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This game is pretty nice, I enjoyed the micro managing of your troops and choosing the right people for the job, a sequel would be awesome.
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to finish level 3 on hard, you just need 3 flamethrowers well placed. Supporting them with nail guns and others helps a lot more than having a 4th flamethrower.
For later waves, use the combat drone.
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once you unlock the fourth support, it's easier to finish level 4 on hard without soldiers than actualy do it the first time on normal : it is just a matter of ressources management. Use the weak drone for the first wave, then use the strong drone for all waves. Use pulse when needed and save the fourth support for massive waves.
With some mistakes I had around 550 cash on last wave and won without any damage.
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Thank god my untrained engineers are about 10000x more accurate than highly trained storm troopers. Though, not sure who's call it was to break down our weapons each day. Or why they don't feel like turning around when one enemy breaks the line.
Anyways fun game, wish the see range thing could be set per-class though. Guess it doesn't matter for how short it is, but that is annoying.
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so options are fight in an open field, pick them off on top of the ship, break some walls and shoot through the holes or fix the ship and get the hell outta there... lets risk death and fight on an open field with no means of protection
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An infinity option would just make this game like Bloons Tower Defence... How long can your computer last before crashing???
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I think a target priority feature would extremely nice (pesky bursters). Also, if I mute the game, it should stay muted even after I win. I know you're trying to congratulate me with nice sounds and whatnot, but my ears are now bleeding since it sounded like the volume maxed out.
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After the final wave in the final mission, there was so much green blood all over the place that you could mistake it for grass growing in the desert.