

branimirb

Dec. 18, 2010

Under rating threshold (show) The best way to beat level 4 for the badge is as follows. Get as far as you can to unlock power #4, then die and start over. Use power #2 for the first wave, if you get hurt restart. Use #3 for every following wave, use it as soon as the wave starts and always keep firing, and only use #1 when absolutely neccesary to save money. On waves 10, and 16+, use #2 then hold out as long as you can, then fire #4 to destroy the whole wave. On the last wave, this still won't be enough, but with all the money at this point just spam #1 during the whole round. As long as you keep your aim good, you should get the badge.

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(69)

jasonholland1

Sep. 08, 2019

Under rating threshold (show) great game 10/10

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(8)

Zenth

Oct. 18, 2014

Under rating threshold (show) This is what "Pitch Black" and "Riddick" would have been like if they all got along.

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(8)

YoushayR1

Sep. 23, 2014

Under rating threshold (show) the creatures look like bunnies from an angle

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(8)

ohhter

Jun. 15, 2014

Under rating threshold (show) infected+repulse=moonwalk!

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(8)

staticishock

Nov. 22, 2012

Under rating threshold (show) the "engineers" with good aim should be able to be upgraded with more health and their weapons should be able to be upgraded too

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(8)

KingMoax

Mar. 28, 2012

Under rating threshold (show) i think a survival mode would be great sth without a "story"

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(8)

Vyvine

Dec. 31, 2010

Under rating threshold (show) maybe you can add a function where you can decide what enemie the defender wil target first. so specific defenders will aim for specific targets. options like farest away, closest, covered in fuel and ofcourse all enemies are an option to. example: beam cutters aim for infected nailgunners aim for runners flaregunner aims for target covered in fuel etc

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(8)

melodyweaver

Dec. 28, 2010

Under rating threshold (show) Who made the music for this game? it's so intense.

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(8)

beachhead17

Dec. 19, 2010

Under rating threshold (show) This game is a great game! What I would like to see is that your guys could get promoted and deal more damage or shoot faster. That would be awesome! Anyway, it deserves 5/5!!!

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(8)

pop999

Dec. 19, 2010

Under rating threshold (show) "sir it's behind me!!!" " It's OK soldier im pressing button randomly to create a shockwave that should... oh nevermind your dead."

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(8)

deandude6

May. 22, 2011

Under rating threshold (show) They are ENGINEERS, no? Should they not BUILD STRUCTURES? And the troops, are they not HUMAN? Are they incappable of ROTATING to shoot enemies? Also, are they incappable of SAVING THEIR BUDDIES?? "OMG, Freds getting his face eaten!! We need to help him!!" "Nah, bro, he'll be fine."

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(40)

Salamence19

Jan. 08, 2011

Under rating threshold (show) A fast-forward button would be a nice addition, as well a "veteran" status for troops who have killed a certain amount of aliens. This could give a higher fire rate, or damage boost or something similar.

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(29)

uudvkor

Oct. 18, 2014

Under rating threshold (show) That loading screen was awesome. Instead of standard wait time, it puts you right into the game story.

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(60)

Politure

Jun. 15, 2016

Under rating threshold (show) The blinking light at the menu is an SOS signal in Morse code, nice touch.

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(27)

Blacksirius

Aug. 29, 2017

Under rating threshold (show) Day 4 special achievement. Use sentry the first wave. Use sentinel up to wave 15. Always start by wiping it out. Wave 10 is hard and require many the use of many Repulsor tool. Wave 13, 14, 15 requires an wise use of repulsor. From wave 16 to 20. Do not use sentinel, start using BEAM SOURGE inmediatly until it's over and then finish the rest with SENTINEL. In wave 20, use BEAM SOURGE twice and cast REPULSE as often as possible until it get recharged.

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(7)

bobby451

Aug. 18, 2015

Under rating threshold (show) Flamer: Sir, what if the Hunters start killing someone right next to me and i know im next? Mr. Sir: keep looking out into the desert and ignore it. :/

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(7)

xXXxRavenxXXx

Oct. 18, 2014

Under rating threshold (show) nice game , though it could have more levels:D

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(7)

aeliviate

Dec. 31, 2011

Under rating threshold (show) and all the aliens had to do was attack from the north instead?

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(7)

loppis10

Dec. 29, 2011

Under rating threshold (show) the stigs family is on vacation!

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(7)

ciontX

Dec. 25, 2010

Under rating threshold (show) Another idea. How about the troops that have like 10-20 kills would get Xp so they would do a little more damage. that would be awesome

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(7)

waaaghbiker

Dec. 19, 2010

Under rating threshold (show) where is the big mother alien at the end?!? ;) hmm but good game

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(7)

cloudforever

Dec. 18, 2010

Under rating threshold (show) Great game... more depth would have been nice but it was definately a top-notch game... on thing that frustated me was everyonce and a while my whole army would get wiped because of one runner coming from behind... If you made it so they couldn't take out the whole army this game would be perfect... 4.5/5

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(7)

thatguy53525

Dec. 18, 2010

Under rating threshold (show) I think that adding some RPG elements to your individual units would be fun. Not enough to make it a TD game, but just so there would be greater incentive to keep the same units. But its really fun to play something like this, and the music is excellent. 4/5

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(7)

troglodytic

Dec. 18, 2010

Under rating threshold (show) Try not to tweak too much if there's a sequel; less is more, which is why this works so well. As for the ridiculous range overlaps, selectable groups would be wiser than color-coding, for numerous reasons. 5/5

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(7)

alexmf2

Dec. 18, 2010

Under rating threshold (show) if the burrowers lived in the desert, wouldn't they be resistant to heat?

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(7)

BobSaggetftw

Dec. 17, 2010

Under rating threshold (show) Only problem with the game is....if there is an alien behind my men, I expect them to be smart enough to turn around!

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(7)

elpapas

Dec. 17, 2010

Under rating threshold (show) What about speed up button?

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(7)

Omarscen

Dec. 14, 2010

Under rating threshold (show) Would like to have permanent structures. or at least be able to continue with the previous days resources.

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(7)

cwheit

Dec. 12, 2010

Under rating threshold (show) 5/5! Keep up the good work. I agree with many that there should be more content in a sequel. Awesome work!

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(7)

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