Comments for Desert Moon

avatar for anakin2177
anakin2177

Dec. 12, 2010

Under rating threshold (show) It would be cool if the "see all ranges" feature could be color coded, i.e., each type of unit has a certain color for its range. Because when you start having many units, it's nearly impossible to tell wether your fuel launchers have the entire field covered, or wether your flamethrowers have your people protected, or things like that, because all the ranges merge into a big, white space. + if you agree.

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(7760)

avatar for XXDarkShadow79XX
XXDarkShadow79XX

Dec. 14, 2010

Under rating threshold (show) Commander: "Okay men, I want you to shoot anything that comes in range." Nail Gun Troop: "What if the aliens get past us? Do we turn around? Commander: "NO!"

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(4620)

avatar for Malgorath
Malgorath

Dec. 12, 2010

Under rating threshold (show) "Hey we're stranded in this desert. First thing's first, everyone must destroy their weapons after each day. And NO we will not use the resources from the guns the next day, we will start with new materials."

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(4527)

avatar for Ajit
Ajit

Dec. 12, 2010

Under rating threshold (show) Awesome game, but it needs a bit more depth. Upgrades, structures (pillboxes, trenches). Just some more stuff to flesh it out and give it a better feel. Maybe add a few more maps as well, like having to retreat inside the ship on failure, or day 4 or 5.

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(3315)

avatar for Khenra
Khenra

Dec. 19, 2010

Under rating threshold (show) How to get the Tools of the Trade badge (survive day 4 using only support): Wave 1: Sentry (2) Wave 2 - 9: Sentinel (3) Wave 10: Beam Surge (4) Wave 11 - 13: Sentinel (3) Wave 14: Sentinel(3), Repulsor(1) when needed Wave 15 - 19: Sentinel (3) then Beam Surge (4) Wave 20: Sentinel (3) then Surge (4) then Repulsor (1) until (3) and (4) again Rate up for other people to see.

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(1106)

avatar for Inatun
Inatun

May. 27, 2012

Under rating threshold (show) I don't care what they say about just being engineers. If they can fire an improvised nailgun with 100% accuracy at a target several meters away and not panic about the fact that they may be torn to shreds by something under the sand, then they're soldiers. If they are telling the truth and they are engineers though, then I want to become an engineer.

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(15)

avatar for macay123
macay123

Jan. 7, 2012

Under rating threshold (show) This game really needs a fast forward button

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(15)

avatar for Bardock007
Bardock007

Jun. 15, 2011

Under rating threshold (show) Upgrades would make this 5/5 game better, so you dont just keep placing the same guy over and over. Longer gameplay and indepth story will be awesome.

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(15)

avatar for bigbadboom
bigbadboom

May. 11, 2012

Under rating threshold (show) This game is awesome. But a problem: level 1 is super ridiculously easy, level 2 is easy, level 3 is hard, level 4 is hard, and level five is ultra super mega 99.99% of failure hard. the last wave has like, 2000 enemies. That's way, way, way, way, way too hard.

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(13)

avatar for hammowil3
hammowil3

Mar. 26, 2013

Under rating threshold (show) Very annoying that enemies are able to keep attacking along the side...if you are the sort of person who makes a line of soldiers and one hunter gets past he will go down the line killing everyone.

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(6)

avatar for crzymdscntst
crzymdscntst

Dec. 27, 2010

Under rating threshold (show) I always feel bad when I place a troop on the bloody splots... here, you get to stand where someone else died.

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(31)

avatar for dihdez
dihdez

Aug. 25, 2012

Under rating threshold (show) the green light at the beggining is "S.O.S." in morse code. That's the only morse code i know. :D

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(12)

avatar for xxxTrovaonatxxx
xxxTrovaonatxxx

Jun. 10, 2014

Under rating threshold (show) OMG EXTRATERRESTRIAL LIFEFORM KILL IT

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(7)

avatar for SavajCabbaj
SavajCabbaj

Dec. 19, 2010

Under rating threshold (show) Almost a great game, but there are three problems which keep it from being a 5/5 in my mind. 1) It'd be nice to be able to on and off to view existing units' area of effect. 2) This is probably the most important. Nothing on the map is symmetric! The lines of the grid / ground form the angles for an x / y axis, but the guide that appears when placing a unit is uneven (one side is longer than the other) and the arrows in front of the guide are not centered. This creates an illusion of uniformity, which when used as a guide to place units, fails to create a uniform placement. This might not mean much to other players who are more keen to just intuitively place units, but to me I'd much rather be able to make an informed decision to optimize my fields of fire. (On that note, another guide line directly along the center of the field would be nice as well)

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(44)

avatar for monkey_bits
monkey_bits

Jun. 18, 2011

Under rating threshold (show) Thank the lord, they only approach from the southeast, captain!

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(57)

avatar for ElijaBlack
ElijaBlack

Aug. 25, 2012

Under rating threshold (show) These engineers have such good aim.. They never miss any shot. Never.

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(11)

avatar for OnionRingMan
OnionRingMan

Feb. 8, 2012

Under rating threshold (show) The only reason the rescue ship found me was because they could see a peculiar long green line on the surface.

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(11)

avatar for kaucuk
kaucuk

Feb. 23, 2011

Under rating threshold (show) good game just need speed up button for long waves

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(11)

avatar for XND69711
XND69711

Feb. 15, 2012

Under rating threshold (show) Why does every class of enemy, regardless of difficulty to kill, only give 4 resource points? If the price of more effective weaponry is increased, then the resource points for tougher enemies should be increased as well.

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(30)

avatar for DragonArcherZ
DragonArcherZ

Dec. 12, 2010

Under rating threshold (show) Legendary game, love the different units and support, I don't think I've seen a new game on kongregate like this in a while. Not bad graphics as well, and like the music with the theme. If you ever make a sequel, I urge you to give more depth - Maybe like bunkers, trenches, towers, turrets for some buildings. Possibly more maps - the dirt's getting boring. Maybe make a few modes like 1) Campaign, over say 30 days or something 2) Sandbox, to test stuff out 3) Tactical Campaign, you hop into a half-done battle where there's a problem and you have to really examine the battlefield to learn where to place units, for example, a whole load of nailgunners in the battlefield, but aliens get through - if you recycle though you lose 50% of resource, so that's pretty hard too - problem! More support powers, more units, and you've got yourself a God-Like game. 5/5

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(1617)

avatar for XtremuZ
XtremuZ

Mar. 26, 2013

Under rating threshold (show) 9 waves *yawn* last wave RAMMMPPAAAAGGGEEEEEE

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(92)

avatar for Aquam
Aquam

Dec. 13, 2010

Under rating threshold (show) "Commarnder, we need to set up more troops. What if the aliens come from North-West." Commander:"This is silly, why would they do that!?"

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(489)

avatar for faca202
faca202

Jun. 6, 2013

Under rating threshold (show) Nothing, and I mean NOTHING prepared me for the last wave on day 5...

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(10)

avatar for Kenji_Hiragashi
Kenji_Hiragashi

Mar. 26, 2013

Under rating threshold (show) The idea of the game is nice but it seriously lacks on things you can do. In my opinion you wait too long during the waves with doing nothing, and if you loose one guy, you can nearly restart the game (on normal) because with a hole in your line, the monsters shouldn't have a harder way to pass...

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(8)

avatar for arugala
arugala

Aug. 26, 2012

Under rating threshold (show) Restart wave would be nice...

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(10)

avatar for eric001
eric001

Aug. 10, 2011

Under rating threshold (show) could use a x2 speed button

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(10)

avatar for meganoob712
meganoob712

Aug. 6, 2011

Under rating threshold (show) I would hire those survivors as bug exterminators.

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(10)

avatar for Parole
Parole

Mar. 26, 2013

Under rating threshold (show) Enemies covered in fuel can be set on fire by the flare gun... but NOT the flamethrower?

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(38)

avatar for deliverything
deliverything

Mar. 26, 2013

Under rating threshold (show) These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...

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(5)

avatar for zeig101
zeig101

Mar. 16, 2012

Under rating threshold (show) stupid landsharks!stop eating my stuff!!

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(9)

avatar for AndrieiK1
AndrieiK1

Jul. 25, 2011

Under rating threshold (show) For level 5 I suggest the following purchase order: 1) Buy 3 groups of 3 flares, at the sides and at the center. 2)Buy 3 nailgunners, and place them to cover your flares. 3) buy a center fuel. 4) buy a side fuel. 5) buy a side fuel, and 3 more nails. 6)buy 4 more nails, put them in between the groups, in pairs. 7)Buy 2 lasers, and put them behind the pairs, money permitting. From now on, the wave number and the point number may vary. 8)Hog your money. You will need to get at least 3 flamethrowers soon. Once you can put them to cover your others. If you are doing it right you will get them right before the first hunter wave. 9)Increase flamethrower number to 6 ASAP. You know the drill from level 3. 10)Buy 3 more lasers, to bolster your main groups. 11)Buy 5 Impulsers, to cover the battlefield. 12)Prepare for the final wave. That is - 2000+ monsters. P.S. I only lost a side flamethrower and an impulser, as a fluke, on this wave.

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(9)

avatar for Krun
Krun

Jun. 10, 2011

Under rating threshold (show) A great game, nice work, but anakin is right, ranges need colors.

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(9)

avatar for djcoolkids
djcoolkids

Jan. 3, 2011

Under rating threshold (show) The ending was okay but there should have been another paragraph after the ship took off explaining how you were all safe and secure. I am sure that you had the idea of doing that when making the game but you should have gone through with it. Great game otherwise 5/5

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(9)

avatar for Kaleadoskope
Kaleadoskope

Dec. 25, 2010

Under rating threshold (show) Hey, why does one of the full stops in the achievements contain a link to VG Cats?

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(9)

avatar for animorphs135
animorphs135

Dec. 20, 2010

Under rating threshold (show) note to self: never use flamethrowers on bursters.....

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(9)

avatar for L3THALBROWN3R
L3THALBROWN3R

Dec. 18, 2010

Under rating threshold (show) i have one simple single problem with this game and its the tilt of the screen to ruin my best laid plans to make everything symettrical lol other than that good game enjoyable although low replay ability after badges but yeah goood 4/5

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(9)

avatar for gigibusuk
gigibusuk

Mar. 26, 2013

Under rating threshold (show) need speed up button

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(18)

avatar for 100mike100
100mike100

Jan. 25, 2014

Under rating threshold (show) I wonder what the rescue teams reaction to all this was.

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(7)

avatar for cj14
cj14

Mar. 26, 2013

Under rating threshold (show) the 3rd mission on hard has no comparison. It is ridiculous how precise you have to place the flamethrowers.

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(21)

avatar for paul202
paul202

May. 26, 2013

Under rating threshold (show) The engineers either made the most accurate self-aiming weapons, or they're the best soldiers in the galaxy, either way I want them on my side.

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(8)

avatar for alexbui90
alexbui90

Apr. 21, 2011

Under rating threshold (show) this needs a save button for the the waves

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(8)

avatar for grapesoda
grapesoda

Jan. 15, 2011

Under rating threshold (show) If you've crashed and are stranded on a moon, where are you buying all these resources from?

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(8)

avatar for darkfang77
darkfang77

Dec. 21, 2010

Under rating threshold (show) This game needs a fast forward button... But otherwise, 5*... Oh, and could you please make the layout of the boundaries more even, its difficult to plot troops so they are evenly distributed

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(8)

avatar for inthrees
inthrees

Dec. 19, 2010

Under rating threshold (show) I like the "point this guy in this direction so his cone of fire covers this area" feature at first, but as has been pointed out, it's kind of stupid to think a guy desperate for his and his buddy's lives wouldn't turn and shoot a monster eating his friend's face. And these guys aren't disciplined soldiers, they're civilians!

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(8)

avatar for frolloc123
frolloc123

Dec. 19, 2010

Under rating threshold (show) if your tired of holding the E key down continuously, hold the E key down then right click.

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(8)

avatar for stormtrooperguy1
stormtrooperguy1

Dec. 18, 2010

Under rating threshold (show) A very fun game i just hate those retarted hunters:(

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(8)

avatar for ghosteye1
ghosteye1

Jan. 6, 2011

Under rating threshold (show) at the end of day 5 i thought i was fighting on a field of grass..

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(30)

avatar for branimirb
branimirb

Dec. 18, 2010

Under rating threshold (show) The best way to beat level 4 for the badge is as follows. Get as far as you can to unlock power #4, then die and start over. Use power #2 for the first wave, if you get hurt restart. Use #3 for every following wave, use it as soon as the wave starts and always keep firing, and only use #1 when absolutely neccesary to save money. On waves 10, and 16+, use #2 then hold out as long as you can, then fire #4 to destroy the whole wave. On the last wave, this still won't be enough, but with all the money at this point just spam #1 during the whole round. As long as you keep your aim good, you should get the badge.

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(65)

avatar for deandude6
deandude6

May. 22, 2011

Under rating threshold (show) They are ENGINEERS, no? Should they not BUILD STRUCTURES? And the troops, are they not HUMAN? Are they incappable of ROTATING to shoot enemies? Also, are they incappable of SAVING THEIR BUDDIES?? "OMG, Freds getting his face eaten!! We need to help him!!" "Nah, bro, he'll be fine."

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(38)

avatar for ohhter
ohhter

Jun. 15, 2014

Under rating threshold (show) infected+repulse=moonwalk!

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(5)

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