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Comments for Desert Moon

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waterdragon1998

Oct. 18, 2014

Under rating threshold (show) An infinity option would just make this game like Bloons Tower Defence... How long can your computer last before crashing???

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(17)

IffBeaFate

Jul. 15, 2011

Under rating threshold (show) want a sequel with more features, more maps, more units, more depth to storyline, and an endless mode. + if you agree. +++

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(15)

steveyee13

Dec. 14, 2010

Under rating threshold (show) the guy beside me just got eaten.... but i think i'll just stay forward and kill the ones already being shot at

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(15)

magnarchron

Dec. 13, 2010

Under rating threshold (show) these guys are pretty acurate for not being soldiers

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(15)

NiNjA10101

Dec. 13, 2010

Under rating threshold (show) those creatures reminds me of zerglings

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(15)

AldinK

Jun. 06, 2012

Under rating threshold (show) malgorath. if you thought carefully, you would know, in some planets, the air can burn metal, lus, there weapons and resources break. while some, dont kill people.

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(4)

Chrystie

Oct. 26, 2017

Under rating threshold (show) "Excuse me, Commander? That alien is eating its' way towards me, leaving only partial corpses in its' wake. I think it is taking advantage of how our limited training precludes us from attacking outside of the 15 degree variance to the left and right of directly in front of us. Was that limitation intended as some sort of moral code we simply will not violate? I mean, should I just let it brutally and painfully devour me in the event it approaches me from, say, 31 degrees off center? Cause I could totally kill it first." COMMANDER: "You lucky you about to die, boy, else I'd kill you where you stand for even thinking to utter that blasphemy!"

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(10)

Lepty

Aug. 21, 2015

Under rating threshold (show) so there we had crashed... with our giant army all unequipped and we had to make own weapons out of our rescources. and whenever a new day arrived. yesterdays weapons and soldiers were gone even with out casualties last day.

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(10)

Voldershort

Mar. 07, 2015

Under rating threshold (show) Have you considered traps? How long would a spiked trench take to dig? How long would it be before the spikes were ineffective due to the sheer number of bodies? How long before the zombies use each other to spring forward faster turning a filled trench into a hazard? What about bombs? shrapnel could be dangerous to your survivors. - Use none, some or all... but I hope my ideas at least jog your creativity if they won't work for you. have a great day :)

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(10)

burzumborgir

Feb. 13, 2012

Under rating threshold (show) Anyone else noticed that the final dot in the description of the Starman Waiting Badge was a link to a comic strip?

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(10)

KingGladiator88

Oct. 24, 2011

Under rating threshold (show) Needs to have a restart wave, im on wave 16 of day 3 with over a dozen flamethrowers, suddenly they get one guy, which was covering another guy, then everyone becomes dominoes and runners have a buffet

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(10)

AlphaGames

Dec. 29, 2010

Under rating threshold (show) Nailer: SHIT! Captain: What's wrong? Nailer: There moving slightly to the left! WE ARE DOOMED!

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(10)

empty_highways

Dec. 26, 2010

Under rating threshold (show) There's a secret link on the hard badge of this game. Click the period in the last hard badge to follow it.

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(10)

Valmatazz

Dec. 23, 2010

Under rating threshold (show) Awesome game, if you make a second, some ideas I would love to see: -Upgrading specific unites after they earn 10,100,1000 kills, they get a damage boost and/orrange boost. -Turrets: I would love to see the ability to equip turrets to the ship. you can have a limited number of turrets up at one time, lets say four or five, and you upgrade them with resources. -Poison weapon: a weapon with a long range that shoots poison gas that hits a target and stays there for a bit, anyone who runs through the poison takes damage. -Ice launcher: Much like the flame thrower, except instead of damaging enemies it freezes them, damage from any other source instantly kills them. just some ideas

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(10)

Taurog_Valris

Dec. 23, 2010

Under rating threshold (show) Kill it with fire!

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(10)

Dom321209

Dec. 15, 2010

Under rating threshold (show) Fast Forward Button

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(10)

pcgames

Apr. 05, 2012

Under rating threshold (show) I hate day 3.....I was so close.

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(4)

prottoszerg

Dec. 12, 2020

Under rating threshold (show) LEVEL 3 IS THE HARDEST ONE CHANGE MY MIND.

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(4)

killer9301

May. 29, 2015

Under rating threshold (show) hmm day 3 is much harder then day 5...figures

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(4)

Eddygp

Dec. 25, 2011

Under rating threshold (show) Waiting for Desert Moon 2!!!

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(4)

OverLordSupreme

Nov. 24, 2011

Under rating threshold (show) At day 5, first 9 waves you must recruit all nailguns and put them a little far away from the placing limit. Then, wave 10 you gotta use beam(4). Then, you gotta place 9 flamethrowers 3 by 3 by 3 at 1/3 of the horizon each and still a little far away from horizon limit and infront of the nailgun dudes. Then, you gotta put the imploder dudes at least 4 of them and then very important, from back of the nailguners to place at least 4 fuel launchers and 2 flare guns, helps alot. And at every wave 11-20 to use sentinels and repulsors. At last wave its impossible to beat it without beam. + this is very helpful for day 5.

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(4)

epicwin101

Aug. 25, 2011

Under rating threshold (show) Day 5 finished 0 people lost i went a hell of a lot of nail gun guys in front after the 5th wave i moved them back and added flare gun guys and the other long distance ones that stop them keep going like that and then i added a tight layer of imploders right in front and then when i didnt spend anything else till the end of the 2nd last round where i brought 5 Beam Cutters to sit behind my nail gunners so it looked like 1 layer of blasters 5 tight layers of nail gunners 1 loose layer of beam cutters 1 layer of fuel launchers 1 layer of flare gunners and then during the battle i used the repulsor and the Beam cannon every time the repulsor reloaded i used it and same with the beam cannon it works trust me i did it with 0 losses

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(4)

cschr

Apr. 16, 2011

Under rating threshold (show) I hate how if one of my guys die it is literally impossible for my guys to kill that one enemy and it kills all of my soldiers.

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(4)

Asasyn

Jan. 15, 2011

Under rating threshold (show) Reminds me a starcraft :D

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(4)

zipeater

Jan. 11, 2011

Under rating threshold (show) BUG: On day 2, you can push enemies back away from the screen with repulsor and fuel launcher. They never return.

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(4)

Paterlizzi

Jan. 06, 2011

Under rating threshold (show) I really enjoy the concept of this game. It is very well put together! Thank you very much for a such a fun game.

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(4)

halofan11

Dec. 30, 2010

Under rating threshold (show) relaxing game

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(4)

Magwar

Dec. 29, 2010

Under rating threshold (show) This game may become very frustrating !

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(4)

darkraider60

Dec. 28, 2010

Under rating threshold (show) Foe the "Tools of the Trade" Badge, use Sentinel(3) as your main gun. If the aliens get halfway between your ship and the spawn point, spam Repulser(1) until they're not near the half point. When you get to the levels with the runners or bursters, try to kill them first. When they get to 3/4 of the path and there are a lot of them, use your Beam Surge(4). If you do this, you can probably get through the whole level with close to 100% health. Keep this comment alive:)

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(4)

saki3000

Dec. 28, 2010

Under rating threshold (show) wow 6 Stars for the awesome end sequence. never seen such a good ending for such a simple flash game.

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(4)

Attackerzack

Dec. 27, 2010

Under rating threshold (show) Amazing game and nice player aiming system 4/5

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(4)

Huhega

Dec. 26, 2010

Under rating threshold (show) I was not expecting 2000 + enemies.

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(4)

texasallen

Dec. 26, 2010

Under rating threshold (show) If you're going for the Tools of the Trade badge be careful not to accidentally place a gunner. Even if you cancel the placement without actually placing the man on the field it seems to ruin the attempt. I am having to recomplete the badge attempt because of this.

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(4)

Gadget1234567890

Dec. 26, 2010

Under rating threshold (show) WTF why cant i turn around!!!

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(4)

archerdrag10

Dec. 26, 2010

Under rating threshold (show) It would be nice to be able to add a gunner during the wave, because I'm often 75 recources away from the gunner i want, but i have to start the wave anyway...

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(4)

XxDevilxX

Dec. 25, 2010

Under rating threshold (show) Rofl. So funny how 1 alien just takes its time eating my whole force because it is on the left or right of them, so they just sit there and take it >.>

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(4)

hamfatter1

Dec. 25, 2010

Under rating threshold (show) a fast forward button?...

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(4)

jack_kiddy

Dec. 24, 2010

Under rating threshold (show) for people who believe that they aren't soldiers, they have good aim and hit everytime...

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(4)

kenvyn95

Dec. 24, 2010

Under rating threshold (show) why dont they just never press next wave and fix the ship

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(4)

Wyrd42

Dec. 22, 2010

Under rating threshold (show) Finally got the 12 gold stars badge, though I still can't beat day 3 on hard at all. The key to making it through day five with no losses is a lot of imploders spaced in several ranks. Don't put them too close together or they will wind up wasting too many attacks by having multiple units shoot the same target, and imploders always kill their target in one shot. With enough nail gunners to and a few flamethrowers to support, they can be very effective. I also built a trio of fuel throwers and flare launchers just because I like seeing marching zombies on fire =)

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(4)

toothiestluke

Dec. 20, 2010

Under rating threshold (show) quit complaining about day three, they give you flamethrowers for a REASON just set them up so their ranges cover the whole field

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(4)

mckoolit

Dec. 20, 2010

Under rating threshold (show) Tip for last day: just buy nailgunners and 3 flare gunners...ready the repulse cannon....and dont buy until the wave is 10(well until the hunter shows up) on the wave w/ hunters buy lots of flamethrower as 1st line and dont sell the nailgunners...when the infected shows up..buy imploders and fuel launcher(for burster and unhidden hunters{to slow them) and spam repulsor to get them grouped together then fire the beam support cannon....do this until the last wave and ur clear did this and i only had lost 1 infantry(a flamethrower i putted on the middle out of boredom...suprisingly it survived a wave xDD LOL) hope this helps cuz it helped me a lot

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(4)

Sweeperx144

Dec. 20, 2010

Under rating threshold (show) Maybe I'm dumb, but I still can't get the hang of Day 3. I Beat it on Easy, but couldn't even get a perfect day on that haha. Oh well, got my 12 gold stars on the other 4 days easily enough. Very fun game, though. 4/5

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(4)

Schylli

Dec. 19, 2010

Under rating threshold (show) reminds me of starcraft :/ zergling rush.. fuuu :O

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(4)

Wel_well

Dec. 19, 2010

Under rating threshold (show) Click in the . on the Starman Waiting Badge.

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(4)

CalAdam

Dec. 19, 2010

Under rating threshold (show) Great game needs an endless mode though I want to see how long I can hold of never ending ever increasing waves

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(4)

truthorfiction

Dec. 19, 2010

Under rating threshold (show) love it when one alien wrecks your whole line

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(4)

yelly1235

Dec. 19, 2010

Under rating threshold (show) I bet those aliens have cloning machines!

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(4)

SamsamTS

Dec. 19, 2010

Under rating threshold (show) I made a video of the 3rd day in hard, I hope this help : http://www.youtube.com/watch?v=aagKfn8pBxY

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(4)

AnotherDuck

Dec. 19, 2010

Under rating threshold (show) Great game. It's fast-paced, especially for a defence game, and there aren't annoyingly many waves which just grate on your patience. More statistics would be nice, like kills the last wave (rather than the entire day), and damage dealt.

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(4)

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